Not from the work shop but Google search them.

SavSin
On Feb 7, 2013 3:33 PM, "Absurd Minds" <[email protected]> wrote:

> No you didn't answer my question at all. Is there a way to download maps
> from the workshop to use in a map group configuration?
> On Feb 7, 2013 6:30 PM, "David Fountain" <[email protected]> wrote:
>
>> I just told you. Its either you use what's in the work shop or the map
>> groups
>>
>> SavSin
>> On Feb 7, 2013 3:27 PM, "Absurd Minds" <[email protected]> wrote:
>>
>>> Yes, David, I know. The only question I still have is:
>>>
>>> how can I run a server that plays both se maps and custom maps that
>>> are not in the workshop? How can I re-download the se maps to my
>>> server so as to use the mapgroup?
>>>
>>> On Thu, Feb 7, 2013 at 6:23 PM, David Fountain <[email protected]>
>>> wrote:
>>> > You can only use one of the two systems
>>> >
>>> > SavSin
>>> >
>>> > On Feb 7, 2013 3:22 PM, "Absurd Minds" <[email protected]>
>>> wrote:
>>> >>
>>> >> Wait, can you not download maps directly from the steam workshop?
>>> >>
>>> >> So is there any way to have a mapgroup that includes some maps only
>>> >> available in the workshop (such as the se maps) and some maps that are
>>> >> not yet available in the workshop?
>>> >>
>>> >> On Thu, Feb 7, 2013 at 6:20 PM, Absurd Minds <
>>> [email protected]>
>>> >> wrote:
>>> >> > Follow up question: if I keep my server exactly the same as it was
>>> >> > before the update, I now get this error:
>>> >> >
>>> >> > CModelLoader::Map_IsValid:  No such map 'maps/de_inferno_se.bsp'
>>> >> > map load failed: de_inferno_se not found or invalid
>>> >> >
>>> >> > How can I maintain my same map groups including _se maps and custom
>>> >> > maps if the custom maps aren't available on the workshop and it _se
>>> >> > maps are now suddenly gone? Am I really supposed to download all the
>>> >> > _se maps from the workshop and replace them on my server and put
>>> them
>>> >> > on my fastdl server?
>>> >> >
>>> >> > On Thu, Feb 7, 2013 at 5:40 PM, Ejziponken - <[email protected]>
>>> wrote:
>>> >> >> If everybody can upload all maps that would create problems. Wich
>>> of
>>> >> >> all
>>> >> >> maps is the creators and will be updated if needed? :P
>>> >> >>
>>> >> >>
>>> >> >>
>>> >> >>> Date: Thu, 7 Feb 2013 17:38:39 -0500
>>> >> >>> From: [email protected]
>>> >> >>> To: [email protected]
>>> >> >>> Subject: [Csgo_servers] mapgroups vs map collections
>>> >> >>
>>> >> >>>
>>> >> >>> So, I'm trying to see if I have this straight. I can use either
>>> the
>>> >> >>> old fashioned mapgroups (but would have to deal with its
>>> shortcomings,
>>> >> >>> such as having to restart servers to add maps, etc), or I can use
>>> >> >>> collections from the steam workshop.
>>> >> >>>
>>> >> >>> Workshops are good if you are using lots of popular maps, such as
>>> >> >>> mirage or things like that.
>>> >> >>>
>>> >> >>> Mapgroups would be better when using tons of custom maps, such as
>>> >> >>> gungame maps that aren't in the workshop.
>>> >> >>>
>>> >> >>> Can I add the custom maps from my server that I've downloaded from
>>> >> >>> gamebanana to the workshop, or would I have to wait for the map
>>> >> >>> creator to do so? (And if I can, how?)
>>> >> >>>
>>> >> >>> _______________________________________________
>>> >> >>> Csgo_servers mailing list
>>> >> >>> [email protected]
>>> >> >>>
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>> >> >>
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>>> >>
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>>> >
>>> >
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>>
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>
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