Can you not see how this affects market and players who buy skins?  Im sure
you can. Code your own surf map.

On Sat, Jul 11, 2015 at 3:13 PM, SL Gaming <[email protected]> wrote:

> As a community manager running a few popular surf servers, this one is a
> problem for me. Im only using the vanilla knife plugin to allow people that
> are surfing to have a knife so they have a crosshair. Most of the surf maps
> strip guns and knifes so your stuck with nothing not even a crosshair. If
> you can turn sv cheats on and use the give command to give people these
> same vanilla knives, why the hell is this plugin not ok??? All it's doing
> is making it so we don't have to turn cheats on and hand out knives our
> selves...
>
> "(1) Do mods that provide custom knives (e.g., ‘vanilla’ Karambit or
> Bayonet knives) fall under the same restrictions as mods that spoof other
> inventory items  like weapon skins or display items?
>
> *Yes, these mods fall under the same restrictions because they are
> generating/simulating items that are not owned by a player."*
>
>
> "CS:GO community servers provide valuable experiences to players and
> communities, and are serving more players than ever before. Over the past
> month, 3.1 mln unique players were observed playing on community servers
> and this number keeps growing each month."
>
> I really don't see this being true, it seems you guys have been doing all
> you can to get players to stop playing in community servers. And here you
> are praising them at the same time telling them they are taking money from
> your pockets with plugins. Do you folks not make enough from the market as
> is?
>
> -SLgaming.org
>
>
> On Jul 10, 2015, at 10:51 AM, Vitaliy Genkin <[email protected]>
> wrote:
>
>  Hi all,
>
>
>
> Thanks for your responses, we’ve answered some of the most common
> questions below.
>
>
>
> (1) Do mods that provide custom knives (e.g., ‘vanilla’ Karambit or
> Bayonet knives) fall under the same restrictions as mods that spoof other
> inventory items like weapon skins or display items?
>
> *Yes, these mods fall under the same restrictions because they are
> generating/simulating items that are not owned by a player.*
>
>
>
> (2) Do mods that provide custom knives or weapons fall under these same
> restrictions when the items are only visible to the player holding the
> weapon?
>
> *Yes. Regardless of who can see the items, mods should not
> generate/simulate items that are not owned by a player.*
>
>
>
> (3) I use a mod that grants stock primary/secondary weapons and grenades
> to players through a gun selection menu. The mod only drops stock weapons
> and does not grant knives. Is this mod ok?
>
> *Yes, it’s fine to provide basic stock weapons to players via a mod.*
>
>
>
> (4) Assuming that I’m not granting an item that a player does not own:
>
> -Is it ok to have a “remove all weapons”/”hide knife” function on a server?
>
> -Is it ok to have a “knife drop”/”knife switch” function that allows a
> player to drop their knife (that they own) so another player can pick it up?
>
> *Both of these functions are fine. There are some game modes where it
> makes sense to have unarmed players (e.g., surf), and in a trading server
> being able give a player your knife to inspect is fine too. In general,
> letting players use what they own in a new way isn’t a problem.*
>
>
>
> (5) I’m using a mod that doesn’t spoof competitive ranks or coins, but it
> does adjust the scoreboard (e.g., a surf server where group tags represent
> skill rating, score is your rank on the server, MVP is your completion
> percentage, etc.). Is this ok?
>
> *At the moment we have no issue with mods that modify scores or player
> names in the scoreboard.*
>
>
>
> (6) What is the time frame for making these changes?
>
> *Ideally these changes would be made immediately, but we understand if
> server operators need a few days to make their adjustments. We’ll continue
> to monitor over the next week, and will post a notification if any further
> action needs to be taken.*
>
>
>
> Thanks,
>
> The CS:GO Team
>
>
>
>
>
> *From:* [email protected] [
> mailto:[email protected]
> <[email protected]>] *On Behalf Of *Vitaliy
> Genkin
> *Sent:* Tuesday, July 07, 2015 6:59 PM
> *To:* [email protected]
> *Subject:* [Csgo_servers] Request to Server Operators
>
>
>
> CS:GO community servers provide valuable experiences to players and
> communities, and are serving more players than ever before. Over the past
> month, 3.1 mln unique players were observed playing on community servers
> and this number keeps growing each month.
>
>
>
> We're aware that some server operators are offering to their players false
> inventories and/or profiles as a free or paid service via mods on their
> servers. These mods inaccurately report the contents of a players'
> inventory and/or matchmaking status, devaluing both and potentially
> creating a confusing experience for players.
>
>
>
> Therefore, we are asking server operators to remove any mods and plugins
> that falsify the contents of a players' profile or inventory.
>
>
>
> To be clear, the services that should not be offered on a community server
> include (but are not limited to):
>
>
>
> - Allowing players to claim temporary ownership of CS:GO items that are
> not in their inventory (Weapon skins, knives, etc.).
>
> - Providing a falsified competitive skill group and/or profile rank status
> or scoreboard coin (e.g., Operation Challenge Coins).
>
> - Interfering with systems that allow players to correctly access their
> own CS:GO inventories, items, or profile.
>
>
>
> If your server provides any of the above services then we request that you
> disable them. If for some reason you are unable or unsure of whether a
> particular plugin should be removed, feel free to contact us.
>
>
>
> We will continue to monitor the players experience on community servers,
> and may reevaluate if further actions need to be taken to ensure that
> server operators comply with the request above.
>
>
>
> Thanks,
>
> The CS:GO Team
>
>
>
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>
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