Thank you! When will militia be added to the workshop? On Thu, Mar 21, 2013 at 7:51 PM, Ido Magal <[email protected]> wrote: > mp_hostages_max 2 > mp_hostages_rescuetime 1 > mp_hostages_spawn_farthest 0 > mp_hostages_spawn_force_positions "" > mp_hostages_spawn_same_every_round 0 > mp_hostages_takedamage 0 > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Absurd Minds > Sent: Thursday, March 21, 2013 4:48 PM > To: [email protected] > Subject: Re: [Csgo_servers] CSGO update > > Can you mention the default values for those hostage cvars? > > On Thu, Mar 21, 2013 at 7:39 PM, Ido Magal <[email protected]> wrote: >> 1.22.3.0 is live now. Thanks. >> >> >> >> >> >> Release Notes for 3/21/2013 >> >> >> >> - Added new Hostage Rescue map cs_militia >> >> - Update Hostage Rescue Mode rules >> >> - Hostage positions are randomly assigned at the beginning of the >> match. The hostages will start at these positions for the entire match. >> >> - Hostages are now carried by CTs instead of following behind. >> >> - Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue >> kit will decrease the time required to 1 second.) >> >> - CTs win a round when the first hostage is rescued. >> >> - Reduced round timer. Round time is extended when the first hostage >> has been picked up. >> >> - Rebalanced money rewards to accommodate new rules. >> >> - Hostages now indicate whether they are above or below you on the radar. >> >> - cs_office, cs_assault, and cs_italy have updated to use random >> hostage spawn points. >> >> - Added convars to modify new hostage rules >> >> -- mp_hostages_max - Sets the maximum number of hostages to spawn. >> >> -- mp_hostages_rescuetime - Setting 0 removes the time extension when >> CTs pick up the first hostage. >> >> -- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points >> to choose be the farthest possible combinations. >> >> -- mp_hostages_spawn_force_positions - Setting a comma separate list (ex: >> 0,2 ) forces specific hostage spawn point combinations. >> >> -- mp_hostages_spawn_same_every_round - Setting 0 randomizes the >> hostage spawn points every round. >> >> -- mp_hostages_takedamage - Setting 0 allows hostages to be hurt. >> >> - Added hostage entity properties for new hostage rules >> >> -- HostageSpawnRandomFactor - Allows to increase probability of >> hostage random spawning rules to use that spawn point. >> >> -- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion >> group will never spawn together. >> >> - The action of defusing a bomb will now terminate when you turn your >> view too far from facing the bomb. >> >> - Players always play a quiet client-side jump sound that can only be >> heard by the jumper. >> >> - Players play the regular jump (step) sound when moving greater than >> walk speed that can be heard by both the jumper and all clients in earshot. >> >> - The timer that performs the random map selection visuals now >> properly gets killed when the scoreboard hides. >> >> - Fixed convar mp_weapons_allow_map_place not properly eliminating >> map-placed weapons. NOTE: FY servers will need to set this convar to 1. >> >> - Added an option to func_dustmotes entity volumes that lets them >> choose to not be affected by wind. >> >> - Fixed in-game clipping for triple-monitor rendering configurations. >> >> - Added overtime indicator to GOTV spectators miniscoreboard. >> >> - Radar should now correctly follow spectated player when spectating >> via GOTV. >> >> - Adjusted score and MVP rewards for gameplay events related to >> planting, defending and defusing the bomb, and for reaching, >> protecting and extracting hostages. >> >> - Steam overlay game details will now correctly show players score. >> >> - Fixed special characters of player name not correctly displaying in >> some UI elements. >> >> - Fixed a bug where friends were banned from joining parties where one >> of the members failed to recently accept a competitive match. >> >> >> >> >> >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Ido >> Magal >> Sent: Thursday, March 21, 2013 4:31 PM >> To: [email protected] >> Subject: [Csgo_servers] CSGO update >> >> >> >> Will be ready in a few minutes. >> >> >> >> thanks. >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
