I did an svn update now (03:29) and now it crashes at the creation of
the object registry. (java line :
cspace.setTheObjectRegistry(csInitializer.CreateEnvironment(args));-

Greetings,
Quentin

2009/4/10 Mike Gist <[email protected]>:
> Okay, I'm not sure why the program would deadlock there.
> That calls dispatches a job for the main thread to sync with it, the main
> thread should be woken and then deal with it...
> Maybe there's a bug in the condition/notify code, I'll see what I can find.
>
> 2009/4/10 Quentin Anciaux <[email protected]>
>>
>> Thanks,
>>
>> it get stuck on calling this line in LoadTexture :
>>
>> Engine->SyncEngineListsWait(this);
>>
>> Quentin
>>
>> 2009/4/10 Mike Gist <[email protected]>:
>> > Maybe add printfs in csThreadedLoader::LoadTexture, which you can find
>> > at
>> > line 360 in plugins/csparser/loadtex.cpp
>> > Just scatter them through so you can see at what point there it's
>> > getting
>> > stuck.
>> >
>> > 2009/4/10 Quentin Anciaux <[email protected]>
>> >>
>> >> I did what you say... and it is stuck on calling in csloader.cpp:
>> >>
>> >> csRef<iThreadReturn> itr = loader->LoadTextureWait(vfs->GetCwd(),
>> >> Name, FileName, Flags, tm, reg,
>> >>      create_material, free_image, collection, keepFlags);
>> >>
>> >> The ctrl-c was indeed due to buffering.
>> >>
>> >> loader is set with csQueryRegistryOrLoad<iThreadedLoader>(object_reg,
>> >> "crystalspace.level.threadedloader");
>> >>
>> >> I don't know what to do more.
>> >>
>> >> Regards,
>> >> Quentin
>> >>
>> >> 2009/4/10 Eric Sunshine <[email protected]>:
>> >> > You may be getting misled by stdout not being flushed. Either emit
>> >> > your
>> >> > diagnostics via fprintf(stderr,...), which should be unbuffered by
>> >> > default, or, if you still want to use stdout, invoke fflush(stdout)
>> >> > after each printf().
>> >> >
>> >> > -- ES
>> >> >
>> >> > Quentin Anciaux wrote:
>> >> >> I've put a printf before the call and as the first line of the
>> >> >> method
>> >> >> FindTexture in loadercontext.cpp.
>> >> >>
>> >> >>       printf("ParseShaderVar %s\n",texname);
>> >> >>         tex = ldr_context->FindTexture (texname);
>> >> >>
>> >> >> and
>> >> >>
>> >> >> iTextureWrapper* LoaderContext::FindTexture (const char* name, bool
>> >> >> dontWaitForLoad)
>> >> >> {
>> >> >>    printf("LoaderContext::FindTexture ?????");
>> >> >>
>> >> >> Strangely I have this as result:
>> >> >>
>> >> >> ParseShaderVar /lib/std/shadow_noise.png
>> >> >>
>> >> >> but If I do a CTRL-C, I have the printf in FindTexture that is
>> >> >> output.
>> >> >> So it seems it is stuck in between a call like if the method
>> >> >> dispatch
>> >> >> was broken.
>> >> >>
>> >> >> ParseShaderVar /lib/std/shadow_noise.png
>> >> >> ^CLoaderContext::FindTexture ?????
>> >> >>
>> >> >> Regards,
>> >> >> Quneint Anciaux
>> >> >>
>> >> >> 2009/4/10 Quentin Anciaux <[email protected]>:
>> >> >>> Specifically it is stucks at the following line:
>> >> >>>
>> >> >>> tex = ldr_context->FindTexture (texname);
>> >> >>>
>> >> >>> in 'plugins/csparser/services/shader.cpp' trying to find the
>> >> >>> texture
>> >> >>> '/lib/std/shadow_noise.png' which is in the standard.zip.
>> >> >>>
>> >> >>> Here is my vfs.cfg:
>> >> >>>
>> >> >>> ;;; Virtual File System mount table
>> >> >>> ;;;
>> >> >>> ;;; $/ -- path delimiter (i.e. "/" on Unix; "\" on Windows)
>> >> >>> ;;; $@ -- installation directory of Crystal Space
>> >> >>> ;;; $* -- application resource directory; same as
>> >> >>> csGetResourceDir()
>> >> >>> ;;; $^ -- directory in which application resides; same as
>> >> >>> csGetAppDir()
>> >> >>> ;;; The expansions of $@, $*, and $^ always have a trailing path
>> >> >>> delimiter.
>> >> >>>
>> >> >>> ; Some basic mount points
>> >> >>> VFS.Mount.~ = $(HOME)$/
>> >> >>> VFS.Mount.this = $.$/
>> >> >>> VFS.Mount.tmp = $(CS_TMP)$/
>> >> >>>
>> >> >>> ; Configuration repository
>> >> >>> VFS.Mount.config = $(CS_CONFIGDIR)$/
>> >> >>> VFS.Mount.data = $(CS_DATADIR)$/
>> >> >>>
>> >> >>> ; Miscellaneous resources.
>> >> >>> VFS.Mount.varia = $(CS_DATADIR)$/varia$/
>> >> >>> VFS.Mount.scripts = $(CS_SHAREDIR)$/bindings$/
>> >> >>>
>> >> >>> VFS.Mount.shader = $(CS_DATADIR)$/shader$/
>> >> >>> ; The Unifont
>> >> >>> VFS.Mount.fonts/unifont = $(CS_DATADIR)$/unifont.zip
>> >> >>> ; The TTF font library
>> >> >>> VFS.Mount.fonts/ttf   = $(CS_DATADIR)$/ttf$/, $(TTF_PATH:$.$/),
>> >> >>> $(CS_DATADIR)$/ttf-dejavu.zip, $(CS_DATADIR)$/ttf-vera.zip
>> >> >>>
>> >> >>> ; The following should not change too often...
>> >> >>> ; The idea is that everything that should be changed (such as CDROM
>> >> >>> variable)
>> >> >>> ; is set by some sort of setup (installation) program.
>> >> >>> ; Note that variables in VFS.Platform. section will override any
>> >> >>> ; variables in VFS.PlatformAlias. section.
>> >> >>> VFS.Alias.Unix = VFS.Unix
>> >> >>> VFS.Alias.MacOS/X = VFS.Unix
>> >> >>> VFS.Alias.Win32 = VFS.CP/M
>> >> >>>
>> >> >>> ; strange key names follow:
>> >> >>> ; VFS.Unix.. means key '.' in section VFS.Unix.*
>> >> >>> ; VFS.Unix... means key '..' in section VFS.Unix.*
>> >> >>> VFS.Unix.. = .
>> >> >>> VFS.Unix... = ..
>> >> >>> VFS.Unix.CS_TMP = /tmp
>> >> >>> ; This is true at least for systems using XFree86
>> >> >>> VFS.Unix.TTF_PATH = /usr/X11R6/lib/X11/fonts/Truetype/,
>> >> >>> /usr/X11R6/lib/X11/fonts/TTF/
>> >> >>>
>> >> >>> VFS.CP/M.. = .
>> >> >>> VFS.CP/M... = ..
>> >> >>> VFS.CP/M.HOME = $(HOMEDIR:$(HOMEPATH:.))
>> >> >>> VFS.CP/M.TMP = $(TEMP:$(TMP:$(SYSTEMROOT)$/temp))
>> >> >>> ; The standard location of TTF fonts is the X:\Windows\fonts
>> >> >>> directory
>> >> >>> VFS.Win32.TTF_PATH = $(SYSTEMROOT)$/fonts$/
>> >> >>>
>> >> >>> ; Configuration-time installation paths.
>> >> >>> VFS.Unix.CS_SHAREDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/
>> >> >>> VFS.Unix.CS_DATADIR =
>> >> >>> $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/
>> >> >>> VFS.Unix.CS_CONFIGDIR =
>> >> >>> $(CRYSTAL)$/..$/..$/share$/crystalspace$/config$/
>> >> >>> VFS.Unix.CS_MAPDIR =
>> >> >>> $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/maps$/
>> >> >>>
>> >> >>> VFS.CP/M.CS_SHAREDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/
>> >> >>> VFS.CP/M.CS_DATADIR =
>> >> >>> $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/
>> >> >>> VFS.CP/M.CS_CONFIGDIR =
>> >> >>> $(CRYSTAL)$/..$/..$/share$/crystalspace$/config$/
>> >> >>> VFS.CP/M.CS_MAPDIR =
>> >> >>> $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/maps$/
>> >> >>>
>> >> >>> ; Level to load.
>> >> >>> VFS.Mount.lib/std = $(CS_DATADIR)$/standard.zip
>> >> >>> VFS.Mount.lib/stdtex = $(CS_DATADIR)$/standard.zip
>> >> >>> VFS.Mount.lib/fallout = $(CS_DATADIR)$/fallout$/
>> >> >>> VFS.Mount.lib/std/castle = $(CS_DATADIR)$/castle-tex.zip
>> >> >>> VFS.Mount.lev/castle   = $(CS_DATADIR)$/castle$/
>> >> >>> VFS.Mount.lev/terrain = $(CS_MAPDIR)$/terrain$/
>> >> >>> VFS.Mount.lev/terrainf = $(CS_MAPDIR)$/terrainf$/
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>> --
>> >> >>> All those moments will be lost in time, like tears in rain.
>> >> >>>
>> >> >>
>> >> >>
>> >> >>
>> >> >
>> >> >
>> >> >
>> >> >
>> >> > ------------------------------------------------------------------------------
>> >> > This SF.net email is sponsored by:
>> >> > High Quality Requirements in a Collaborative Environment.
>> >> > Download a free trial of Rational Requirements Composer Now!
>> >> > http://p.sf.net/sfu/www-ibm-com
>> >> > _______________________________________________
>> >> > Crystal-main mailing list
>> >> > [email protected]
>> >> > https://lists.sourceforge.net/lists/listinfo/crystal-main
>> >> > Unsubscribe:
>> >> > mailto:[email protected]?subject=unsubscribe
>> >> >
>> >>
>> >>
>> >>
>> >> --
>> >> All those moments will be lost in time, like tears in rain.
>> >>
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> This SF.net email is sponsored by:
>> >> High Quality Requirements in a Collaborative Environment.
>> >> Download a free trial of Rational Requirements Composer Now!
>> >> http://p.sf.net/sfu/www-ibm-com
>> >> _______________________________________________
>> >> Crystal-main mailing list
>> >> [email protected]
>> >> https://lists.sourceforge.net/lists/listinfo/crystal-main
>> >> Unsubscribe:
>> >> mailto:[email protected]?subject=unsubscribe
>> >
>> >
>> >
>> > --
>> > -Mike
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > This SF.net email is sponsored by:
>> > High Quality Requirements in a Collaborative Environment.
>> > Download a free trial of Rational Requirements Composer Now!
>> > http://p.sf.net/sfu/www-ibm-com
>> > _______________________________________________
>> > Crystal-main mailing list
>> > [email protected]
>> > https://lists.sourceforge.net/lists/listinfo/crystal-main
>> > Unsubscribe:
>> > mailto:[email protected]?subject=unsubscribe
>> >
>> >
>>
>>
>>
>> --
>> All those moments will be lost in time, like tears in rain.
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by:
>> High Quality Requirements in a Collaborative Environment.
>> Download a free trial of Rational Requirements Composer Now!
>> http://p.sf.net/sfu/www-ibm-com
>> _______________________________________________
>> Crystal-main mailing list
>> [email protected]
>> https://lists.sourceforge.net/lists/listinfo/crystal-main
>> Unsubscribe:
>> mailto:[email protected]?subject=unsubscribe
>
>
>
> --
> -Mike
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by:
> High Quality Requirements in a Collaborative Environment.
> Download a free trial of Rational Requirements Composer Now!
> http://p.sf.net/sfu/www-ibm-com
> _______________________________________________
> Crystal-main mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/crystal-main
> Unsubscribe:
> mailto:[email protected]?subject=unsubscribe
>
>



-- 
All those moments will be lost in time, like tears in rain.

------------------------------------------------------------------------------
This SF.net email is sponsored by:
High Quality Requirements in a Collaborative Environment.
Download a free trial of Rational Requirements Composer Now!
http://p.sf.net/sfu/www-ibm-com
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: 
mailto:[email protected]?subject=unsubscribe

Reply via email to