For terrain I think you can't use the fixed splatting shaders but
you'll have to switch to the shaders as used in data/terrain/world.
Try that first to see how it improves matters.

Greetings,

On 4/26/07, Jud Mathias <[EMAIL PROTECTED]> wrote:
> sorry!!!
> now they are...
>
> http://www.w2c.ch/dev/shadow_terrain3.jpg
>
> http://www.w2c.ch/dev/shadow_terrain1.jpg
> http://www.w2c.ch/dev/shadow_terrain2.jpg
> http://www.w2c.ch/dev/shadow_terrain4.jpg
>
>
>
> On 26.04.2007, at 15:14, Jorrit Tyberghein wrote:
>
> > Your screenshot links are not working.
> >
> > Greetings,
> >
> > On 4/26/07, Jud Mathias <[EMAIL PROTECTED]> wrote:
> >>
> >> thank you for the hint.
> >> I putted light shaders on the materials:
> >>       <shader type="ambient">ambient</shader>
> >>       <shader type="diffuse">light</shader>
> >>
> >>
> >> and the colors look now ok.
> >> I do still have 2 problems:
> >>
> >> 1) the textures with transparent parts are not fully transparent
> >> anymore
> >> (binary as well as keycolors).
> >> http://www.w2c.ch/dev/shadow_terrain3.jpg
> >>
> >> 2) the terrain looks completely white, there where detailed
> >> textures should
> >> appear and where light hits the terrain. (shadowed regions are ok,
> >> the
> >> far-terrain is ok)
> >>
> >> screenshots:
> >> http://www.w2c.ch/dev/shadow_terrain1.jpg
> >> http://www.w2c.ch/dev/shadow_terrain2.jpg
> >> http://www.w2c.ch/dev/shadow_terrain4.jpg
> >>
> >> material shaders used for terrains:
> >>     <material name="Tex1"><texture>Tex1</texture>
> >>  <shader type="ambient">ambient</shader>
> >>       <shader type="diffuse">light_bumpmap</shader>
> >>  <shadervar name="texture scale"
> >> type="vector2">128,128</shadervar>
> >>  <shader type="terrain
> >> splat">terrain_fixed_splatting</shader>
> >> </material>
> >>
> >>
> >> renderloop:
> >>
> >> <?xml version="1.0" encoding="utf-8" ?>
> >> <params>
> >>   <name>zi_rloop_shadowed</name>
> >>   <steps>
> >>     <!-- ambient lighting -->
> >>     <step plugin="crystalspace.renderloop.step.generic">
> >>       <shadertype>ambient</shadertype>
> >>       <zoffset>yes</zoffset>
> >>       <portaltraversal />
> >>       <zuse />
> >>       <defaultshader name="ambient" file="ambient.xml" />
> >>     </step>
> >>
> >>       <!-- terrain splatting ambient -->
> >>      <step plugin="crystalspace.renderloop.step.generic">
> >>         <shadertype>splatting ambient</shadertype>
> >>         <zoffset>no</zoffset>
> >>  <portaltraversal/>
> >>         <zuse />
> >>       </step>
> >>
> >>     <step plugin="crystalspace.renderloop.step.lightiter">
> >>       <steps>
> >>
> >>        <!-- terrain splatting dynamic -->
> >>           <step
> >> plugin="crystalspace.renderloop.step.generic">
> >>             <shadertype>terrain splat</shadertype>
> >>             <zoffset>no</zoffset>
> >>             <zuse />
> >>           </step>
> >>
> >>  <!-- stencil shadows -->
> >>  <step
> >> plugin="crystalspace.renderloop.step.shadow.stencil">
> >>    <steps>
> >>      <!-- diffuse lighting -->
> >>      <step plugin="crystalspace.renderloop.step.generic">
> >>        <shadertype>diffuse</shadertype>
> >>        <zoffset>no</zoffset>
> >>        <ztest />
> >>        <defaultshader name="light_bumpmap"
> >> file="light_bumpmap.xml" />
> >>      </step>
> >>    </steps>
> >>  </step>
> >>       </steps>
> >>     </step>
> >>
> >>
> >>   </steps>
> >> </params>
> >>
> >>
> >> greetings,
> >> mathias
> >>
> >>
> >>
> >> On 26.04.2007, at 10:05, Jorrit Tyberghein wrote:
> >>
> >> Did you set shaders on the materials that are compatible with the
> >> renderloop you are using? i.e. bumpmap or parallax for example.
> >>
> >> Greetings,
> >>
> >>
> >> On 4/26/07, Jud Mathias <[EMAIL PROTECTED]> wrote:
> >> Hi all
> >>
> >> I enhanced my 3D world with dynamic lights and shadows
> >> (std_renderloop_shadowed & std_renderloop_shadowed2). The Speed is ok
> >> and the shadows are very nice :-)
> >> But the colors look very weird:
> >> http://www.w2c.ch/dev/shadow1.jpg
> >> http://www.w2c.ch/dev/shadow2.jpg
> >> http://www.w2c.ch/dev/shadow3.jpg
> >> (The scenery on the screenshots should look realistic. The pale red,
> >> blue and green colors are wrong ;-) )
> >>
> >> I prepared also a level to illustrate that:
> >> http://www.w2c.ch/dev/shadow-test.zip
> >>
> >>
> >> I'm using:
> >> CrystalSpace Version stable 1.0.1
> >> ------------------------
> >> Windows XP
> >>   Intel Pentium4 3.2GHz
> >> 2.75GB RAM
> >> Nvidia Geforce 6800 Go 256MB VRAM
> >> ------------------------------------
> >> Windows XP
> >> AMD Athlon64 X2 Dual 4400+ 2.2Ghz
> >> 2GB RAM
> >> Nvidia Geforce 7900 512MB VRAM
> >>
> >>
> >>
> >> Any hints how to improve that?
> >>
> >> kind regards
> >> mathias
> >>
> >>
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and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
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