Your renderloop set some default shaders which are applied to your materials 
automagically.
One way to stop this is to add a renderstep with *null or another shader 
applied.
The weird colors are caused because you're using the light_bumpmap shader 
which requires a normalmap.

The following should work for you:
http://rafb.net/p/RsPiCu83.html


Signed sueastside.


----- Original Message ----- 
From: "Jorrit Tyberghein" <[EMAIL PROTECTED]>
To: "CS developers and users list" <[email protected]>
Sent: Thursday, April 26, 2007 9:02 PM
Subject: Re: [CsMain] dynamic shadow problems


> Ah oops. Missed that.
>
> Greetings,
>
> On 4/26/07, res <[EMAIL PROTECTED]> wrote:
>> On 26.04.2007 19:17, Jorrit Tyberghein wrote:
>> > Could you prepare a simple test level that shows the problem?
>>
>> Well he did prep a level:
>>
>> >>>>>> I prepared also a level to illustrate that:
>> >>>>>> http://www.w2c.ch/dev/shadow-test.zip
>>
>> -f.r.
>>
>>
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>
>
> -- 
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