Could you prepare a simple test level that shows the problem? Greetings,
On 4/26/07, Jud Mathias <[EMAIL PROTECTED]> wrote: > I tried that. But I still have the same problems: or I have the > terrain, or I have the stencilshadows and a white lightened terrain. > I tried the std_rloop_terrain, std_rloop_shadowed & std_rloop_shadowed2. > because I didnt saw that working I wrote an own one... but always the > problem: or shadows or a white terrain. > > Any Idea? > > > On 26.04.2007, at 15:19, Jorrit Tyberghein wrote: > > > For terrain I think you can't use the fixed splatting shaders but > > you'll have to switch to the shaders as used in data/terrain/world. > > Try that first to see how it improves matters. > > > > Greetings, > > > > On 4/26/07, Jud Mathias <[EMAIL PROTECTED]> wrote: > >> sorry!!! > >> now they are... > >> > >> http://www.w2c.ch/dev/shadow_terrain3.jpg > >> > >> http://www.w2c.ch/dev/shadow_terrain1.jpg > >> http://www.w2c.ch/dev/shadow_terrain2.jpg > >> http://www.w2c.ch/dev/shadow_terrain4.jpg > >> > >> > >> > >> On 26.04.2007, at 15:14, Jorrit Tyberghein wrote: > >> > >>> Your screenshot links are not working. > >>> > >>> Greetings, > >>> > >>> On 4/26/07, Jud Mathias <[EMAIL PROTECTED]> wrote: > >>>> > >>>> thank you for the hint. > >>>> I putted light shaders on the materials: > >>>> <shader type="ambient">ambient</shader> > >>>> <shader type="diffuse">light</shader> > >>>> > >>>> > >>>> and the colors look now ok. > >>>> I do still have 2 problems: > >>>> > >>>> 1) the textures with transparent parts are not fully transparent > >>>> anymore > >>>> (binary as well as keycolors). > >>>> http://www.w2c.ch/dev/shadow_terrain3.jpg > >>>> > >>>> 2) the terrain looks completely white, there where detailed > >>>> textures should > >>>> appear and where light hits the terrain. (shadowed regions are ok, > >>>> the > >>>> far-terrain is ok) > >>>> > >>>> screenshots: > >>>> http://www.w2c.ch/dev/shadow_terrain1.jpg > >>>> http://www.w2c.ch/dev/shadow_terrain2.jpg > >>>> http://www.w2c.ch/dev/shadow_terrain4.jpg > >>>> > >>>> material shaders used for terrains: > >>>> <material name="Tex1"><texture>Tex1</texture> > >>>> <shader type="ambient">ambient</shader> > >>>> <shader type="diffuse">light_bumpmap</shader> > >>>> <shadervar name="texture scale" > >>>> type="vector2">128,128</shadervar> > >>>> <shader type="terrain > >>>> splat">terrain_fixed_splatting</shader> > >>>> </material> > >>>> > >>>> > >>>> renderloop: > >>>> > >>>> <?xml version="1.0" encoding="utf-8" ?> > >>>> <params> > >>>> <name>zi_rloop_shadowed</name> > >>>> <steps> > >>>> <!-- ambient lighting --> > >>>> <step plugin="crystalspace.renderloop.step.generic"> > >>>> <shadertype>ambient</shadertype> > >>>> <zoffset>yes</zoffset> > >>>> <portaltraversal /> > >>>> <zuse /> > >>>> <defaultshader name="ambient" file="ambient.xml" /> > >>>> </step> > >>>> > >>>> <!-- terrain splatting ambient --> > >>>> <step plugin="crystalspace.renderloop.step.generic"> > >>>> <shadertype>splatting ambient</shadertype> > >>>> <zoffset>no</zoffset> > >>>> <portaltraversal/> > >>>> <zuse /> > >>>> </step> > >>>> > >>>> <step plugin="crystalspace.renderloop.step.lightiter"> > >>>> <steps> > >>>> > >>>> <!-- terrain splatting dynamic --> > >>>> <step > >>>> plugin="crystalspace.renderloop.step.generic"> > >>>> <shadertype>terrain splat</shadertype> > >>>> <zoffset>no</zoffset> > >>>> <zuse /> > >>>> </step> > >>>> > >>>> <!-- stencil shadows --> > >>>> <step > >>>> plugin="crystalspace.renderloop.step.shadow.stencil"> > >>>> <steps> > >>>> <!-- diffuse lighting --> > >>>> <step plugin="crystalspace.renderloop.step.generic"> > >>>> <shadertype>diffuse</shadertype> > >>>> <zoffset>no</zoffset> > >>>> <ztest /> > >>>> <defaultshader name="light_bumpmap" > >>>> file="light_bumpmap.xml" /> > >>>> </step> > >>>> </steps> > >>>> </step> > >>>> </steps> > >>>> </step> > >>>> > >>>> > >>>> </steps> > >>>> </params> > >>>> > >>>> > >>>> greetings, > >>>> mathias > >>>> > >>>> > >>>> > >>>> On 26.04.2007, at 10:05, Jorrit Tyberghein wrote: > >>>> > >>>> Did you set shaders on the materials that are compatible with the > >>>> renderloop you are using? i.e. bumpmap or parallax for example. > >>>> > >>>> Greetings, > >>>> > >>>> > >>>> On 4/26/07, Jud Mathias <[EMAIL PROTECTED]> wrote: > >>>> Hi all > >>>> > >>>> I enhanced my 3D world with dynamic lights and shadows > >>>> (std_renderloop_shadowed & std_renderloop_shadowed2). The Speed > >>>> is ok > >>>> and the shadows are very nice :-) > >>>> But the colors look very weird: > >>>> http://www.w2c.ch/dev/shadow1.jpg > >>>> http://www.w2c.ch/dev/shadow2.jpg > >>>> http://www.w2c.ch/dev/shadow3.jpg > >>>> (The scenery on the screenshots should look realistic. The pale > >>>> red, > >>>> blue and green colors are wrong ;-) ) > >>>> > >>>> I prepared also a level to illustrate that: > >>>> http://www.w2c.ch/dev/shadow-test.zip > >>>> > >>>> > >>>> I'm using: > >>>> CrystalSpace Version stable 1.0.1 > >>>> ------------------------ > >>>> Windows XP > >>>> Intel Pentium4 3.2GHz > >>>> 2.75GB RAM > >>>> Nvidia Geforce 6800 Go 256MB VRAM > >>>> ------------------------------------ > >>>> Windows XP > >>>> AMD Athlon64 X2 Dual 4400+ 2.2Ghz > >>>> 2GB RAM > >>>> Nvidia Geforce 7900 512MB VRAM > >>>> > >>>> > >>>> > >>>> Any hints how to improve that? > >>>> > >>>> kind regards > >>>> mathias > >>>> > >>>> > >>>> ------------------------------------------------------------------- > >>>> -- > >>>> ---- > >>>> This SF.net email is sponsored by DB2 Express > >>>> Download DB2 Express C - the FREE version of DB2 express and take > >>>> control of your XML. No limits. Just data. Click to get it now. > >>>> http://sourceforge.net/powerbar/db2/ > >>>> _______________________________________________ > >>>> Crystal-main mailing list > >>>> [email protected] > >>>> https://lists.sourceforge.net/lists/listinfo/crystal-main > >>>> Unsubscribe: > >>>> mailto:[EMAIL PROTECTED] > >>>> subject=unsubscribe > >>>> > >>>> > >>>> > >>>> > >>>> -- > >>>> Project Manager of Crystal Space (http://www.crystalspace3d.org) > >>>> and CEL (http://cel.crystalspace3d.org) > >>>> Support Crystal Space. Donate at > >>>> https://sourceforge.net/donate/index.php?group_id=649 > >>>> > >>>> ------------------------------------------------------------------- > >>>> -- > >>>> ---- > >>>> This SF.net email is sponsored by DB2 Express > >>>> Download DB2 Express C - the FREE version of DB2 express and take > >>>> control of your XML. No limits. Just data. Click to get it now. > >>>> http://sourceforge.net/powerbar/db2/ > >>>> _______________________________________________ > >>>> Crystal-main mailing list > >>>> [email protected] > >>>> https://lists.sourceforge.net/lists/listinfo/crystal-main > >>>> Unsubscribe: > >>>> mailto:[EMAIL PROTECTED] > >>>> subject=unsubscribe > >>>> > >>>> ------------------------------------------------------------------- > >>>> -- > >>>> ---- > >>>> This SF.net email is sponsored by DB2 Express > >>>> Download DB2 Express C - the FREE version of DB2 express and take > >>>> control of your XML. No limits. Just data. Click to get it now. > >>>> http://sourceforge.net/powerbar/db2/ > >>>> _______________________________________________ > >>>> Crystal-main mailing list > >>>> [email protected] > >>>> https://lists.sourceforge.net/lists/listinfo/crystal-main > >>>> Unsubscribe: > >>>> mailto:[EMAIL PROTECTED] > >>>> subject=unsubscribe > >>>> > >>>> > >>> > >>> > >>> -- > >>> Project Manager of Crystal Space (http://www.crystalspace3d.org) > >>> and CEL (http://cel.crystalspace3d.org) > >>> Support Crystal Space. Donate at > >>> https://sourceforge.net/donate/index.php?group_id=649 > >>> > >>> -------------------------------------------------------------------- > >>> -- > >>> --- > >>> This SF.net email is sponsored by DB2 Express > >>> Download DB2 Express C - the FREE version of DB2 express and take > >>> control of your XML. No limits. Just data. Click to get it now. > >>> http://sourceforge.net/powerbar/db2/ > >>> _______________________________________________ > >>> Crystal-main mailing list > >>> [email protected] > >>> https://lists.sourceforge.net/lists/listinfo/crystal-main > >>> Unsubscribe: mailto:[EMAIL PROTECTED] > >>> subject=unsubscribe > >> > >> > >> --------------------------------------------------------------------- > >> ---- > >> This SF.net email is sponsored by DB2 Express > >> Download DB2 Express C - the FREE version of DB2 express and take > >> control of your XML. No limits. Just data. Click to get it now. > >> http://sourceforge.net/powerbar/db2/ > >> _______________________________________________ > >> Crystal-main mailing list > >> [email protected] > >> https://lists.sourceforge.net/lists/listinfo/crystal-main > >> Unsubscribe: mailto:[EMAIL PROTECTED] > >> subject=unsubscribe > >> > > > > > > -- > > Project Manager of Crystal Space (http://www.crystalspace3d.org) > > and CEL (http://cel.crystalspace3d.org) > > Support Crystal Space. Donate at > > https://sourceforge.net/donate/index.php?group_id=649 > > > > ---------------------------------------------------------------------- > > --- > > This SF.net email is sponsored by DB2 Express > > Download DB2 Express C - the FREE version of DB2 express and take > > control of your XML. No limits. Just data. Click to get it now. > > http://sourceforge.net/powerbar/db2/ > > _______________________________________________ > > Crystal-main mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/crystal-main > > Unsubscribe: mailto:[EMAIL PROTECTED] > > subject=unsubscribe > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by DB2 Express > Download DB2 Express C - the FREE version of DB2 express and take > control of your XML. No limits. Just data. Click to get it now. > http://sourceforge.net/powerbar/db2/ > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. 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