I just hope that csgo devs dont come in here, open a big can of worms or 
pandoras box and then just go away and not bother replying to any questions. Oh 
wait, vitality just did that! 

Can we get examples of HOW a plugin that mimics a csgo gun skin or knife skin 
effects to devalue the csgo market? These skins are only seen in the server and 
not added to their inventory. They cannot sell them in the market, they cannot 
use them in official valvr servers, they cant even use it on another community 
server. 

Sent from my iPhone

> On Jul 8, 2015, at 2:51 PM, Matthias InstantMuffin Kollek 
> <[email protected]> wrote:
> 
> Can hardly blame valve for any of this. There's server ops out there who 
> intentionally screw over valve to make their servers more attractive (because 
> they apparently have nothing else), and some/most of them even make money of 
> it selling usage rights to those plugins on their servers.
> Stick together to create, refine and pitch an idea to valve on how to 
> identify and handle "bad" servers, and blame those ops for what they've done.
> I doubt anyone is dumb enough to never ever have thought of this (giving 
> access to valuable market items for free or against payment) as "maybe not so 
> ideal" (<-understatement).
> 
>> On 08.07.2015 20:44, Absurd Minds wrote:
>> Hmmm... I hope they don't make it so community servers can no longer run 
>> operation maps, too. That would be the logical conclusion to that line of 
>> thinking.
>> 
>>> On Jul 8, 2015 2:25 PM, "Matthias "InstantMuffin" Kollek" 
>>> <[email protected]> wrote:
>>> Following that rule you wouldn't be allowed to have any custom content 
>>> (maps, models, gamemodes) at all.
>>> It specifically says "csgo items" with reference to the player's inventory, 
>>> meaning this is about real items with a market value.
>>> 
>>> Let's not forget why this request exists: OPs allowed players to gain 
>>> access to all items of marketable value (against fees/"donations").
>>> 
>>>> On 08.07.2015 20:19, Absurd Minds wrote:
>>>> I'm not sure. It almost seems like it could go either way. It says 
>>>> allowing users to gain access to csgo items that aren't in their 
>>>> inventory. I would                   read that to mean that skins that are 
>>>> not officially part of the csgo game/economy can be given on servers. But 
>>>> I don't know. It might "devalue" skins of there are better skins available 
>>>> off the market in community servers.
>>>> 
>>>>> On Jul 8, 2015 2:17 PM, "Wareya" <[email protected]> wrote:
>>>>> Sorry to whoever I'm quoting in advance; this is                     
>>>>> off-topic.
>>>>> 
>>>>> Is it an alien idea for servers to run plugins that give people... 
>>>>> Unique, custom skins? Stuff that isn't part of the CSGO economy in the 
>>>>> first place. I remember CS 1.6 servers doing this for years. Do the new 
>>>>> CSGO rules disallow things this far?
>>>>> 
>>>>>> On 7/8/2015 2:04 PM, Matthias "InstantMuffin" Kollek wrote:
>>>>>> I wasn't implying that the community should review the reports and rate
>>>>>> their validity. I was merely referring to the point-giving so players
>>>>>> feel encouraged to keep the community clean.
>>>>>> 
>>>>>>> On 08.07.2015 19:55, Absurd Minds wrote:
>>>>>>> I think this would be a horrible idea. Less-than-upstanding
>>>>>>> communities could easily "vote brigade" a server and send their
>>>>>>> players to report competing or more popular                         
>>>>>>> servers. We know Valve's
>>>>>>> promise that "all overwatches would be reviewed while in beta before
>>>>>>> any bans are given" was a lie, so I can only assume there would be
>>>>>>> absolutely no oversight on this process as well.
>>>>>>> 
>>>>>>> On Wed, Jul 8, 2015 at 1:46 PM, Matthias "InstantMuffin" Kollek
>>>>>>> <[email protected] <mailto:[email protected]>> wrote:
>>>>>>> 
>>>>>>>     A different idea:
>>>>>>>     Since overwatch is out of beta, it gives you rank points for
>>>>>>>     accurate reviews. Why not do the same for reporting servers?
>>>>>>> 
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>>>>>>> 
>>>>>>> 
>>>>>>> 
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