Just got in while running SteamCMD without the script, and it was still failing 
every few times.

Must just be the traffic as you say.

Cheers,

Andrew

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Absurd Minds
Sent: March 21, 2013 7:58 PM
To: [email protected]
Subject: Re: [Csgo_servers] CSGO update

Yeah, it's just really slow, probably from the billions of people trying to 
update. I've had to run the commands multiple times for it to work.

On Thu, Mar 21, 2013 at 7:56 PM, Andrew Irvine <[email protected]> wrote:
> Anyone having issues with SteamCMD?
>
>
>
> Anonymous won't log in and even with my steam account I'm getting 
> "Login
> Failure: No Connection
>
> Failed"
>
>
>
> Anyone else or just me?
>
>
>
> Andrew
>
>
>
>
>
>
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Ido 
> Magal
> Sent: March 21, 2013 7:40 PM
>
>
> To: [email protected]
> Subject: Re: [Csgo_servers] CSGO update
>
>
>
> 1.22.3.0 is live now. Thanks.
>
>
>
>
>
> Release Notes for 3/21/2013
>
>
>
> - Added new Hostage Rescue map cs_militia
>
> - Update Hostage Rescue Mode rules
>
> - Hostage positions are randomly assigned at the beginning of the 
> match. The hostages will start at these positions for the entire match.
>
> - Hostages are now carried by CTs instead of following behind.
>
> - Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue 
> kit will decrease the time required to 1 second.)
>
> - CTs win a round when the first hostage is rescued.
>
> - Reduced round timer. Round time is extended when the first hostage 
> has been picked up.
>
> - Rebalanced money rewards to accommodate new rules.
>
> - Hostages now indicate whether they are above or below you on the radar.
>
> - cs_office, cs_assault, and cs_italy have updated to use random 
> hostage spawn points.
>
> - Added convars to modify new hostage rules
>
> -- mp_hostages_max - Sets the maximum number of hostages to spawn.
>
> -- mp_hostages_rescuetime - Setting 0 removes the time extension when 
> CTs pick up the first hostage.
>
> -- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points 
> to choose be the farthest possible combinations.
>
> -- mp_hostages_spawn_force_positions - Setting a comma separate list (ex:
> 0,2 ) forces specific hostage spawn point combinations.
>
> -- mp_hostages_spawn_same_every_round - Setting 0 randomizes the 
> hostage spawn points every round.
>
> -- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.
>
> - Added hostage entity properties for new hostage rules
>
> -- HostageSpawnRandomFactor - Allows to increase probability of 
> hostage random spawning rules to use that spawn point.
>
> -- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion 
> group will never spawn together.
>
> - The action of defusing a bomb will now terminate when you turn your 
> view too far from facing the bomb.
>
> - Players always play a quiet client-side jump sound that can only be 
> heard by the jumper.
>
> - Players play the regular jump (step) sound when moving greater than 
> walk speed that can be heard by both the jumper and all clients in earshot.
>
> - The timer that performs the random map selection visuals now 
> properly gets killed when the scoreboard hides.
>
> - Fixed convar mp_weapons_allow_map_place not properly eliminating 
> map-placed weapons. NOTE: FY servers will need to set this convar to 1.
>
> - Added an option to func_dustmotes entity volumes that lets them 
> choose to not be affected by wind.
>
> - Fixed in-game clipping for triple-monitor rendering configurations.
>
> - Added overtime indicator to GOTV spectators miniscoreboard.
>
> - Radar should now correctly follow spectated player when spectating 
> via GOTV.
>
> - Adjusted score and MVP rewards for gameplay events related to 
> planting, defending and defusing the bomb, and for reaching, 
> protecting and extracting hostages.
>
> - Steam overlay game details will now correctly show players score.
>
> - Fixed special characters of player name not correctly displaying in 
> some UI elements.
>
> - Fixed a bug where friends were banned from joining parties where one 
> of the members failed to recently accept a competitive match.
>
>
>
>
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Ido 
> Magal
> Sent: Thursday, March 21, 2013 4:31 PM
> To: [email protected]
> Subject: [Csgo_servers] CSGO update
>
>
>
> Will be ready in a few minutes.
>
>
>
> thanks.
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

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