Works good for me with annonymous account
check permissions

2013/3/22 Andrew Irvine <[email protected]>

>  Anyone having issues with SteamCMD?****
>
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> Anonymous won’t log in and even with my steam account I’m getting “Login
> Failure: No Connection****
>
> Failed”****
>
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> Anyone else or just me?****
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>
> Andrew****
>
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> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Ido Magal
> *Sent:* March 21, 2013 7:40 PM
>
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] CSGO update****
>
>  ** **
>
> 1.22.3.0 is live now. Thanks.****
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> Release Notes for 3/21/2013****
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>
> - Added new Hostage Rescue map cs_militia****
>
> - Update Hostage Rescue Mode rules****
>
> - Hostage positions are randomly assigned at the beginning of the match.
> The hostages will start at these positions for the entire match.****
>
> - Hostages are now carried by CTs instead of following behind.****
>
> - Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit
> will decrease the time required to 1 second.)****
>
> - CTs win a round when the first hostage is rescued.****
>
> - Reduced round timer. Round time is extended when the first hostage has
> been picked up.****
>
> - Rebalanced money rewards to accommodate new rules.****
>
> - Hostages now indicate whether they are above or below you on the radar.*
> ***
>
> - cs_office, cs_assault, and cs_italy have updated to use random hostage
> spawn points.****
>
> - Added convars to modify new hostage rules****
>
> -- mp_hostages_max - Sets the maximum number of hostages to spawn.****
>
> -- mp_hostages_rescuetime - Setting 0 removes the time extension when CTs
> pick up the first hostage.****
>
> -- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to
> choose be the farthest possible combinations.****
>
> -- mp_hostages_spawn_force_positions - Setting a comma separate list (ex:
> 0,2 ) forces specific hostage spawn point combinations.****
>
> -- mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage
> spawn points every round.****
>
> -- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.****
>
> - Added hostage entity properties for new hostage rules****
>
> -- HostageSpawnRandomFactor - Allows to increase probability of hostage
> random spawning rules to use that spawn point.****
>
> -- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion
> group will never spawn together.****
>
> - The action of defusing a bomb will now terminate when you turn your view
> too far from facing the bomb.****
>
> - Players always play a quiet client-side jump sound that can only be
> heard by the jumper.****
>
> - Players play the regular jump (step) sound when moving greater than walk
> speed that can be heard by both the jumper and all clients in earshot.****
>
> - The timer that performs the random map selection visuals now properly
> gets killed when the scoreboard hides.****
>
> - Fixed convar mp_weapons_allow_map_place not properly eliminating
> map-placed weapons. NOTE: FY servers will need to set this convar to 1.***
> *
>
> - Added an option to func_dustmotes entity volumes that lets them choose
> to not be affected by wind.****
>
> - Fixed in-game clipping for triple-monitor rendering configurations.****
>
> - Added overtime indicator to GOTV spectators miniscoreboard.****
>
> - Radar should now correctly follow spectated player when spectating via
> GOTV.****
>
> - Adjusted score and MVP rewards for gameplay events related to planting,
> defending and defusing the bomb, and for reaching, protecting and
> extracting hostages.****
>
> - Steam overlay game details will now correctly show players score.****
>
> - Fixed special characters of player name not correctly displaying in some
> UI elements.****
>
> - Fixed a bug where friends were banned from joining parties where one of
> the members failed to recently accept a competitive match.****
>
> ** **
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> ** **
>
> *From:* [email protected]
> [mailto:[email protected]] *On Behalf Of *Ido
> Magal
> *Sent:* Thursday, March 21, 2013 4:31 PM
> *To:* [email protected]
> *Subject:* [Csgo_servers] CSGO update****
>
> ** **
>
> Will be ready in a few minutes.****
>
> ** **
>
> thanks.****
>
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