You can only use one of the two systems

SavSin
On Feb 7, 2013 3:22 PM, "Absurd Minds" <[email protected]> wrote:

> Wait, can you not download maps directly from the steam workshop?
>
> So is there any way to have a mapgroup that includes some maps only
> available in the workshop (such as the se maps) and some maps that are
> not yet available in the workshop?
>
> On Thu, Feb 7, 2013 at 6:20 PM, Absurd Minds <[email protected]>
> wrote:
> > Follow up question: if I keep my server exactly the same as it was
> > before the update, I now get this error:
> >
> > CModelLoader::Map_IsValid:  No such map 'maps/de_inferno_se.bsp'
> > map load failed: de_inferno_se not found or invalid
> >
> > How can I maintain my same map groups including _se maps and custom
> > maps if the custom maps aren't available on the workshop and it _se
> > maps are now suddenly gone? Am I really supposed to download all the
> > _se maps from the workshop and replace them on my server and put them
> > on my fastdl server?
> >
> > On Thu, Feb 7, 2013 at 5:40 PM, Ejziponken - <[email protected]> wrote:
> >> If everybody can upload all maps that would create problems. Wich of all
> >> maps is the creators and will be updated if needed? :P
> >>
> >>
> >>
> >>> Date: Thu, 7 Feb 2013 17:38:39 -0500
> >>> From: [email protected]
> >>> To: [email protected]
> >>> Subject: [Csgo_servers] mapgroups vs map collections
> >>
> >>>
> >>> So, I'm trying to see if I have this straight. I can use either the
> >>> old fashioned mapgroups (but would have to deal with its shortcomings,
> >>> such as having to restart servers to add maps, etc), or I can use
> >>> collections from the steam workshop.
> >>>
> >>> Workshops are good if you are using lots of popular maps, such as
> >>> mirage or things like that.
> >>>
> >>> Mapgroups would be better when using tons of custom maps, such as
> >>> gungame maps that aren't in the workshop.
> >>>
> >>> Can I add the custom maps from my server that I've downloaded from
> >>> gamebanana to the workshop, or would I have to wait for the map
> >>> creator to do so? (And if I can, how?)
> >>>
> >>> _______________________________________________
> >>> Csgo_servers mailing list
> >>> [email protected]
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
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>
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