So we should strictly set the fps_max to 66 or should we allow for some 
overhead ~70 or ~80?

Ryan

On Jun 19, 2012, at 11:34 AM, AnAkIn <[email protected]> wrote:

> It's the same under Windows and Linux. Any extra frame when no tick is
> occuring is a waste.
> 
> On 19 June 2012 18:32, ATF_RoG`    \^/ <[email protected]> wrote:
>> In windows do you have to set tick or does it default to 66?
>> 
>> On Jun 19, 2012 11:09 AM, "Kyle Sanderson" <[email protected]> wrote:
>>> 
>>> As far as I'm aware under Linux it wakes up, checks if a tick should
>>> occur, if not it goes back to sleep. Rinse and repeat everytime a frame
>>> occurs. You'd gain "smoothness", and as far as I know there's no penalty for
>>> this under Linux (Thinking back to EP1 CS:S). Windows is a different story.
>>> They locked Server FPS to the tickrate under OrangeBox.
>>> 
>>> Thanks,
>>> Kyle.
>>> 
>>> On Tue, Jun 19, 2012 at 8:58 AM, Ryan Becerra <[email protected]> wrote:
>>>> 
>>>> There was a discussion on this list last week about setting your fps_max
>>>> correctly to match the tickrate. Can someone clarify how it should be set
>>>> for the CSGO beta servers. I just want to make sure I am not devoting extra
>>>> resources to servers that don't need it.
>>>> 
>>>> Thanks
>>>> 
>>>> Ryan
>>>> 
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>>> 
>>> 
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>> 
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> 
> 
> -- 
> Best regards,
> AnAkIn
> 
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