I'm not exactly sure VPK's are supported like they are in L4D2. Someone
at Valve should comment on how maps should be made, single bsp, extra
files packed into the bsp or left open or pack everything in VPK, create
files like in L4D2 for versioning or just plain CSS Style?
-ics
22.8.2012 18:11, haeufi kirjoitti:
Next question: How do I create a .vpk-file?
My sound completely gets messed up and I have to verify game files
otherwise game will crash on every serverjoin.
Just test it with the -ve instead of _ve. Strange thing is, yesterday
it worked on my testserver, today i started it again and it didn´t
work, nothing was changed, I only slept and nobody else is doing stuff
on the server.
Am 22.08.2012 15:35, schrieb Stephen Bevan:
This thread has a couple of different issues being discussed... as
for the sounds not playing in CS:GO, unless the file you're pushing
to the client is a proper .vpk, the clients will all have to do a
"snd_rebuildaudiocache" before they'll be able to hear any custom
sounds...
BTW, last time I did that, it really messed with my sound and I
started hearing a bunch of hissing and popping... eventually had to
verify the integrity of my clients files and it found some missing
files which had to be reacquired.
As for the custom map, I'll try renaming it to -ve instead of _ve...
but having two underscores being the issue is lame if that's the true
cause.
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