Thanks,

it get stuck on calling this line in LoadTexture :

Engine->SyncEngineListsWait(this);

Quentin

2009/4/10 Mike Gist <[email protected]>:
> Maybe add printfs in csThreadedLoader::LoadTexture, which you can find at
> line 360 in plugins/csparser/loadtex.cpp
> Just scatter them through so you can see at what point there it's getting
> stuck.
>
> 2009/4/10 Quentin Anciaux <[email protected]>
>>
>> I did what you say... and it is stuck on calling in csloader.cpp:
>>
>> csRef<iThreadReturn> itr = loader->LoadTextureWait(vfs->GetCwd(),
>> Name, FileName, Flags, tm, reg,
>>      create_material, free_image, collection, keepFlags);
>>
>> The ctrl-c was indeed due to buffering.
>>
>> loader is set with csQueryRegistryOrLoad<iThreadedLoader>(object_reg,
>> "crystalspace.level.threadedloader");
>>
>> I don't know what to do more.
>>
>> Regards,
>> Quentin
>>
>> 2009/4/10 Eric Sunshine <[email protected]>:
>> > You may be getting misled by stdout not being flushed. Either emit your
>> > diagnostics via fprintf(stderr,...), which should be unbuffered by
>> > default, or, if you still want to use stdout, invoke fflush(stdout)
>> > after each printf().
>> >
>> > -- ES
>> >
>> > Quentin Anciaux wrote:
>> >> I've put a printf before the call and as the first line of the method
>> >> FindTexture in loadercontext.cpp.
>> >>
>> >>       printf("ParseShaderVar %s\n",texname);
>> >>         tex = ldr_context->FindTexture (texname);
>> >>
>> >> and
>> >>
>> >> iTextureWrapper* LoaderContext::FindTexture (const char* name, bool
>> >> dontWaitForLoad)
>> >> {
>> >>    printf("LoaderContext::FindTexture ?????");
>> >>
>> >> Strangely I have this as result:
>> >>
>> >> ParseShaderVar /lib/std/shadow_noise.png
>> >>
>> >> but If I do a CTRL-C, I have the printf in FindTexture that is output.
>> >> So it seems it is stuck in between a call like if the method dispatch
>> >> was broken.
>> >>
>> >> ParseShaderVar /lib/std/shadow_noise.png
>> >> ^CLoaderContext::FindTexture ?????
>> >>
>> >> Regards,
>> >> Quneint Anciaux
>> >>
>> >> 2009/4/10 Quentin Anciaux <[email protected]>:
>> >>> Specifically it is stucks at the following line:
>> >>>
>> >>> tex = ldr_context->FindTexture (texname);
>> >>>
>> >>> in 'plugins/csparser/services/shader.cpp' trying to find the texture
>> >>> '/lib/std/shadow_noise.png' which is in the standard.zip.
>> >>>
>> >>> Here is my vfs.cfg:
>> >>>
>> >>> ;;; Virtual File System mount table
>> >>> ;;;
>> >>> ;;; $/ -- path delimiter (i.e. "/" on Unix; "\" on Windows)
>> >>> ;;; $@ -- installation directory of Crystal Space
>> >>> ;;; $* -- application resource directory; same as csGetResourceDir()
>> >>> ;;; $^ -- directory in which application resides; same as
>> >>> csGetAppDir()
>> >>> ;;; The expansions of $@, $*, and $^ always have a trailing path
>> >>> delimiter.
>> >>>
>> >>> ; Some basic mount points
>> >>> VFS.Mount.~ = $(HOME)$/
>> >>> VFS.Mount.this = $.$/
>> >>> VFS.Mount.tmp = $(CS_TMP)$/
>> >>>
>> >>> ; Configuration repository
>> >>> VFS.Mount.config = $(CS_CONFIGDIR)$/
>> >>> VFS.Mount.data = $(CS_DATADIR)$/
>> >>>
>> >>> ; Miscellaneous resources.
>> >>> VFS.Mount.varia = $(CS_DATADIR)$/varia$/
>> >>> VFS.Mount.scripts = $(CS_SHAREDIR)$/bindings$/
>> >>>
>> >>> VFS.Mount.shader = $(CS_DATADIR)$/shader$/
>> >>> ; The Unifont
>> >>> VFS.Mount.fonts/unifont = $(CS_DATADIR)$/unifont.zip
>> >>> ; The TTF font library
>> >>> VFS.Mount.fonts/ttf   = $(CS_DATADIR)$/ttf$/, $(TTF_PATH:$.$/),
>> >>> $(CS_DATADIR)$/ttf-dejavu.zip, $(CS_DATADIR)$/ttf-vera.zip
>> >>>
>> >>> ; The following should not change too often...
>> >>> ; The idea is that everything that should be changed (such as CDROM
>> >>> variable)
>> >>> ; is set by some sort of setup (installation) program.
>> >>> ; Note that variables in VFS.Platform. section will override any
>> >>> ; variables in VFS.PlatformAlias. section.
>> >>> VFS.Alias.Unix = VFS.Unix
>> >>> VFS.Alias.MacOS/X = VFS.Unix
>> >>> VFS.Alias.Win32 = VFS.CP/M
>> >>>
>> >>> ; strange key names follow:
>> >>> ; VFS.Unix.. means key '.' in section VFS.Unix.*
>> >>> ; VFS.Unix... means key '..' in section VFS.Unix.*
>> >>> VFS.Unix.. = .
>> >>> VFS.Unix... = ..
>> >>> VFS.Unix.CS_TMP = /tmp
>> >>> ; This is true at least for systems using XFree86
>> >>> VFS.Unix.TTF_PATH = /usr/X11R6/lib/X11/fonts/Truetype/,
>> >>> /usr/X11R6/lib/X11/fonts/TTF/
>> >>>
>> >>> VFS.CP/M.. = .
>> >>> VFS.CP/M... = ..
>> >>> VFS.CP/M.HOME = $(HOMEDIR:$(HOMEPATH:.))
>> >>> VFS.CP/M.TMP = $(TEMP:$(TMP:$(SYSTEMROOT)$/temp))
>> >>> ; The standard location of TTF fonts is the X:\Windows\fonts directory
>> >>> VFS.Win32.TTF_PATH = $(SYSTEMROOT)$/fonts$/
>> >>>
>> >>> ; Configuration-time installation paths.
>> >>> VFS.Unix.CS_SHAREDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/
>> >>> VFS.Unix.CS_DATADIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/
>> >>> VFS.Unix.CS_CONFIGDIR =
>> >>> $(CRYSTAL)$/..$/..$/share$/crystalspace$/config$/
>> >>> VFS.Unix.CS_MAPDIR =
>> >>> $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/maps$/
>> >>>
>> >>> VFS.CP/M.CS_SHAREDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/
>> >>> VFS.CP/M.CS_DATADIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/
>> >>> VFS.CP/M.CS_CONFIGDIR =
>> >>> $(CRYSTAL)$/..$/..$/share$/crystalspace$/config$/
>> >>> VFS.CP/M.CS_MAPDIR =
>> >>> $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/maps$/
>> >>>
>> >>> ; Level to load.
>> >>> VFS.Mount.lib/std = $(CS_DATADIR)$/standard.zip
>> >>> VFS.Mount.lib/stdtex = $(CS_DATADIR)$/standard.zip
>> >>> VFS.Mount.lib/fallout = $(CS_DATADIR)$/fallout$/
>> >>> VFS.Mount.lib/std/castle = $(CS_DATADIR)$/castle-tex.zip
>> >>> VFS.Mount.lev/castle   = $(CS_DATADIR)$/castle$/
>> >>> VFS.Mount.lev/terrain = $(CS_MAPDIR)$/terrain$/
>> >>> VFS.Mount.lev/terrainf = $(CS_MAPDIR)$/terrainf$/
>> >>>
>> >>>
>> >>>
>> >>> --
>> >>> All those moments will be lost in time, like tears in rain.
>> >>>
>> >>
>> >>
>> >>
>> >
>> >
>> >
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>>
>>
>> --
>> All those moments will be lost in time, like tears in rain.
>>
>>
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>
>
> --
> -Mike
>
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