Follow up question: if I keep my server exactly the same as it was before the update, I now get this error:
CModelLoader::Map_IsValid: No such map 'maps/de_inferno_se.bsp' map load failed: de_inferno_se not found or invalid How can I maintain my same map groups including _se maps and custom maps if the custom maps aren't available on the workshop and it _se maps are now suddenly gone? Am I really supposed to download all the _se maps from the workshop and replace them on my server and put them on my fastdl server? On Thu, Feb 7, 2013 at 5:40 PM, Ejziponken - <[email protected]> wrote: > If everybody can upload all maps that would create problems. Wich of all > maps is the creators and will be updated if needed? :P > > > >> Date: Thu, 7 Feb 2013 17:38:39 -0500 >> From: [email protected] >> To: [email protected] >> Subject: [Csgo_servers] mapgroups vs map collections > >> >> So, I'm trying to see if I have this straight. I can use either the >> old fashioned mapgroups (but would have to deal with its shortcomings, >> such as having to restart servers to add maps, etc), or I can use >> collections from the steam workshop. >> >> Workshops are good if you are using lots of popular maps, such as >> mirage or things like that. >> >> Mapgroups would be better when using tons of custom maps, such as >> gungame maps that aren't in the workshop. >> >> Can I add the custom maps from my server that I've downloaded from >> gamebanana to the workshop, or would I have to wait for the map >> creator to do so? (And if I can, how?) >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
