No you didn't answer my question at all. Is there a way to download maps
from the workshop to use in a map group configuration?
On Feb 7, 2013 6:30 PM, "David Fountain" <[email protected]> wrote:

> I just told you. Its either you use what's in the work shop or the map
> groups
>
> SavSin
> On Feb 7, 2013 3:27 PM, "Absurd Minds" <[email protected]> wrote:
>
>> Yes, David, I know. The only question I still have is:
>>
>> how can I run a server that plays both se maps and custom maps that
>> are not in the workshop? How can I re-download the se maps to my
>> server so as to use the mapgroup?
>>
>> On Thu, Feb 7, 2013 at 6:23 PM, David Fountain <[email protected]>
>> wrote:
>> > You can only use one of the two systems
>> >
>> > SavSin
>> >
>> > On Feb 7, 2013 3:22 PM, "Absurd Minds" <[email protected]>
>> wrote:
>> >>
>> >> Wait, can you not download maps directly from the steam workshop?
>> >>
>> >> So is there any way to have a mapgroup that includes some maps only
>> >> available in the workshop (such as the se maps) and some maps that are
>> >> not yet available in the workshop?
>> >>
>> >> On Thu, Feb 7, 2013 at 6:20 PM, Absurd Minds <[email protected]
>> >
>> >> wrote:
>> >> > Follow up question: if I keep my server exactly the same as it was
>> >> > before the update, I now get this error:
>> >> >
>> >> > CModelLoader::Map_IsValid:  No such map 'maps/de_inferno_se.bsp'
>> >> > map load failed: de_inferno_se not found or invalid
>> >> >
>> >> > How can I maintain my same map groups including _se maps and custom
>> >> > maps if the custom maps aren't available on the workshop and it _se
>> >> > maps are now suddenly gone? Am I really supposed to download all the
>> >> > _se maps from the workshop and replace them on my server and put them
>> >> > on my fastdl server?
>> >> >
>> >> > On Thu, Feb 7, 2013 at 5:40 PM, Ejziponken - <[email protected]>
>> wrote:
>> >> >> If everybody can upload all maps that would create problems. Wich of
>> >> >> all
>> >> >> maps is the creators and will be updated if needed? :P
>> >> >>
>> >> >>
>> >> >>
>> >> >>> Date: Thu, 7 Feb 2013 17:38:39 -0500
>> >> >>> From: [email protected]
>> >> >>> To: [email protected]
>> >> >>> Subject: [Csgo_servers] mapgroups vs map collections
>> >> >>
>> >> >>>
>> >> >>> So, I'm trying to see if I have this straight. I can use either the
>> >> >>> old fashioned mapgroups (but would have to deal with its
>> shortcomings,
>> >> >>> such as having to restart servers to add maps, etc), or I can use
>> >> >>> collections from the steam workshop.
>> >> >>>
>> >> >>> Workshops are good if you are using lots of popular maps, such as
>> >> >>> mirage or things like that.
>> >> >>>
>> >> >>> Mapgroups would be better when using tons of custom maps, such as
>> >> >>> gungame maps that aren't in the workshop.
>> >> >>>
>> >> >>> Can I add the custom maps from my server that I've downloaded from
>> >> >>> gamebanana to the workshop, or would I have to wait for the map
>> >> >>> creator to do so? (And if I can, how?)
>> >> >>>
>> >> >>> _______________________________________________
>> >> >>> Csgo_servers mailing list
>> >> >>> [email protected]
>> >> >>>
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >> >>
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>> >
>> >
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>
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