@Absurd

No, its completely different.

On Wed, Jul 8, 2015 at 2:44 PM, Absurd Minds <[email protected]>
wrote:

> Hmmm... I hope they don't make it so community servers can no longer run
> operation maps, too. That would be the logical conclusion to that line of
> thinking.
> On Jul 8, 2015 2:25 PM, "Matthias "InstantMuffin" Kollek" <
> [email protected]> wrote:
>
>>  Following that rule you wouldn't be allowed to have any custom content
>> (maps, models, gamemodes) at all.
>> It specifically says "csgo items" with reference to the player's
>> inventory, meaning this is about real items with a market value.
>>
>> Let's not forget why this request exists: OPs allowed players to gain
>> access to all items of marketable value (against fees/"donations").
>>
>> On 08.07.2015 20:19, Absurd Minds wrote:
>>
>> I'm not sure. It almost seems like it could go either way. It says
>> allowing users to gain access to csgo items that aren't in their inventory.
>> I would read that to mean that skins that are not officially part of the
>> csgo game/economy can be given on servers. But I don't know. It might
>> "devalue" skins of there are better skins available off the market in
>> community servers.
>> On Jul 8, 2015 2:17 PM, "Wareya" <[email protected]> wrote:
>>
>>> Sorry to whoever I'm quoting in advance; this is off-topic.
>>>
>>> Is it an alien idea for servers to run plugins that give people...
>>> Unique, custom skins? Stuff that isn't part of the CSGO economy in the
>>> first place. I remember CS 1.6 servers doing this for years. Do the new
>>> CSGO rules disallow things this far?
>>>
>>> On 7/8/2015 2:04 PM, Matthias "InstantMuffin" Kollek wrote:
>>>
>>>> I wasn't implying that the community should review the reports and rate
>>>> their validity. I was merely referring to the point-giving so players
>>>> feel encouraged to keep the community clean.
>>>>
>>>> On 08.07.2015 19:55, Absurd Minds wrote:
>>>>
>>>>> I think this would be a horrible idea. Less-than-upstanding
>>>>> communities could easily "vote brigade" a server and send their
>>>>> players to report competing or more popular servers. We know Valve's
>>>>> promise that "all overwatches would be reviewed while in beta before
>>>>> any bans are given" was a lie, so I can only assume there would be
>>>>> absolutely no oversight on this process as well.
>>>>>
>>>>> On Wed, Jul 8, 2015 at 1:46 PM, Matthias "InstantMuffin" Kollek
>>>>> <[email protected] <mailto:[email protected]>> wrote:
>>>>>
>>>>>     A different idea:
>>>>>     Since overwatch is out of beta, it gives you rank points for
>>>>>     accurate reviews. Why not do the same for reporting servers?
>>>>>
>>>>>
>>>>>     On 08.07.2015 19:40, Matthias "InstantMuffin" Kollek wrote:
>>>>>
>>>>>>     Give people a chance to flag their servers as inapplicable for
>>>>>>     giving out rank points. This should for example apply to idle
>>>>>>     servers. If they get caught not complying, they get blacklisted.
>>>>>> bb
>>>>>>
>>>>>>     On 08.07.2015 19:03, Absurd Minds wrote:
>>>>>>
>>>>>>>     I think it would be incredibly difficult (if not impossible) to
>>>>>>>     implement, though. As Jack M. mentioned, there needs to be some
>>>>>>>     way to deal with idle servers. And XP is given out based on game
>>>>>>>     mode + points earned at the end of the match. Something like a
>>>>>>>     1v1 server (which is technically generally run in a classic
>>>>>>>     casual game mode) issues you points based on what arena you're
>>>>>>>     in. Somebody who goes 35:10 for the whole map and happens to end
>>>>>>>     in the bottom arena would gain less XP than somebody who just
>>>>>>>     joined, goes 8:0, and ends in the top arena. Or somebody who
>>>>>>>     plays 10 minutes in deathmatch would get significantly less XP
>>>>>>>     than somebody who plays 10 minutes in a FFA deathmatch, just
>>>>>>>     because they have fewer targets to kill.
>>>>>>>
>>>>>>>     It sounded like a good idea while I was typing it, but I think
>>>>>>>     in practicality, it would either be impossible or it would turn
>>>>>>>     into something like "You can earn XP on your servers if you have
>>>>>>>     such-and-such cvars enabled and you're not running this or that
>>>>>>>     plugin", which would probably upset the community even more.
>>>>>>>
>>>>>>>     On Wed, Jul 8, 2015 at 12:56 PM, Geo B. <[email protected]
>>>>>>>     <mailto:[email protected]>> wrote:
>>>>>>>
>>>>>>>         Definitely the best compromise !
>>>>>>>
>>>>>>>         2015-07-08 17:00 GMT+02:00 Matthias "InstantMuffin" Kollek
>>>>>>>         <[email protected] <mailto:[email protected]>>:
>>>>>>>
>>>>>>>             That's a nice suggestion!
>>>>>>>
>>>>>>>
>>>>>>>             On 08.07.2015 16:58, Absurd Minds wrote:
>>>>>>>
>>>>>>>>
>>>>>>>>             Earning xp is simply just a barrier to entry into
>>>>>>>>             valve's matchmaking. It would be completely pointless
>>>>>>>>             if it were allowed on community servers. (However, if
>>>>>>>>             they made it so after rank three you could earn xp on
>>>>>>>>             community servers, that would solve both sides of the
>>>>>>>>             issue.)
>>>>>>>>
>>>>>>>>             On Jul 8, 2015 6:27 AM, "L33TGaming"
>>>>>>>>             <[email protected]
>>>>>>>>             <mailto:[email protected]>> wrote:
>>>>>>>>
>>>>>>>>                 As a server operator myself, in my opinion the best
>>>>>>>>                 way to go about this
>>>>>>>>                 issue would be for Valve to patch the commands that
>>>>>>>>                 server operators use to
>>>>>>>>                 give weapon skins or knives or whatever they
>>>>>>>>                 decide. That way, we know which
>>>>>>>>                 plugin can be used without being worried about
>>>>>>>>                 breaking the rules and
>>>>>>>>                 running in grey areas.
>>>>>>>>
>>>>>>>>                 Alternatively, I suggest a compromise for this
>>>>>>>>                 situation, where servers that
>>>>>>>>                 run weapon skins or knifes plugins are unranked,
>>>>>>>>                 such that players do not
>>>>>>>>                 receive XP, whilst servers that don't run these
>>>>>>>>                 weapon skins or knifes
>>>>>>>>                 plugins and conform to an set of "ranked" rules
>>>>>>>>                 will have XP drops for
>>>>>>>>                 players. This, I do believe is a compromise between
>>>>>>>>                 a significant
>>>>>>>>                 deterioration of community servers and Valve's
>>>>>>>>                 profits loss.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 --
>>>>>>>>                 View this message in context:
>>>>>>>>
>>>>>>>> http://csgo-servers.1073505.n5.nabble.com/Request-to-Server-Operators-tp9684p9719.html
>>>>>>>>                 Sent from the CSGO_Servers mailing list archive at
>>>>>>>>                 Nabble.com.
>>>>>>>>
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>>>>>>>>
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>>>>>>>
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>>>>>>
>>>>>>
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>>>>>
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>>>>
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