I tried that. But I still have the same problems: or I have the  
terrain, or I have the stencilshadows and a white lightened terrain.  
I tried the std_rloop_terrain, std_rloop_shadowed & std_rloop_shadowed2.
because I didnt saw that working I wrote an own one... but always the  
problem: or shadows or a white terrain.

Any Idea?


On 26.04.2007, at 15:19, Jorrit Tyberghein wrote:

> For terrain I think you can't use the fixed splatting shaders but
> you'll have to switch to the shaders as used in data/terrain/world.
> Try that first to see how it improves matters.
>
> Greetings,
>
> On 4/26/07, Jud Mathias <[EMAIL PROTECTED]> wrote:
>> sorry!!!
>> now they are...
>>
>> http://www.w2c.ch/dev/shadow_terrain3.jpg
>>
>> http://www.w2c.ch/dev/shadow_terrain1.jpg
>> http://www.w2c.ch/dev/shadow_terrain2.jpg
>> http://www.w2c.ch/dev/shadow_terrain4.jpg
>>
>>
>>
>> On 26.04.2007, at 15:14, Jorrit Tyberghein wrote:
>>
>>> Your screenshot links are not working.
>>>
>>> Greetings,
>>>
>>> On 4/26/07, Jud Mathias <[EMAIL PROTECTED]> wrote:
>>>>
>>>> thank you for the hint.
>>>> I putted light shaders on the materials:
>>>>       <shader type="ambient">ambient</shader>
>>>>       <shader type="diffuse">light</shader>
>>>>
>>>>
>>>> and the colors look now ok.
>>>> I do still have 2 problems:
>>>>
>>>> 1) the textures with transparent parts are not fully transparent
>>>> anymore
>>>> (binary as well as keycolors).
>>>> http://www.w2c.ch/dev/shadow_terrain3.jpg
>>>>
>>>> 2) the terrain looks completely white, there where detailed
>>>> textures should
>>>> appear and where light hits the terrain. (shadowed regions are ok,
>>>> the
>>>> far-terrain is ok)
>>>>
>>>> screenshots:
>>>> http://www.w2c.ch/dev/shadow_terrain1.jpg
>>>> http://www.w2c.ch/dev/shadow_terrain2.jpg
>>>> http://www.w2c.ch/dev/shadow_terrain4.jpg
>>>>
>>>> material shaders used for terrains:
>>>>     <material name="Tex1"><texture>Tex1</texture>
>>>>  <shader type="ambient">ambient</shader>
>>>>       <shader type="diffuse">light_bumpmap</shader>
>>>>  <shadervar name="texture scale"
>>>> type="vector2">128,128</shadervar>
>>>>  <shader type="terrain
>>>> splat">terrain_fixed_splatting</shader>
>>>> </material>
>>>>
>>>>
>>>> renderloop:
>>>>
>>>> <?xml version="1.0" encoding="utf-8" ?>
>>>> <params>
>>>>   <name>zi_rloop_shadowed</name>
>>>>   <steps>
>>>>     <!-- ambient lighting -->
>>>>     <step plugin="crystalspace.renderloop.step.generic">
>>>>       <shadertype>ambient</shadertype>
>>>>       <zoffset>yes</zoffset>
>>>>       <portaltraversal />
>>>>       <zuse />
>>>>       <defaultshader name="ambient" file="ambient.xml" />
>>>>     </step>
>>>>
>>>>       <!-- terrain splatting ambient -->
>>>>      <step plugin="crystalspace.renderloop.step.generic">
>>>>         <shadertype>splatting ambient</shadertype>
>>>>         <zoffset>no</zoffset>
>>>>  <portaltraversal/>
>>>>         <zuse />
>>>>       </step>
>>>>
>>>>     <step plugin="crystalspace.renderloop.step.lightiter">
>>>>       <steps>
>>>>
>>>>        <!-- terrain splatting dynamic -->
>>>>           <step
>>>> plugin="crystalspace.renderloop.step.generic">
>>>>             <shadertype>terrain splat</shadertype>
>>>>             <zoffset>no</zoffset>
>>>>             <zuse />
>>>>           </step>
>>>>
>>>>  <!-- stencil shadows -->
>>>>  <step
>>>> plugin="crystalspace.renderloop.step.shadow.stencil">
>>>>    <steps>
>>>>      <!-- diffuse lighting -->
>>>>      <step plugin="crystalspace.renderloop.step.generic">
>>>>        <shadertype>diffuse</shadertype>
>>>>        <zoffset>no</zoffset>
>>>>        <ztest />
>>>>        <defaultshader name="light_bumpmap"
>>>> file="light_bumpmap.xml" />
>>>>      </step>
>>>>    </steps>
>>>>  </step>
>>>>       </steps>
>>>>     </step>
>>>>
>>>>
>>>>   </steps>
>>>> </params>
>>>>
>>>>
>>>> greetings,
>>>> mathias
>>>>
>>>>
>>>>
>>>> On 26.04.2007, at 10:05, Jorrit Tyberghein wrote:
>>>>
>>>> Did you set shaders on the materials that are compatible with the
>>>> renderloop you are using? i.e. bumpmap or parallax for example.
>>>>
>>>> Greetings,
>>>>
>>>>
>>>> On 4/26/07, Jud Mathias <[EMAIL PROTECTED]> wrote:
>>>> Hi all
>>>>
>>>> I enhanced my 3D world with dynamic lights and shadows
>>>> (std_renderloop_shadowed & std_renderloop_shadowed2). The Speed  
>>>> is ok
>>>> and the shadows are very nice :-)
>>>> But the colors look very weird:
>>>> http://www.w2c.ch/dev/shadow1.jpg
>>>> http://www.w2c.ch/dev/shadow2.jpg
>>>> http://www.w2c.ch/dev/shadow3.jpg
>>>> (The scenery on the screenshots should look realistic. The pale  
>>>> red,
>>>> blue and green colors are wrong ;-) )
>>>>
>>>> I prepared also a level to illustrate that:
>>>> http://www.w2c.ch/dev/shadow-test.zip
>>>>
>>>>
>>>> I'm using:
>>>> CrystalSpace Version stable 1.0.1
>>>> ------------------------
>>>> Windows XP
>>>>   Intel Pentium4 3.2GHz
>>>> 2.75GB RAM
>>>> Nvidia Geforce 6800 Go 256MB VRAM
>>>> ------------------------------------
>>>> Windows XP
>>>> AMD Athlon64 X2 Dual 4400+ 2.2Ghz
>>>> 2GB RAM
>>>> Nvidia Geforce 7900 512MB VRAM
>>>>
>>>>
>>>>
>>>> Any hints how to improve that?
>>>>
>>>> kind regards
>>>> mathias
>>>>
>>>>
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