That's true except how will you know what materials you will need

SavSin
On Feb 7, 2013 3:39 PM, "Ido Magal" <[email protected]> wrote:

>  the simplest is to subscribe to them as a client and copy them from the
> maps/workshop folder.****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Absurd Minds
> *Sent:* Thursday, February 07, 2013 3:34 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] mapgroups vs map collections****
>
> ** **
>
> No you didn't answer my question at all. Is there a way to download maps
> from the workshop to use in a map group configuration? ****
>
> On Feb 7, 2013 6:30 PM, "David Fountain" <[email protected]> wrote:****
>
> I just told you. Its either you use what's in the work shop or the map
> groups****
>
> SavSin****
>
> On Feb 7, 2013 3:27 PM, "Absurd Minds" <[email protected]> wrote:**
> **
>
> Yes, David, I know. The only question I still have is:
>
> how can I run a server that plays both se maps and custom maps that
> are not in the workshop? How can I re-download the se maps to my
> server so as to use the mapgroup?
>
> On Thu, Feb 7, 2013 at 6:23 PM, David Fountain <[email protected]> wrote:
> > You can only use one of the two systems
> >
> > SavSin
> >
> > On Feb 7, 2013 3:22 PM, "Absurd Minds" <[email protected]> wrote:
> >>
> >> Wait, can you not download maps directly from the steam workshop?
> >>
> >> So is there any way to have a mapgroup that includes some maps only
> >> available in the workshop (such as the se maps) and some maps that are
> >> not yet available in the workshop?
> >>
> >> On Thu, Feb 7, 2013 at 6:20 PM, Absurd Minds <[email protected]>
> >> wrote:
> >> > Follow up question: if I keep my server exactly the same as it was
> >> > before the update, I now get this error:
> >> >
> >> > CModelLoader::Map_IsValid:  No such map 'maps/de_inferno_se.bsp'
> >> > map load failed: de_inferno_se not found or invalid
> >> >
> >> > How can I maintain my same map groups including _se maps and custom
> >> > maps if the custom maps aren't available on the workshop and it _se
> >> > maps are now suddenly gone? Am I really supposed to download all the
> >> > _se maps from the workshop and replace them on my server and put them
> >> > on my fastdl server?
> >> >
> >> > On Thu, Feb 7, 2013 at 5:40 PM, Ejziponken - <[email protected]>
> wrote:
> >> >> If everybody can upload all maps that would create problems. Wich of
> >> >> all
> >> >> maps is the creators and will be updated if needed? :P
> >> >>
> >> >>
> >> >>
> >> >>> Date: Thu, 7 Feb 2013 17:38:39 -0500
> >> >>> From: [email protected]
> >> >>> To: [email protected]
> >> >>> Subject: [Csgo_servers] mapgroups vs map collections
> >> >>
> >> >>>
> >> >>> So, I'm trying to see if I have this straight. I can use either the
> >> >>> old fashioned mapgroups (but would have to deal with its
> shortcomings,
> >> >>> such as having to restart servers to add maps, etc), or I can use
> >> >>> collections from the steam workshop.
> >> >>>
> >> >>> Workshops are good if you are using lots of popular maps, such as
> >> >>> mirage or things like that.
> >> >>>
> >> >>> Mapgroups would be better when using tons of custom maps, such as
> >> >>> gungame maps that aren't in the workshop.
> >> >>>
> >> >>> Can I add the custom maps from my server that I've downloaded from
> >> >>> gamebanana to the workshop, or would I have to wait for the map
> >> >>> creator to do so? (And if I can, how?)
> >> >>>
> >> >>> _______________________________________________
> >> >>> Csgo_servers mailing list
> >> >>> [email protected]
> >> >>>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >> >>
> >> >> _______________________________________________
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> >>
> >> _______________________________________________
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> >
> >
> > _______________________________________________
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