Agreed.

On 21 September 2012 02:49, Absurd Minds <[email protected]> wrote:

> I think it's all server providers who don't want to compete with higher
> tickrate providers or trouble shoot for their customers.
> On Sep 20, 2012 9:36 PM, "Travis Brown" <[email protected]> wrote:
>
>> All of these ppl saying no to high tickrates have yet to provide any
>> proof of their argument.
>> On Sep 20, 2012 8:58 PM, "Absurd Minds" <[email protected]> wrote:
>>
>>> There's no problem though. You're mindlessly forcing your will on
>>> people for absolutely no reason. If you don't like 128 tick servers,
>>> don't play in them. If you think people are complete and total idiots
>>> for wanting to play in 128 tick servers, don't associate with them.
>>> There is no reason to do anything else.
>>>
>>> On Thu, Sep 20, 2012 at 8:54 PM, Steven Hartland
>>> <[email protected]> wrote:
>>> > ----- Original Message ----- From: "Absurd Minds" <
>>> [email protected]>
>>> >
>>> >
>>> >> There is no reason to default to "the easiest" when you're trying to
>>> >> create a high quality game. Saying, "it's just easier that way" is a
>>> >> huge cop out and really shows everybody how lazy you are. Many people
>>> >> want a higher tickrate. It doesn't matter what your opinion of them
>>> >> is. You WILL disappoint people if you lock it, and if people would
>>> >> rather deal with the issues than have a locked tickrate then why don't
>>> >> you just keep your servers at 64 and let the rest of us do what we
>>> >> please?
>>> >
>>> >
>>> >
>>> > Just because people will put up with broken stuff, doesn't mean they
>>> > should, and just because people want it because they "think" its better
>>> > doesn't mean it is ;-)
>>> >
>>> > People will get over disappointment, when they realise the game is
>>> better
>>> > for it, same happened for source same could happen for go.
>>> >
>>> > It was only recently that we had players insisting they absolutely MUST
>>> > have CRT's to play CS and that TFT's where just unusable and would kill
>>> > the game. Now look, everyone uses them and wouldn't think twice about
>>> it.
>>> >
>>> > Perception is a massive part of gaming, and unfortunately gamers are
>>> all
>>> > to quick to latch on to the latest and greatest without any real logic
>>> > or proof.
>>> >
>>> > You can take any game and if its more consistent at a lower rate than
>>> > the higher one, the game will play better for it. Inconsistency is
>>> > a much worse problem then updates rates, and higher rates often causes
>>> > more inconsistencies hence the "higher number is better" can easily
>>> fall
>>> > flat on its face.
>>> >
>>> > If you want an interesting read / listen that includes real facts about
>>> > the delays involved in gaming have go watch Carmac's keynote from this
>>> > years quakecon, its got loads of juicy titbits in some that are quite
>>> > relevant to this very conversation.
>>> >
>>> >    Regards
>>> >    Steve
>>> >
>>> >
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>>> >
>>> >
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