I updated the server and after i run it, it still says server needs to update. 
i thought the beta update was not mandatory




________________________________
 From: נועם ליבר <[email protected]>
To: [email protected] 
Sent: Friday, March 22, 2013 9:46:34 AM
Subject: Re: [Csgo_servers] CSGO update
 

Works good for me with annonymous account
check permissions


2013/3/22 Andrew Irvine <[email protected]>
Anyone having issues with SteamCMD?
> 
>Anonymous won’t log in and even with my steam account I’m getting “Login 
>Failure: No Connection
>Failed”
> 
>Anyone else or just me?
> 
>Andrew
> 
> 
> 
>From:[email protected] 
>[mailto:[email protected]] On Behalf Of Ido Magal
>Sent: March 21, 2013 7:40 PM
>
>To: [email protected]
>Subject: Re: [Csgo_servers] CSGO update
> 
>1.22.3.0 is live now. Thanks.
> 
> 
>Release Notes for 3/21/2013
> 
>- Added new Hostage Rescue map cs_militia
>- Update Hostage Rescue Mode rules
>- Hostage positions are randomly assigned at the beginning of the match. The 
>hostages will start at these positions for the entire match.
>- Hostages are now carried by CTs instead of following behind.
>- Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will 
>decrease the time required to 1 second.)
>- CTs win a round when the first hostage is rescued.
>- Reduced round timer. Round time is extended when the first hostage has been 
>picked up.
>- Rebalanced money rewards to accommodate new rules.
>- Hostages now indicate whether they are above or below you on the radar.
>- cs_office, cs_assault, and cs_italy have updated to use random hostage spawn 
>points.
>- Added convars to modify new hostage rules
>-- mp_hostages_max - Sets the maximum number of hostages to spawn.
>-- mp_hostages_rescuetime - Setting 0 removes the time extension when CTs pick 
>up the first hostage.
>-- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to 
>choose be the farthest possible combinations.
>-- mp_hostages_spawn_force_positions - Setting a comma separate list (ex: 0,2 
>) forces specific hostage spawn point combinations.
>-- mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage spawn 
>points every round.
>-- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.
>- Added hostage entity properties for new hostage rules
>-- HostageSpawnRandomFactor - Allows to increase probability of hostage random 
>spawning rules to use that spawn point.
>-- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion group 
>will never spawn together.
>- The action of defusing a bomb will now terminate when you turn your view too 
>far from facing the bomb.
>- Players always play a quiet client-side jump sound that can only be heard by 
>the jumper.
>- Players play the regular jump (step) sound when moving greater than walk 
>speed that can be heard by both the jumper and all clients in earshot.
>- The timer that performs the random map selection visuals now properly gets 
>killed when the scoreboard hides.
>- Fixed convar mp_weapons_allow_map_place not properly eliminating map-placed 
>weapons. NOTE: FY servers will need to set this convar to 1.
>- Added an option to func_dustmotes entity volumes that lets them choose to 
>not be affected by wind.
>- Fixed in-game clipping for triple-monitor rendering configurations.
>- Added overtime indicator to GOTV spectators miniscoreboard.
>- Radar should now correctly follow spectated player when spectating via GOTV.
>- Adjusted score and MVP rewards for gameplay events related to planting, 
>defending and defusing the bomb, and for reaching, protecting and extracting 
>hostages.
>- Steam overlay game details will now correctly show players score.
>- Fixed special characters of player name not correctly displaying in some UI 
>elements.
>- Fixed a bug where friends were banned from joining parties where one of the 
>members failed to recently accept a competitive match.
> 
> 
>From:[email protected] 
>[mailto:[email protected]] On Behalf Of Ido Magal
>Sent: Thursday, March 21, 2013 4:31 PM
>To: [email protected]
>Subject: [Csgo_servers] CSGO update
> 
>Will be ready in a few minutes.
> 
>thanks.
>_______________________________________________
>Csgo_servers mailing list
>[email protected]
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>


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