Thank you! When will militia be added to the workshop?

On Thu, Mar 21, 2013 at 7:51 PM, Ido Magal <[email protected]> wrote:
> mp_hostages_max 2
> mp_hostages_rescuetime 1
> mp_hostages_spawn_farthest 0
> mp_hostages_spawn_force_positions ""
> mp_hostages_spawn_same_every_round 0
> mp_hostages_takedamage 0
>
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Absurd Minds
> Sent: Thursday, March 21, 2013 4:48 PM
> To: [email protected]
> Subject: Re: [Csgo_servers] CSGO update
>
> Can you mention the default values for those hostage cvars?
>
> On Thu, Mar 21, 2013 at 7:39 PM, Ido Magal <[email protected]> wrote:
>> 1.22.3.0 is live now. Thanks.
>>
>>
>>
>>
>>
>> Release Notes for 3/21/2013
>>
>>
>>
>> - Added new Hostage Rescue map cs_militia
>>
>> - Update Hostage Rescue Mode rules
>>
>> - Hostage positions are randomly assigned at the beginning of the
>> match. The hostages will start at these positions for the entire match.
>>
>> - Hostages are now carried by CTs instead of following behind.
>>
>> - Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue
>> kit will decrease the time required to 1 second.)
>>
>> - CTs win a round when the first hostage is rescued.
>>
>> - Reduced round timer. Round time is extended when the first hostage
>> has been picked up.
>>
>> - Rebalanced money rewards to accommodate new rules.
>>
>> - Hostages now indicate whether they are above or below you on the radar.
>>
>> - cs_office, cs_assault, and cs_italy have updated to use random
>> hostage spawn points.
>>
>> - Added convars to modify new hostage rules
>>
>> -- mp_hostages_max - Sets the maximum number of hostages to spawn.
>>
>> -- mp_hostages_rescuetime - Setting 0 removes the time extension when
>> CTs pick up the first hostage.
>>
>> -- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points
>> to choose be the farthest possible combinations.
>>
>> -- mp_hostages_spawn_force_positions - Setting a comma separate list (ex:
>> 0,2 ) forces specific hostage spawn point combinations.
>>
>> -- mp_hostages_spawn_same_every_round - Setting 0 randomizes the
>> hostage spawn points every round.
>>
>> -- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.
>>
>> - Added hostage entity properties for new hostage rules
>>
>> -- HostageSpawnRandomFactor - Allows to increase probability of
>> hostage random spawning rules to use that spawn point.
>>
>> -- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion
>> group will never spawn together.
>>
>> - The action of defusing a bomb will now terminate when you turn your
>> view too far from facing the bomb.
>>
>> - Players always play a quiet client-side jump sound that can only be
>> heard by the jumper.
>>
>> - Players play the regular jump (step) sound when moving greater than
>> walk speed that can be heard by both the jumper and all clients in earshot.
>>
>> - The timer that performs the random map selection visuals now
>> properly gets killed when the scoreboard hides.
>>
>> - Fixed convar mp_weapons_allow_map_place not properly eliminating
>> map-placed weapons. NOTE: FY servers will need to set this convar to 1.
>>
>> - Added an option to func_dustmotes entity volumes that lets them
>> choose to not be affected by wind.
>>
>> - Fixed in-game clipping for triple-monitor rendering configurations.
>>
>> - Added overtime indicator to GOTV spectators miniscoreboard.
>>
>> - Radar should now correctly follow spectated player when spectating
>> via GOTV.
>>
>> - Adjusted score and MVP rewards for gameplay events related to
>> planting, defending and defusing the bomb, and for reaching,
>> protecting and extracting hostages.
>>
>> - Steam overlay game details will now correctly show players score.
>>
>> - Fixed special characters of player name not correctly displaying in
>> some UI elements.
>>
>> - Fixed a bug where friends were banned from joining parties where one
>> of the members failed to recently accept a competitive match.
>>
>>
>>
>>
>>
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Ido
>> Magal
>> Sent: Thursday, March 21, 2013 4:31 PM
>> To: [email protected]
>> Subject: [Csgo_servers] CSGO update
>>
>>
>>
>> Will be ready in a few minutes.
>>
>>
>>
>> thanks.
>>
>>
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>
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