I would take Absurd's advice of encouraging to keep trying as well. Dota
2's test client updates just got transferred not too long ago, so that
means a two-punch hit on the content servers combined with the (official)
release of this CS:GO update.

On Thu, Mar 21, 2013 at 7:05 PM, unrealized <[email protected]> wrote:

> We're got hundreds of clients having this issue here as well.
>
> On Thu, Mar 21, 2013 at 5:01 PM, Andrew Irvine <[email protected]> wrote:
> > Just got in while running SteamCMD without the script, and it was still
> failing every few times.
> >
> > Must just be the traffic as you say.
> >
> > Cheers,
> >
> > Andrew
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> [email protected]] On Behalf Of Absurd Minds
> > Sent: March 21, 2013 7:58 PM
> > To: [email protected]
> > Subject: Re: [Csgo_servers] CSGO update
> >
> > Yeah, it's just really slow, probably from the billions of people trying
> to update. I've had to run the commands multiple times for it to work.
> >
> > On Thu, Mar 21, 2013 at 7:56 PM, Andrew Irvine <[email protected]> wrote:
> >> Anyone having issues with SteamCMD?
> >>
> >>
> >>
> >> Anonymous won't log in and even with my steam account I'm getting
> >> "Login
> >> Failure: No Connection
> >>
> >> Failed"
> >>
> >>
> >>
> >> Anyone else or just me?
> >>
> >>
> >>
> >> Andrew
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of Ido
> >> Magal
> >> Sent: March 21, 2013 7:40 PM
> >>
> >>
> >> To: [email protected]
> >> Subject: Re: [Csgo_servers] CSGO update
> >>
> >>
> >>
> >> 1.22.3.0 is live now. Thanks.
> >>
> >>
> >>
> >>
> >>
> >> Release Notes for 3/21/2013
> >>
> >>
> >>
> >> - Added new Hostage Rescue map cs_militia
> >>
> >> - Update Hostage Rescue Mode rules
> >>
> >> - Hostage positions are randomly assigned at the beginning of the
> >> match. The hostages will start at these positions for the entire match.
> >>
> >> - Hostages are now carried by CTs instead of following behind.
> >>
> >> - Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue
> >> kit will decrease the time required to 1 second.)
> >>
> >> - CTs win a round when the first hostage is rescued.
> >>
> >> - Reduced round timer. Round time is extended when the first hostage
> >> has been picked up.
> >>
> >> - Rebalanced money rewards to accommodate new rules.
> >>
> >> - Hostages now indicate whether they are above or below you on the
> radar.
> >>
> >> - cs_office, cs_assault, and cs_italy have updated to use random
> >> hostage spawn points.
> >>
> >> - Added convars to modify new hostage rules
> >>
> >> -- mp_hostages_max - Sets the maximum number of hostages to spawn.
> >>
> >> -- mp_hostages_rescuetime - Setting 0 removes the time extension when
> >> CTs pick up the first hostage.
> >>
> >> -- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points
> >> to choose be the farthest possible combinations.
> >>
> >> -- mp_hostages_spawn_force_positions - Setting a comma separate list
> (ex:
> >> 0,2 ) forces specific hostage spawn point combinations.
> >>
> >> -- mp_hostages_spawn_same_every_round - Setting 0 randomizes the
> >> hostage spawn points every round.
> >>
> >> -- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.
> >>
> >> - Added hostage entity properties for new hostage rules
> >>
> >> -- HostageSpawnRandomFactor - Allows to increase probability of
> >> hostage random spawning rules to use that spawn point.
> >>
> >> -- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion
> >> group will never spawn together.
> >>
> >> - The action of defusing a bomb will now terminate when you turn your
> >> view too far from facing the bomb.
> >>
> >> - Players always play a quiet client-side jump sound that can only be
> >> heard by the jumper.
> >>
> >> - Players play the regular jump (step) sound when moving greater than
> >> walk speed that can be heard by both the jumper and all clients in
> earshot.
> >>
> >> - The timer that performs the random map selection visuals now
> >> properly gets killed when the scoreboard hides.
> >>
> >> - Fixed convar mp_weapons_allow_map_place not properly eliminating
> >> map-placed weapons. NOTE: FY servers will need to set this convar to 1.
> >>
> >> - Added an option to func_dustmotes entity volumes that lets them
> >> choose to not be affected by wind.
> >>
> >> - Fixed in-game clipping for triple-monitor rendering configurations.
> >>
> >> - Added overtime indicator to GOTV spectators miniscoreboard.
> >>
> >> - Radar should now correctly follow spectated player when spectating
> >> via GOTV.
> >>
> >> - Adjusted score and MVP rewards for gameplay events related to
> >> planting, defending and defusing the bomb, and for reaching,
> >> protecting and extracting hostages.
> >>
> >> - Steam overlay game details will now correctly show players score.
> >>
> >> - Fixed special characters of player name not correctly displaying in
> >> some UI elements.
> >>
> >> - Fixed a bug where friends were banned from joining parties where one
> >> of the members failed to recently accept a competitive match.
> >>
> >>
> >>
> >>
> >>
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of Ido
> >> Magal
> >> Sent: Thursday, March 21, 2013 4:31 PM
> >> To: [email protected]
> >> Subject: [Csgo_servers] CSGO update
> >>
> >>
> >>
> >> Will be ready in a few minutes.
> >>
> >>
> >>
> >> thanks.
> >>
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
> > _______________________________________________
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> >
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>
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