Wait, can you not download maps directly from the steam workshop?

So is there any way to have a mapgroup that includes some maps only
available in the workshop (such as the se maps) and some maps that are
not yet available in the workshop?

On Thu, Feb 7, 2013 at 6:20 PM, Absurd Minds <[email protected]> wrote:
> Follow up question: if I keep my server exactly the same as it was
> before the update, I now get this error:
>
> CModelLoader::Map_IsValid:  No such map 'maps/de_inferno_se.bsp'
> map load failed: de_inferno_se not found or invalid
>
> How can I maintain my same map groups including _se maps and custom
> maps if the custom maps aren't available on the workshop and it _se
> maps are now suddenly gone? Am I really supposed to download all the
> _se maps from the workshop and replace them on my server and put them
> on my fastdl server?
>
> On Thu, Feb 7, 2013 at 5:40 PM, Ejziponken - <[email protected]> wrote:
>> If everybody can upload all maps that would create problems. Wich of all
>> maps is the creators and will be updated if needed? :P
>>
>>
>>
>>> Date: Thu, 7 Feb 2013 17:38:39 -0500
>>> From: [email protected]
>>> To: [email protected]
>>> Subject: [Csgo_servers] mapgroups vs map collections
>>
>>>
>>> So, I'm trying to see if I have this straight. I can use either the
>>> old fashioned mapgroups (but would have to deal with its shortcomings,
>>> such as having to restart servers to add maps, etc), or I can use
>>> collections from the steam workshop.
>>>
>>> Workshops are good if you are using lots of popular maps, such as
>>> mirage or things like that.
>>>
>>> Mapgroups would be better when using tons of custom maps, such as
>>> gungame maps that aren't in the workshop.
>>>
>>> Can I add the custom maps from my server that I've downloaded from
>>> gamebanana to the workshop, or would I have to wait for the map
>>> creator to do so? (And if I can, how?)
>>>
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>>
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