Well, it's a huge update, for both clients and servers, and it was
hugely anticipated because of the accidental leak. I bet every single
person who owns GO is updating right now and every single server
operator. I would just encourage them to keep trying.

On Thu, Mar 21, 2013 at 8:05 PM, unrealized <unrealize...@gmail.com> wrote:
> We're got hundreds of clients having this issue here as well.
>
> On Thu, Mar 21, 2013 at 5:01 PM, Andrew Irvine <airv...@clgw.ca> wrote:
>> Just got in while running SteamCMD without the script, and it was still 
>> failing every few times.
>>
>> Must just be the traffic as you say.
>>
>> Cheers,
>>
>> Andrew
>>
>> -----Original Message-----
>> From: csgo_servers-boun...@list.valvesoftware.com 
>> [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd 
>> Minds
>> Sent: March 21, 2013 7:58 PM
>> To: csgo_servers@list.valvesoftware.com
>> Subject: Re: [Csgo_servers] CSGO update
>>
>> Yeah, it's just really slow, probably from the billions of people trying to 
>> update. I've had to run the commands multiple times for it to work.
>>
>> On Thu, Mar 21, 2013 at 7:56 PM, Andrew Irvine <airv...@clgw.ca> wrote:
>>> Anyone having issues with SteamCMD?
>>>
>>>
>>>
>>> Anonymous won't log in and even with my steam account I'm getting
>>> "Login
>>> Failure: No Connection
>>>
>>> Failed"
>>>
>>>
>>>
>>> Anyone else or just me?
>>>
>>>
>>>
>>> Andrew
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> From: csgo_servers-boun...@list.valvesoftware.com
>>> [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ido
>>> Magal
>>> Sent: March 21, 2013 7:40 PM
>>>
>>>
>>> To: csgo_servers@list.valvesoftware.com
>>> Subject: Re: [Csgo_servers] CSGO update
>>>
>>>
>>>
>>> 1.22.3.0 is live now. Thanks.
>>>
>>>
>>>
>>>
>>>
>>> Release Notes for 3/21/2013
>>>
>>>
>>>
>>> - Added new Hostage Rescue map cs_militia
>>>
>>> - Update Hostage Rescue Mode rules
>>>
>>> - Hostage positions are randomly assigned at the beginning of the
>>> match. The hostages will start at these positions for the entire match.
>>>
>>> - Hostages are now carried by CTs instead of following behind.
>>>
>>> - Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue
>>> kit will decrease the time required to 1 second.)
>>>
>>> - CTs win a round when the first hostage is rescued.
>>>
>>> - Reduced round timer. Round time is extended when the first hostage
>>> has been picked up.
>>>
>>> - Rebalanced money rewards to accommodate new rules.
>>>
>>> - Hostages now indicate whether they are above or below you on the radar.
>>>
>>> - cs_office, cs_assault, and cs_italy have updated to use random
>>> hostage spawn points.
>>>
>>> - Added convars to modify new hostage rules
>>>
>>> -- mp_hostages_max - Sets the maximum number of hostages to spawn.
>>>
>>> -- mp_hostages_rescuetime - Setting 0 removes the time extension when
>>> CTs pick up the first hostage.
>>>
>>> -- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points
>>> to choose be the farthest possible combinations.
>>>
>>> -- mp_hostages_spawn_force_positions - Setting a comma separate list (ex:
>>> 0,2 ) forces specific hostage spawn point combinations.
>>>
>>> -- mp_hostages_spawn_same_every_round - Setting 0 randomizes the
>>> hostage spawn points every round.
>>>
>>> -- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.
>>>
>>> - Added hostage entity properties for new hostage rules
>>>
>>> -- HostageSpawnRandomFactor - Allows to increase probability of
>>> hostage random spawning rules to use that spawn point.
>>>
>>> -- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion
>>> group will never spawn together.
>>>
>>> - The action of defusing a bomb will now terminate when you turn your
>>> view too far from facing the bomb.
>>>
>>> - Players always play a quiet client-side jump sound that can only be
>>> heard by the jumper.
>>>
>>> - Players play the regular jump (step) sound when moving greater than
>>> walk speed that can be heard by both the jumper and all clients in earshot.
>>>
>>> - The timer that performs the random map selection visuals now
>>> properly gets killed when the scoreboard hides.
>>>
>>> - Fixed convar mp_weapons_allow_map_place not properly eliminating
>>> map-placed weapons. NOTE: FY servers will need to set this convar to 1.
>>>
>>> - Added an option to func_dustmotes entity volumes that lets them
>>> choose to not be affected by wind.
>>>
>>> - Fixed in-game clipping for triple-monitor rendering configurations.
>>>
>>> - Added overtime indicator to GOTV spectators miniscoreboard.
>>>
>>> - Radar should now correctly follow spectated player when spectating
>>> via GOTV.
>>>
>>> - Adjusted score and MVP rewards for gameplay events related to
>>> planting, defending and defusing the bomb, and for reaching,
>>> protecting and extracting hostages.
>>>
>>> - Steam overlay game details will now correctly show players score.
>>>
>>> - Fixed special characters of player name not correctly displaying in
>>> some UI elements.
>>>
>>> - Fixed a bug where friends were banned from joining parties where one
>>> of the members failed to recently accept a competitive match.
>>>
>>>
>>>
>>>
>>>
>>> From: csgo_servers-boun...@list.valvesoftware.com
>>> [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ido
>>> Magal
>>> Sent: Thursday, March 21, 2013 4:31 PM
>>> To: csgo_servers@list.valvesoftware.com
>>> Subject: [Csgo_servers] CSGO update
>>>
>>>
>>>
>>> Will be ready in a few minutes.
>>>
>>>
>>>
>>> thanks.
>>>
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
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>>
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>
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