Agreed. On 21 September 2012 02:49, Absurd Minds <[email protected]> wrote:
> I think it's all server providers who don't want to compete with higher > tickrate providers or trouble shoot for their customers. > On Sep 20, 2012 9:36 PM, "Travis Brown" <[email protected]> wrote: > >> All of these ppl saying no to high tickrates have yet to provide any >> proof of their argument. >> On Sep 20, 2012 8:58 PM, "Absurd Minds" <[email protected]> wrote: >> >>> There's no problem though. You're mindlessly forcing your will on >>> people for absolutely no reason. If you don't like 128 tick servers, >>> don't play in them. If you think people are complete and total idiots >>> for wanting to play in 128 tick servers, don't associate with them. >>> There is no reason to do anything else. >>> >>> On Thu, Sep 20, 2012 at 8:54 PM, Steven Hartland >>> <[email protected]> wrote: >>> > ----- Original Message ----- From: "Absurd Minds" < >>> [email protected]> >>> > >>> > >>> >> There is no reason to default to "the easiest" when you're trying to >>> >> create a high quality game. Saying, "it's just easier that way" is a >>> >> huge cop out and really shows everybody how lazy you are. Many people >>> >> want a higher tickrate. It doesn't matter what your opinion of them >>> >> is. You WILL disappoint people if you lock it, and if people would >>> >> rather deal with the issues than have a locked tickrate then why don't >>> >> you just keep your servers at 64 and let the rest of us do what we >>> >> please? >>> > >>> > >>> > >>> > Just because people will put up with broken stuff, doesn't mean they >>> > should, and just because people want it because they "think" its better >>> > doesn't mean it is ;-) >>> > >>> > People will get over disappointment, when they realise the game is >>> better >>> > for it, same happened for source same could happen for go. >>> > >>> > It was only recently that we had players insisting they absolutely MUST >>> > have CRT's to play CS and that TFT's where just unusable and would kill >>> > the game. Now look, everyone uses them and wouldn't think twice about >>> it. >>> > >>> > Perception is a massive part of gaming, and unfortunately gamers are >>> all >>> > to quick to latch on to the latest and greatest without any real logic >>> > or proof. >>> > >>> > You can take any game and if its more consistent at a lower rate than >>> > the higher one, the game will play better for it. Inconsistency is >>> > a much worse problem then updates rates, and higher rates often causes >>> > more inconsistencies hence the "higher number is better" can easily >>> fall >>> > flat on its face. >>> > >>> > If you want an interesting read / listen that includes real facts about >>> > the delays involved in gaming have go watch Carmac's keynote from this >>> > years quakecon, its got loads of juicy titbits in some that are quite >>> > relevant to this very conversation. >>> > >>> > Regards >>> > Steve >>> > >>> > >>> > ================================================ >>> > This e.mail is private and confidential between Multiplay (UK) Ltd. >>> and the >>> > person or entity to whom it is addressed. In the event of >>> misdirection, the >>> > recipient is prohibited from using, copying, printing or otherwise >>> > disseminating it or any information contained in it. >>> > In the event of misdirection, illegible or incomplete transmission >>> please >>> > telephone +44 845 868 1337 >>> > or return the E.mail to [email protected]. >>> > >>> > >>> > _______________________________________________ >>> > Csgo_servers mailing list >>> > [email protected] >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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