Your screenshot links are not working. Greetings,
On 4/26/07, Jud Mathias <[EMAIL PROTECTED]> wrote: > > thank you for the hint. > I putted light shaders on the materials: > <shader type="ambient">ambient</shader> > <shader type="diffuse">light</shader> > > > and the colors look now ok. > I do still have 2 problems: > > 1) the textures with transparent parts are not fully transparent anymore > (binary as well as keycolors). > http://www.w2c.ch/dev/shadow_terrain3.jpg > > 2) the terrain looks completely white, there where detailed textures should > appear and where light hits the terrain. (shadowed regions are ok, the > far-terrain is ok) > > screenshots: > http://www.w2c.ch/dev/shadow_terrain1.jpg > http://www.w2c.ch/dev/shadow_terrain2.jpg > http://www.w2c.ch/dev/shadow_terrain4.jpg > > material shaders used for terrains: > <material name="Tex1"><texture>Tex1</texture> > <shader type="ambient">ambient</shader> > <shader type="diffuse">light_bumpmap</shader> > <shadervar name="texture scale" > type="vector2">128,128</shadervar> > <shader type="terrain > splat">terrain_fixed_splatting</shader> > </material> > > > renderloop: > > <?xml version="1.0" encoding="utf-8" ?> > <params> > <name>zi_rloop_shadowed</name> > <steps> > <!-- ambient lighting --> > <step plugin="crystalspace.renderloop.step.generic"> > <shadertype>ambient</shadertype> > <zoffset>yes</zoffset> > <portaltraversal /> > <zuse /> > <defaultshader name="ambient" file="ambient.xml" /> > </step> > > <!-- terrain splatting ambient --> > <step plugin="crystalspace.renderloop.step.generic"> > <shadertype>splatting ambient</shadertype> > <zoffset>no</zoffset> > <portaltraversal/> > <zuse /> > </step> > > <step plugin="crystalspace.renderloop.step.lightiter"> > <steps> > > <!-- terrain splatting dynamic --> > <step > plugin="crystalspace.renderloop.step.generic"> > <shadertype>terrain splat</shadertype> > <zoffset>no</zoffset> > <zuse /> > </step> > > <!-- stencil shadows --> > <step > plugin="crystalspace.renderloop.step.shadow.stencil"> > <steps> > <!-- diffuse lighting --> > <step plugin="crystalspace.renderloop.step.generic"> > <shadertype>diffuse</shadertype> > <zoffset>no</zoffset> > <ztest /> > <defaultshader name="light_bumpmap" file="light_bumpmap.xml" /> > </step> > </steps> > </step> > </steps> > </step> > > > </steps> > </params> > > > greetings, > mathias > > > > On 26.04.2007, at 10:05, Jorrit Tyberghein wrote: > > Did you set shaders on the materials that are compatible with the > renderloop you are using? i.e. bumpmap or parallax for example. > > Greetings, > > > On 4/26/07, Jud Mathias <[EMAIL PROTECTED]> wrote: > Hi all > > I enhanced my 3D world with dynamic lights and shadows > (std_renderloop_shadowed & std_renderloop_shadowed2). The Speed is ok > and the shadows are very nice :-) > But the colors look very weird: > http://www.w2c.ch/dev/shadow1.jpg > http://www.w2c.ch/dev/shadow2.jpg > http://www.w2c.ch/dev/shadow3.jpg > (The scenery on the screenshots should look realistic. The pale red, > blue and green colors are wrong ;-) ) > > I prepared also a level to illustrate that: > http://www.w2c.ch/dev/shadow-test.zip > > > I'm using: > CrystalSpace Version stable 1.0.1 > ------------------------ > Windows XP > Intel Pentium4 3.2GHz > 2.75GB RAM > Nvidia Geforce 6800 Go 256MB VRAM > ------------------------------------ > Windows XP > AMD Athlon64 X2 Dual 4400+ 2.2Ghz > 2GB RAM > Nvidia Geforce 7900 512MB VRAM > > > > Any hints how to improve that? > > kind regards > mathias > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by DB2 Express > Download DB2 Express C - the FREE version of DB2 express and take > control of your XML. No limits. Just data. Click to get it now. > http://sourceforge.net/powerbar/db2/ > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: > mailto:[EMAIL PROTECTED] > > > > > -- > Project Manager of Crystal Space (http://www.crystalspace3d.org) > and CEL (http://cel.crystalspace3d.org) > Support Crystal Space. Donate at > https://sourceforge.net/donate/index.php?group_id=649 > > ------------------------------------------------------------------------- > This SF.net email is sponsored by DB2 Express > Download DB2 Express C - the FREE version of DB2 express and take > control of your XML. No limits. Just data. Click to get it now. > http://sourceforge.net/powerbar/db2/ > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: > mailto:[EMAIL PROTECTED] > > ------------------------------------------------------------------------- > This SF.net email is sponsored by DB2 Express > Download DB2 Express C - the FREE version of DB2 express and take > control of your XML. No limits. Just data. Click to get it now. > http://sourceforge.net/powerbar/db2/ > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: > mailto:[EMAIL PROTECTED] > > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
