So we should strictly set the fps_max to 66 or should we allow for some overhead ~70 or ~80?
Ryan On Jun 19, 2012, at 11:34 AM, AnAkIn <[email protected]> wrote: > It's the same under Windows and Linux. Any extra frame when no tick is > occuring is a waste. > > On 19 June 2012 18:32, ATF_RoG` \^/ <[email protected]> wrote: >> In windows do you have to set tick or does it default to 66? >> >> On Jun 19, 2012 11:09 AM, "Kyle Sanderson" <[email protected]> wrote: >>> >>> As far as I'm aware under Linux it wakes up, checks if a tick should >>> occur, if not it goes back to sleep. Rinse and repeat everytime a frame >>> occurs. You'd gain "smoothness", and as far as I know there's no penalty for >>> this under Linux (Thinking back to EP1 CS:S). Windows is a different story. >>> They locked Server FPS to the tickrate under OrangeBox. >>> >>> Thanks, >>> Kyle. >>> >>> On Tue, Jun 19, 2012 at 8:58 AM, Ryan Becerra <[email protected]> wrote: >>>> >>>> There was a discussion on this list last week about setting your fps_max >>>> correctly to match the tickrate. Can someone clarify how it should be set >>>> for the CSGO beta servers. I just want to make sure I am not devoting extra >>>> resources to servers that don't need it. >>>> >>>> Thanks >>>> >>>> Ryan >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > -- > Best regards, > AnAkIn > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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