Hi,
fps_max is set in server.cfg, tickrate should be in start command with
"-tickrate xx"
greetz
haeufi from www.teamniederbayern.de
Am 19.06.2012 18:42, schrieb Philip Giuliani:
Hi,
a question.. where do i have to set fps_max 66? and how i change the
tickrate of the server?
thank you!
Am 19.06.2012 um 18:36 schrieb Ryan Becerra:
So we should strictly set the fps_max to 66 or should we allow for
some overhead ~70 or ~80?
Ryan
On Jun 19, 2012, at 11:34 AM, AnAkIn <[email protected]
<mailto:[email protected]>> wrote:
It's the same under Windows and Linux. Any extra frame when no tick is
occuring is a waste.
On 19 June 2012 18:32, ATF_RoG` \^/ <[email protected]
<mailto:[email protected]>> wrote:
In windows do you have to set tick or does it default to 66?
On Jun 19, 2012 11:09 AM, "Kyle Sanderson" <[email protected]
<mailto:[email protected]>> wrote:
As far as I'm aware under Linux it wakes up, checks if a tick should
occur, if not it goes back to sleep. Rinse and repeat everytime a
frame
occurs. You'd gain "smoothness", and as far as I know there's no
penalty for
this under Linux (Thinking back to EP1 CS:S). Windows is a
different story.
They locked Server FPS to the tickrate under OrangeBox.
Thanks,
Kyle.
On Tue, Jun 19, 2012 at 8:58 AM, Ryan Becerra <[email protected]
<mailto:[email protected]>> wrote:
There was a discussion on this list last week about setting your
fps_max
correctly to match the tickrate. Can someone clarify how it
should be set
for the CSGO beta servers. I just want to make sure I am not
devoting extra
resources to servers that don't need it.
Thanks
Ryan
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--
Best regards,
AnAkIn
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