Did you set shaders on the materials that are compatible with the
renderloop you are using? i.e. bumpmap or parallax for example.

Greetings,

On 4/26/07, Jud Mathias <[EMAIL PROTECTED]> wrote:
> Hi all
>
> I enhanced my 3D world with dynamic lights and shadows
> (std_renderloop_shadowed & std_renderloop_shadowed2). The Speed is ok
> and the shadows are very nice :-)
> But the colors look very weird:
> http://www.w2c.ch/dev/shadow1.jpg
> http://www.w2c.ch/dev/shadow2.jpg
> http://www.w2c.ch/dev/shadow3.jpg
> (The scenery on the screenshots should look realistic. The pale red,
> blue and green colors are wrong ;-) )
>
> I prepared also a level to illustrate that:
> http://www.w2c.ch/dev/shadow-test.zip
>
>
> I'm using:
> CrystalSpace Version stable 1.0.1
> ------------------------
> Windows XP
>   Intel Pentium4 3.2GHz
> 2.75GB RAM
> Nvidia Geforce 6800 Go 256MB VRAM
> ------------------------------------
> Windows XP
> AMD Athlon64 X2 Dual 4400+ 2.2Ghz
> 2GB RAM
> Nvidia Geforce 7900 512MB VRAM
>
>
>
> Any hints how to improve that?
>
> kind regards
> mathias
>
>
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and CEL (http://cel.crystalspace3d.org)
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