It just seems to me the this should have been a mandatory update.  Anyone has 
the ability to kill off most community servers with this flaw, and making it 
optional presented it as unimportant to the managed hosts.  This was a poor 
decision.  We're dead in the water, regardless of whose responsibility it is to 
fix it.  I don't know if you guys have any affiliation with valve, but my 
intention was to try to get them to understand that this and any other 
significant exploit need to be treated as Must Fix, that any followup patch 
Must Be Implemented, in order for there to be no question of its importance, to 
prevent situations like this.
-----Original Message-----
From: "Stephen Bevan [via CSGO_Servers]" 
<[email protected]>
Date: Sun, 13 Jan 2013 10:01:09 
To: kdl_512<[email protected]>
Subject: Re: [Csgo_servers] mp_warmup_start/end exploit is now a big problem



Absurd (and original poster).

Paying a GSP can be done in two ways... one where you pay the GSP to have
full access (like a virtual dedicated server (VDS)) or a fully managed
server (whether fully managed VDS or simply a fully managed game server).

If you have a self managed VDS (or somehow ssh access to your install and
subsequent steamcmd) then you have full update capabilities and should know
how to update your servers with the optional update that has been available
for a few days now.  If you depend on your GSP for any/all updates (aka the
easy route), then you can only use alternative work arounds until your GSP
updates your servers to fix this issue, which was already addressed with an
optional update.

As Asher already stated, this complaint needs to be addressed to the game
provider since it appears they hold the reigns for any/all updates in this
case.

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