Can you mention the default values for those hostage cvars?

On Thu, Mar 21, 2013 at 7:39 PM, Ido Magal <[email protected]> wrote:
> 1.22.3.0 is live now. Thanks.
>
>
>
>
>
> Release Notes for 3/21/2013
>
>
>
> - Added new Hostage Rescue map cs_militia
>
> - Update Hostage Rescue Mode rules
>
> - Hostage positions are randomly assigned at the beginning of the match. The
> hostages will start at these positions for the entire match.
>
> - Hostages are now carried by CTs instead of following behind.
>
> - Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will
> decrease the time required to 1 second.)
>
> - CTs win a round when the first hostage is rescued.
>
> - Reduced round timer. Round time is extended when the first hostage has
> been picked up.
>
> - Rebalanced money rewards to accommodate new rules.
>
> - Hostages now indicate whether they are above or below you on the radar.
>
> - cs_office, cs_assault, and cs_italy have updated to use random hostage
> spawn points.
>
> - Added convars to modify new hostage rules
>
> -- mp_hostages_max - Sets the maximum number of hostages to spawn.
>
> -- mp_hostages_rescuetime - Setting 0 removes the time extension when CTs
> pick up the first hostage.
>
> -- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to
> choose be the farthest possible combinations.
>
> -- mp_hostages_spawn_force_positions - Setting a comma separate list (ex:
> 0,2 ) forces specific hostage spawn point combinations.
>
> -- mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage
> spawn points every round.
>
> -- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.
>
> - Added hostage entity properties for new hostage rules
>
> -- HostageSpawnRandomFactor - Allows to increase probability of hostage
> random spawning rules to use that spawn point.
>
> -- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion group
> will never spawn together.
>
> - The action of defusing a bomb will now terminate when you turn your view
> too far from facing the bomb.
>
> - Players always play a quiet client-side jump sound that can only be heard
> by the jumper.
>
> - Players play the regular jump (step) sound when moving greater than walk
> speed that can be heard by both the jumper and all clients in earshot.
>
> - The timer that performs the random map selection visuals now properly gets
> killed when the scoreboard hides.
>
> - Fixed convar mp_weapons_allow_map_place not properly eliminating
> map-placed weapons. NOTE: FY servers will need to set this convar to 1.
>
> - Added an option to func_dustmotes entity volumes that lets them choose to
> not be affected by wind.
>
> - Fixed in-game clipping for triple-monitor rendering configurations.
>
> - Added overtime indicator to GOTV spectators miniscoreboard.
>
> - Radar should now correctly follow spectated player when spectating via
> GOTV.
>
> - Adjusted score and MVP rewards for gameplay events related to planting,
> defending and defusing the bomb, and for reaching, protecting and extracting
> hostages.
>
> - Steam overlay game details will now correctly show players score.
>
> - Fixed special characters of player name not correctly displaying in some
> UI elements.
>
> - Fixed a bug where friends were banned from joining parties where one of
> the members failed to recently accept a competitive match.
>
>
>
>
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Ido Magal
> Sent: Thursday, March 21, 2013 4:31 PM
> To: [email protected]
> Subject: [Csgo_servers] CSGO update
>
>
>
> Will be ready in a few minutes.
>
>
>
> thanks.
>
>
> _______________________________________________
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