sorry!!!
now they are...

http://www.w2c.ch/dev/shadow_terrain3.jpg

http://www.w2c.ch/dev/shadow_terrain1.jpg
http://www.w2c.ch/dev/shadow_terrain2.jpg
http://www.w2c.ch/dev/shadow_terrain4.jpg



On 26.04.2007, at 15:14, Jorrit Tyberghein wrote:

> Your screenshot links are not working.
>
> Greetings,
>
> On 4/26/07, Jud Mathias <[EMAIL PROTECTED]> wrote:
>>
>> thank you for the hint.
>> I putted light shaders on the materials:
>>       <shader type="ambient">ambient</shader>
>>       <shader type="diffuse">light</shader>
>>
>>
>> and the colors look now ok.
>> I do still have 2 problems:
>>
>> 1) the textures with transparent parts are not fully transparent  
>> anymore
>> (binary as well as keycolors).
>> http://www.w2c.ch/dev/shadow_terrain3.jpg
>>
>> 2) the terrain looks completely white, there where detailed  
>> textures should
>> appear and where light hits the terrain. (shadowed regions are ok,  
>> the
>> far-terrain is ok)
>>
>> screenshots:
>> http://www.w2c.ch/dev/shadow_terrain1.jpg
>> http://www.w2c.ch/dev/shadow_terrain2.jpg
>> http://www.w2c.ch/dev/shadow_terrain4.jpg
>>
>> material shaders used for terrains:
>>     <material name="Tex1"><texture>Tex1</texture>
>>  <shader type="ambient">ambient</shader>
>>       <shader type="diffuse">light_bumpmap</shader>
>>  <shadervar name="texture scale"
>> type="vector2">128,128</shadervar>
>>  <shader type="terrain
>> splat">terrain_fixed_splatting</shader>
>> </material>
>>
>>
>> renderloop:
>>
>> <?xml version="1.0" encoding="utf-8" ?>
>> <params>
>>   <name>zi_rloop_shadowed</name>
>>   <steps>
>>     <!-- ambient lighting -->
>>     <step plugin="crystalspace.renderloop.step.generic">
>>       <shadertype>ambient</shadertype>
>>       <zoffset>yes</zoffset>
>>       <portaltraversal />
>>       <zuse />
>>       <defaultshader name="ambient" file="ambient.xml" />
>>     </step>
>>
>>       <!-- terrain splatting ambient -->
>>      <step plugin="crystalspace.renderloop.step.generic">
>>         <shadertype>splatting ambient</shadertype>
>>         <zoffset>no</zoffset>
>>  <portaltraversal/>
>>         <zuse />
>>       </step>
>>
>>     <step plugin="crystalspace.renderloop.step.lightiter">
>>       <steps>
>>
>>        <!-- terrain splatting dynamic -->
>>           <step
>> plugin="crystalspace.renderloop.step.generic">
>>             <shadertype>terrain splat</shadertype>
>>             <zoffset>no</zoffset>
>>             <zuse />
>>           </step>
>>
>>  <!-- stencil shadows -->
>>  <step
>> plugin="crystalspace.renderloop.step.shadow.stencil">
>>    <steps>
>>      <!-- diffuse lighting -->
>>      <step plugin="crystalspace.renderloop.step.generic">
>>        <shadertype>diffuse</shadertype>
>>        <zoffset>no</zoffset>
>>        <ztest />
>>        <defaultshader name="light_bumpmap"  
>> file="light_bumpmap.xml" />
>>      </step>
>>    </steps>
>>  </step>
>>       </steps>
>>     </step>
>>
>>
>>   </steps>
>> </params>
>>
>>
>> greetings,
>> mathias
>>
>>
>>
>> On 26.04.2007, at 10:05, Jorrit Tyberghein wrote:
>>
>> Did you set shaders on the materials that are compatible with the
>> renderloop you are using? i.e. bumpmap or parallax for example.
>>
>> Greetings,
>>
>>
>> On 4/26/07, Jud Mathias <[EMAIL PROTECTED]> wrote:
>> Hi all
>>
>> I enhanced my 3D world with dynamic lights and shadows
>> (std_renderloop_shadowed & std_renderloop_shadowed2). The Speed is ok
>> and the shadows are very nice :-)
>> But the colors look very weird:
>> http://www.w2c.ch/dev/shadow1.jpg
>> http://www.w2c.ch/dev/shadow2.jpg
>> http://www.w2c.ch/dev/shadow3.jpg
>> (The scenery on the screenshots should look realistic. The pale red,
>> blue and green colors are wrong ;-) )
>>
>> I prepared also a level to illustrate that:
>> http://www.w2c.ch/dev/shadow-test.zip
>>
>>
>> I'm using:
>> CrystalSpace Version stable 1.0.1
>> ------------------------
>> Windows XP
>>   Intel Pentium4 3.2GHz
>> 2.75GB RAM
>> Nvidia Geforce 6800 Go 256MB VRAM
>> ------------------------------------
>> Windows XP
>> AMD Athlon64 X2 Dual 4400+ 2.2Ghz
>> 2GB RAM
>> Nvidia Geforce 7900 512MB VRAM
>>
>>
>>
>> Any hints how to improve that?
>>
>> kind regards
>> mathias
>>
>>
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>
>
> -- 
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
> and CEL (http://cel.crystalspace3d.org)
> Support Crystal Space. Donate at
> https://sourceforge.net/donate/index.php?group_id=649
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