Oh nevermind the map is in the workshop, just not listed under the
"official content" tab.

On Thu, Mar 21, 2013 at 8:11 PM, wickedplayer494 .
<[email protected]> wrote:
> I would take Absurd's advice of encouraging to keep trying as well. Dota 2's
> test client updates just got transferred not too long ago, so that means a
> two-punch hit on the content servers combined with the (official) release of
> this CS:GO update.
>
> On Thu, Mar 21, 2013 at 7:05 PM, unrealized <[email protected]> wrote:
>>
>> We're got hundreds of clients having this issue here as well.
>>
>> On Thu, Mar 21, 2013 at 5:01 PM, Andrew Irvine <[email protected]> wrote:
>> > Just got in while running SteamCMD without the script, and it was still
>> > failing every few times.
>> >
>> > Must just be the traffic as you say.
>> >
>> > Cheers,
>> >
>> > Andrew
>> >
>> > -----Original Message-----
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of Absurd
>> > Minds
>> > Sent: March 21, 2013 7:58 PM
>> > To: [email protected]
>> > Subject: Re: [Csgo_servers] CSGO update
>> >
>> > Yeah, it's just really slow, probably from the billions of people trying
>> > to update. I've had to run the commands multiple times for it to work.
>> >
>> > On Thu, Mar 21, 2013 at 7:56 PM, Andrew Irvine <[email protected]> wrote:
>> >> Anyone having issues with SteamCMD?
>> >>
>> >>
>> >>
>> >> Anonymous won't log in and even with my steam account I'm getting
>> >> "Login
>> >> Failure: No Connection
>> >>
>> >> Failed"
>> >>
>> >>
>> >>
>> >> Anyone else or just me?
>> >>
>> >>
>> >>
>> >> Andrew
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >> From: [email protected]
>> >> [mailto:[email protected]] On Behalf Of Ido
>> >> Magal
>> >> Sent: March 21, 2013 7:40 PM
>> >>
>> >>
>> >> To: [email protected]
>> >> Subject: Re: [Csgo_servers] CSGO update
>> >>
>> >>
>> >>
>> >> 1.22.3.0 is live now. Thanks.
>> >>
>> >>
>> >>
>> >>
>> >>
>> >> Release Notes for 3/21/2013
>> >>
>> >>
>> >>
>> >> - Added new Hostage Rescue map cs_militia
>> >>
>> >> - Update Hostage Rescue Mode rules
>> >>
>> >> - Hostage positions are randomly assigned at the beginning of the
>> >> match. The hostages will start at these positions for the entire match.
>> >>
>> >> - Hostages are now carried by CTs instead of following behind.
>> >>
>> >> - Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue
>> >> kit will decrease the time required to 1 second.)
>> >>
>> >> - CTs win a round when the first hostage is rescued.
>> >>
>> >> - Reduced round timer. Round time is extended when the first hostage
>> >> has been picked up.
>> >>
>> >> - Rebalanced money rewards to accommodate new rules.
>> >>
>> >> - Hostages now indicate whether they are above or below you on the
>> >> radar.
>> >>
>> >> - cs_office, cs_assault, and cs_italy have updated to use random
>> >> hostage spawn points.
>> >>
>> >> - Added convars to modify new hostage rules
>> >>
>> >> -- mp_hostages_max - Sets the maximum number of hostages to spawn.
>> >>
>> >> -- mp_hostages_rescuetime - Setting 0 removes the time extension when
>> >> CTs pick up the first hostage.
>> >>
>> >> -- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points
>> >> to choose be the farthest possible combinations.
>> >>
>> >> -- mp_hostages_spawn_force_positions - Setting a comma separate list
>> >> (ex:
>> >> 0,2 ) forces specific hostage spawn point combinations.
>> >>
>> >> -- mp_hostages_spawn_same_every_round - Setting 0 randomizes the
>> >> hostage spawn points every round.
>> >>
>> >> -- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.
>> >>
>> >> - Added hostage entity properties for new hostage rules
>> >>
>> >> -- HostageSpawnRandomFactor - Allows to increase probability of
>> >> hostage random spawning rules to use that spawn point.
>> >>
>> >> -- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion
>> >> group will never spawn together.
>> >>
>> >> - The action of defusing a bomb will now terminate when you turn your
>> >> view too far from facing the bomb.
>> >>
>> >> - Players always play a quiet client-side jump sound that can only be
>> >> heard by the jumper.
>> >>
>> >> - Players play the regular jump (step) sound when moving greater than
>> >> walk speed that can be heard by both the jumper and all clients in
>> >> earshot.
>> >>
>> >> - The timer that performs the random map selection visuals now
>> >> properly gets killed when the scoreboard hides.
>> >>
>> >> - Fixed convar mp_weapons_allow_map_place not properly eliminating
>> >> map-placed weapons. NOTE: FY servers will need to set this convar to 1.
>> >>
>> >> - Added an option to func_dustmotes entity volumes that lets them
>> >> choose to not be affected by wind.
>> >>
>> >> - Fixed in-game clipping for triple-monitor rendering configurations.
>> >>
>> >> - Added overtime indicator to GOTV spectators miniscoreboard.
>> >>
>> >> - Radar should now correctly follow spectated player when spectating
>> >> via GOTV.
>> >>
>> >> - Adjusted score and MVP rewards for gameplay events related to
>> >> planting, defending and defusing the bomb, and for reaching,
>> >> protecting and extracting hostages.
>> >>
>> >> - Steam overlay game details will now correctly show players score.
>> >>
>> >> - Fixed special characters of player name not correctly displaying in
>> >> some UI elements.
>> >>
>> >> - Fixed a bug where friends were banned from joining parties where one
>> >> of the members failed to recently accept a competitive match.
>> >>
>> >>
>> >>
>> >>
>> >>
>> >> From: [email protected]
>> >> [mailto:[email protected]] On Behalf Of Ido
>> >> Magal
>> >> Sent: Thursday, March 21, 2013 4:31 PM
>> >> To: [email protected]
>> >> Subject: [Csgo_servers] CSGO update
>> >>
>> >>
>> >>
>> >> Will be ready in a few minutes.
>> >>
>> >>
>> >>
>> >> thanks.
>> >>
>> >>
>> >> _______________________________________________
>> >> Csgo_servers mailing list
>> >> [email protected]
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >
>> > _______________________________________________
>> > Csgo_servers mailing list
>> > [email protected]
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >
>> > _______________________________________________
>> > Csgo_servers mailing list
>> > [email protected]
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>> _______________________________________________
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>
>
>
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