For you that socks not all of us use warm ups b like my servers all 4 have
it disabled

SavSin
On Jan 13, 2013 3:00 PM, "kdl_512" <[email protected]> wrote:

> If by play you mean stand around for a 5 second warmup timer, move for a
> split second, then stand around for 5 seconds, then move for a split
> second... then stand around for 5 seconds... and on and on.. then fine,
> you're right, we're playing fantastically until everyone leaves :)
>
> It doesn't change the fact that anyone with a grudge (and there are
> plenty) can kill the server at any time on a whim.  We have now implemented
> that sourcemod commandblocker plugin, but this should not have happened.
>
>   ------------------------------
> *From:* David Fountain [via CSGO_Servers] <[hidden 
> email]<http://user/SendEmail.jtp?type=node&node=2934&i=0>
> >
> *To:* kdl_512 <[hidden 
> email]<http://user/SendEmail.jtp?type=node&node=2934&i=1>>
>
> *Sent:* Sunday, January 13, 2013 4:53 PM
> *Subject:* Re: [Csgo_servers] mp_warmup_start/end exploit is now a big
> problem
>
>  What you don't get is that it's optional because it will still allow
> players to pay with our without the update I Believe it's server side only
> SavSin
> On Jan 13, 2013 2:51 PM, "kdl_512" <[hidden email]> wrote:
>
> It just seems to me the this should have been a mandatory update. Anyone
> has the ability to kill off most community servers with this flaw, and
> making it optional presented it as unimportant to the managed hosts. This
> was a poor decision. We're dead in the water, regardless of whose
> responsibility it is to fix it. I don't know if you guys have any
> affiliation with valve, but my intention was to try to get them to
> understand that this and any other significant exploit need to be treated
> as Must Fix, that any followup patch Must Be Implemented, in order for
> there to be no question of its importance, to prevent situations like this.
> ------------------------------
> *From: * "Stephen Bevan [via CSGO_Servers]" <[hidden 
> email]<http://user/SendEmail.jtp?type=node&node=2932&i=0>>
>
> *Date: *Sun, 13 Jan 2013 10:01:09 -0800 (PST)
> *To: *kdl_512<[hidden 
> email]<http://user/SendEmail.jtp?type=node&node=2932&i=1>
> >
> *Subject: *Re: [Csgo_servers] mp_warmup_start/end exploit is now a big
> problem
>
> Absurd (and original poster).
>
> Paying a GSP can be done in two ways... one where you pay the GSP to have
> full access (like a virtual dedicated server (VDS)) or a fully managed
> server (whether fully managed VDS or simply a fully managed game server).
>
> If you have a self managed VDS (or somehow ssh access to your install and
> subsequent steamcmd) then you have full update capabilities and should know
> how to update your servers with the optional update that has been available
> for a few days now. Â If you depend on your GSP for any/all updates (aka
> the easy route), then you can only use alternative work arounds until your
> GSP updates your servers to fix this issue, which was already addressed
> with an optional update.
>
> As Asher already stated, this complaint needs to be addressed to the game
> provider since it appears they hold the reigns for any/all updates in this
> case.
>
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