Wow, you're condescending. Paying a gsp isn't just "the easy route". For
people with poor Internet connections, for example, it's the only route.
On Jan 13, 2013 11:50 AM, "Asher Baker" <[email protected]> wrote:

> You should open a ticket with your host if they're not providing
> updates (even if it is only optional), you clearly don't have the
> access to run steamcmd yourself (the install/update tool). The patch
> is optional as clients do not require it to play on the server, so in
> order to minimize disruption it can be applied whenever individual
> servers want to (or possibly never, at least until the next mandatory
> one, if they've already worked around it).
>
> And while I understand your frustration, if you'd installed the server
> yourself you would know how to update it, which is why I felt no need
> to include instructions to that effect. However, having gone the easy
> route of paying a GSP to host it, you're at their mercy and should be
> having this conversation with their support channels, no one here can
> offer anything but workarounds using server plugins.
>
> On Sun, Jan 13, 2013 at 2:06 PM, Kenny <[email protected]> wrote:
> > Pardon, how exactly do YOU update a server?  Please don't make
> assumptions.  I wouldn't have gone through the trouble of registering in
> half a dozen places in order to get answers to this problem.
> >
> > Many (most?) Cs:go communities use "managed- server" hosts which provide
> only ftp access and a web gui to install updates and to restart the server;
>  I do not have access to our clan's server control panel outside of a
> crippled one that only provides restart capability, but I'm told that there
> is no patch pending.  Only mandatory ones have been pushed to the server
> panel in the past.  So, we're not sure what to do.  Still wonder why this
> isn't a mandatory update.   If there is another way to get access to the
> files, and if ftp access also allows for updating core server files to be
> updated (this I do not know- we may only have the ability to modify files
> in certain folders -- and we certainly do not have ssh) then it would be
> helpful to know where this patch has been archived...
> >
> > I realize that in part this is a host support issue, but it seems
> improper that we should have to jump through hoops to get information about
> something so fundamentally important.  I think the main problem here is the
> labeling of the patch as optional when clearly it is necessary.    Optional
> means the host doesn't have to provide it... But as evidenced, it is a show
> stopper, and clearly a majority of community servers are still vulnerable
> days after the patch was published........... This is not my area of
> expertise, but from a purely observational perspective, I think it's safe
> to say that the problem has not been solved if all of the top 20 North
> American community servers are empty late on a saturday night.  I am not
> interested in 5v5 matchmaking servers, but I have heard that some still
> aren't patched.
> >
> > -----Original Message-----
> > From: Asher Baker <[email protected]>
> > Sender: [email protected]
> > Date: Sun, 13 Jan 2013 13:16:51
> > To: <[email protected]>
> > Reply-To: [email protected]
> > Subject: Re: [Csgo_servers] mp_warmup_start/end exploit is now a big
> problem
> >
> > On Sun, Jan 13, 2013 at 12:01 PM, kdl_512 <[email protected]>
> wrote:
> >> I can't speak to the technical details, though I suspect it was an
> honest
> >> oversight with a trivial fix. The supposed hotfix was "shipped" quite
> >> quickly. What shipped means or how one would use such a fix is unclear.
> >
> > Shipped means released, and you use it by updating your server like
> > any other update.
> >
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