While we figure out how to make it work,
does anybody know if there is a way to keep the map in the mapgroup
but out of the mapcycle? so i don't have to change
gamemodes_server.txt each time i want to test the map.

I tried deleting it from mapcycle.txt but it's still cycling.

Thanks

2012/8/22 haeufi <[email protected]>:
> Next question: How do I create a .vpk-file?
>
> My sound completely gets messed up and I have to verify game files otherwise
> game will crash on every serverjoin.
>
> Just test it with the -ve instead of _ve. Strange thing is, yesterday it
> worked on my testserver, today i started it again and it didn´t work,
> nothing was changed, I only slept and nobody else is doing stuff on the
> server.
>
> Am 22.08.2012 15:35, schrieb Stephen Bevan:
>
> This thread has a couple of different issues being discussed... as for the
> sounds not playing in CS:GO, unless the file you're pushing to the client is
> a proper .vpk, the clients will all have to do a "snd_rebuildaudiocache"
> before they'll be able to hear any custom sounds...
>
> BTW, last time I did that, it really messed with my sound and I started
> hearing a bunch of hissing and popping... eventually had to verify the
> integrity of my clients files and it found some missing files which had to
> be reacquired.
>
> As for the custom map, I'll try renaming it to -ve instead of _ve... but
> having two underscores being the issue is lame if that's the true cause.
>
>
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