.kv file is not necessary for custom maps. We played de_contra_csgo from
csbanana yesterday with no problems. sv_downloadurl, bsp.bz2 on fastdl,
.bsp on server, de_contra_csgo in mapgroup we are using.

I found a nice tut for .kv -
http://forums.csgomaps.net/showthread.php?tid=34

As I said this isn't true "If you don't make a .kv file, the game will only
let you play 1v1 on your map!".

What are these parameters?

    "minplayers"        "10"
    "maxplayers"        "30"
    "extraspectators"   "2"

I don't know what is meant by minplayers. Max players is another parameter
which is under the maxplayers in gamemodes_server (X)? So if X set to 32,
you can also set this parameter in .kv of course lower than X to max amount
of players playing on this map? Extraspectators does what?

Thanks.

2012/8/22 haeufi <[email protected]>

>  No, you don´t need the kv file neither on fastdl nor on client it´s only
> for the server. The only thing you have to do with custom maps is to put
> files on server(bsp, kv and perhaps nav), fastdl (bsp.bz2 and perhaps
> nav.bz2) and add the map in gamemodes_server.txt to a mapgroup. Where I am
> not sure it is needed generally but for sourcemod voting system is adding
> it to mapcycle.txt and maplist.txt.
>
> *Now here´s the solution for de_nuke_ve:*
> The engine seems to have a problem with two underscores in mapname. I
> found this solution yesterday in a forum and tried it instantly because I
> was almost getting crazy because nuke_ve was the only map that didn´t
> download. Y*ou simply have to rename de_nuke_ve to de_nuke-ve and it will
> download!* It would be great if someone from valve either could include a
> fix to the problem into next update *OR* direct this issue right to
> volcano so he can rework the map to de_nuke-ve, because if you rename it
> you have some missing/white textures e.g. on truck at t-spawn and on gas
> tanks.
>
>
> I hope I could help everybody having issues with the map.
>
> Am 22.08.2012 00:44, schrieb Mitch M:
>
>  It looks good, maybe try putting the .kv in the fastdl also. Is
> http://foo.bar/fastdl/csgo the actual link? Is sv_downloadurl in
> gamemodes_server or your server.cfg?
>
> > Date: Tue, 21 Aug 2012 18:12:33 -0300
> > From: [email protected]
> > To: [email protected]
> > Subject: Re: [Csgo_servers] sv_allowdownload? Download custom map
> >
> > I have:
> > sv_downloadurl "http://foo.bar/fastdl/csgo"; <http://foo.bar/fastdl/csgo>
> >
> > files in downloadurl:
> > fastdl
> > -- csgo
> > ---- maps
> > -------- de_nuke_ve.bsp.bz2
> >
> > files in my server:
> > -- csgo
> > ---- maps
> > -------- de_nuke_ve.bsp
> > -------- de_nuke_ve.kv
> >
> > Is that ok?
> >
> >
> >
> > 2012/8/21 Mitch M <[email protected]> <[email protected]>:
> > > Downloading bz2's has been working for me.
> > >
> > > Stephen Bevan <[email protected]> <[email protected]> wrote:
> > >
> > > I had the same issue - I thought I read that downloading bz2's broke
> last
> > > update or two ago
> > >
> > > _______________________________________________
> > > Csgo_servers mailing list
> > > [email protected]
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> >
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>
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