While we figure out how to make it work, does anybody know if there is a way to keep the map in the mapgroup but out of the mapcycle? so i don't have to change gamemodes_server.txt each time i want to test the map.
I tried deleting it from mapcycle.txt but it's still cycling. Thanks 2012/8/22 haeufi <[email protected]>: > Next question: How do I create a .vpk-file? > > My sound completely gets messed up and I have to verify game files otherwise > game will crash on every serverjoin. > > Just test it with the -ve instead of _ve. Strange thing is, yesterday it > worked on my testserver, today i started it again and it didn´t work, > nothing was changed, I only slept and nobody else is doing stuff on the > server. > > Am 22.08.2012 15:35, schrieb Stephen Bevan: > > This thread has a couple of different issues being discussed... as for the > sounds not playing in CS:GO, unless the file you're pushing to the client is > a proper .vpk, the clients will all have to do a "snd_rebuildaudiocache" > before they'll be able to hear any custom sounds... > > BTW, last time I did that, it really messed with my sound and I started > hearing a bunch of hissing and popping... eventually had to verify the > integrity of my clients files and it found some missing files which had to > be reacquired. > > As for the custom map, I'll try renaming it to -ve instead of _ve... but > having two underscores being the issue is lame if that's the true cause. > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
