Hmmm... I hope they don't make it so community servers can no longer run
operation maps, too. That would be the logical conclusion to that line of
thinking.
On Jul 8, 2015 2:25 PM, "Matthias "InstantMuffin" Kollek" <
[email protected]> wrote:

>  Following that rule you wouldn't be allowed to have any custom content
> (maps, models, gamemodes) at all.
> It specifically says "csgo items" with reference to the player's
> inventory, meaning this is about real items with a market value.
>
> Let's not forget why this request exists: OPs allowed players to gain
> access to all items of marketable value (against fees/"donations").
>
> On 08.07.2015 20:19, Absurd Minds wrote:
>
> I'm not sure. It almost seems like it could go either way. It says
> allowing users to gain access to csgo items that aren't in their inventory.
> I would read that to mean that skins that are not officially part of the
> csgo game/economy can be given on servers. But I don't know. It might
> "devalue" skins of there are better skins available off the market in
> community servers.
> On Jul 8, 2015 2:17 PM, "Wareya" <[email protected]> wrote:
>
>> Sorry to whoever I'm quoting in advance; this is off-topic.
>>
>> Is it an alien idea for servers to run plugins that give people...
>> Unique, custom skins? Stuff that isn't part of the CSGO economy in the
>> first place. I remember CS 1.6 servers doing this for years. Do the new
>> CSGO rules disallow things this far?
>>
>> On 7/8/2015 2:04 PM, Matthias "InstantMuffin" Kollek wrote:
>>
>>> I wasn't implying that the community should review the reports and rate
>>> their validity. I was merely referring to the point-giving so players
>>> feel encouraged to keep the community clean.
>>>
>>> On 08.07.2015 19:55, Absurd Minds wrote:
>>>
>>>> I think this would be a horrible idea. Less-than-upstanding
>>>> communities could easily "vote brigade" a server and send their
>>>> players to report competing or more popular servers. We know Valve's
>>>> promise that "all overwatches would be reviewed while in beta before
>>>> any bans are given" was a lie, so I can only assume there would be
>>>> absolutely no oversight on this process as well.
>>>>
>>>> On Wed, Jul 8, 2015 at 1:46 PM, Matthias "InstantMuffin" Kollek
>>>> <[email protected] <mailto:[email protected]>> wrote:
>>>>
>>>>     A different idea:
>>>>     Since overwatch is out of beta, it gives you rank points for
>>>>     accurate reviews. Why not do the same for reporting servers?
>>>>
>>>>
>>>>     On 08.07.2015 19:40, Matthias "InstantMuffin" Kollek wrote:
>>>>
>>>>>     Give people a chance to flag their servers as inapplicable for
>>>>>     giving out rank points. This should for example apply to idle
>>>>>     servers. If they get caught not complying, they get blacklisted. bb
>>>>>
>>>>>     On 08.07.2015 19:03, Absurd Minds wrote:
>>>>>
>>>>>>     I think it would be incredibly difficult (if not impossible) to
>>>>>>     implement, though. As Jack M. mentioned, there needs to be some
>>>>>>     way to deal with idle servers. And XP is given out based on game
>>>>>>     mode + points earned at the end of the match. Something like a
>>>>>>     1v1 server (which is technically generally run in a classic
>>>>>>     casual game mode) issues you points based on what arena you're
>>>>>>     in. Somebody who goes 35:10 for the whole map and happens to end
>>>>>>     in the bottom arena would gain less XP than somebody who just
>>>>>>     joined, goes 8:0, and ends in the top arena. Or somebody who
>>>>>>     plays 10 minutes in deathmatch would get significantly less XP
>>>>>>     than somebody who plays 10 minutes in a FFA deathmatch, just
>>>>>>     because they have fewer targets to kill.
>>>>>>
>>>>>>     It sounded like a good idea while I was typing it, but I think
>>>>>>     in practicality, it would either be impossible or it would turn
>>>>>>     into something like "You can earn XP on your servers if you have
>>>>>>     such-and-such cvars enabled and you're not running this or that
>>>>>>     plugin", which would probably upset the community even more.
>>>>>>
>>>>>>     On Wed, Jul 8, 2015 at 12:56 PM, Geo B. <[email protected]
>>>>>>     <mailto:[email protected]>> wrote:
>>>>>>
>>>>>>         Definitely the best compromise !
>>>>>>
>>>>>>         2015-07-08 17:00 GMT+02:00 Matthias "InstantMuffin" Kollek
>>>>>>         <[email protected] <mailto:[email protected]>>:
>>>>>>
>>>>>>             That's a nice suggestion!
>>>>>>
>>>>>>
>>>>>>             On 08.07.2015 16:58, Absurd Minds wrote:
>>>>>>
>>>>>>>
>>>>>>>             Earning xp is simply just a barrier to entry into
>>>>>>>             valve's matchmaking. It would be completely pointless
>>>>>>>             if it were allowed on community servers. (However, if
>>>>>>>             they made it so after rank three you could earn xp on
>>>>>>>             community servers, that would solve both sides of the
>>>>>>>             issue.)
>>>>>>>
>>>>>>>             On Jul 8, 2015 6:27 AM, "L33TGaming"
>>>>>>>             <[email protected]
>>>>>>>             <mailto:[email protected]>> wrote:
>>>>>>>
>>>>>>>                 As a server operator myself, in my opinion the best
>>>>>>>                 way to go about this
>>>>>>>                 issue would be for Valve to patch the commands that
>>>>>>>                 server operators use to
>>>>>>>                 give weapon skins or knives or whatever they
>>>>>>>                 decide. That way, we know which
>>>>>>>                 plugin can be used without being worried about
>>>>>>>                 breaking the rules and
>>>>>>>                 running in grey areas.
>>>>>>>
>>>>>>>                 Alternatively, I suggest a compromise for this
>>>>>>>                 situation, where servers that
>>>>>>>                 run weapon skins or knifes plugins are unranked,
>>>>>>>                 such that players do not
>>>>>>>                 receive XP, whilst servers that don't run these
>>>>>>>                 weapon skins or knifes
>>>>>>>                 plugins and conform to an set of "ranked" rules
>>>>>>>                 will have XP drops for
>>>>>>>                 players. This, I do believe is a compromise between
>>>>>>>                 a significant
>>>>>>>                 deterioration of community servers and Valve's
>>>>>>>                 profits loss.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>                 --
>>>>>>>                 View this message in context:
>>>>>>>
>>>>>>> http://csgo-servers.1073505.n5.nabble.com/Request-to-Server-Operators-tp9684p9719.html
>>>>>>>                 Sent from the CSGO_Servers mailing list archive at
>>>>>>>                 Nabble.com.
>>>>>>>
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