Did you just publicly encourage people to screw over valve? Good job,
goldstar!
"Skin plugins don't stop people from buying skins"
-That is debatable and completely besides the point. Here's a few facts
for you:
-Many servers offered (and as you noticed, still do!) the use of
otherwise purchasable items on their servers. Many offered them against
money. These items where intended to be purchased to grant ownership and
usage rights. Part of the money for the keys that have been used to
unbox a skin goes to its creator if I'm not mistaken. Good job screwing
over the community.
-Those items and their usage rights belong to Valve (please read
the EULA, you agreed to it). Even if they were completely nuts and would
not have a very good reason for all this, they would still have the
right to announce these changes.
"most use them to put a variety of skins THAT AREN'T FOR THAT GUN onto a
gun"
-That's utter bs. Apparently this depends on how one defines "most"
however. If "most" means "majority", I (frankly) highly doubt 51% of
those servers only use this to allow otherwise not-existing skin-weapon
combinations. Francisco's shitty ws-plugin specifically has a config
file that specifies existing items. (Whether he did not parse existing
item files because he's a moron or wants even more money by selling
"updates" is another question.)
On 17.07.2015 22:18, Tom Devonport wrote:
Nothing has happened yet. Will valve do anything? If they do, the
community will respond well. Skin plugins don't stop people from
buying skins - most use them to put a variety of skins THAT AREN'T FOR
THAT GUN onto a gun (e.g. the Twilight skin isn't on every gun, but I
use it because It's my favourite skin. I will buy the skin when
available etc).
Tl;Dr put it back on, if valve do anything, then change. No point
stopping now.
On 17 Jul 2015 21:13, "Mambo" <[email protected]
<mailto:[email protected]>> wrote:
there are still servers using knife and weapon skin plugins, is
there any benefit for us who disabled those plugins, or can I just
re enable them again?
On Tue, Jul 14, 2015 at 5:45 PM, Andre Müller
<[email protected] <mailto:[email protected]>> wrote:
With CS:GO I stopped hosting gameservers. In my opinion it was
from the beginning a dead horse for public gaming. I played a
lot CS:GO matchmaking, a little bit casual (Gungame,
Deathmatch), but I am too old for this. I was sick of getting
updates, which aren't working and where I was forced to do my
own workarounds for a gameserver provider. On client side the
GUI is sick. Friends having the few days problems with VAC.
They got kicked from mostly all mm servers. A girlfriend has
problem with the matchmaikng system. It takes mostly a half
hour until it works. Also steamcmd sucks. How the hell they
could realease this tool, which was broken by design. Not to
host gameservers makes me so more chilled :-)
It makes not difference to me, if Valve kills the CS:GO
community or not. The community seems already to be dead. This
is my feeling.
[email protected] <mailto:[email protected]>
<[email protected]
<mailto:[email protected]>> schrieb am Di., 14.
Juli 2015 um 21:57 Uhr:
Absolutely right! Thx for the wall of text with a lot of
right arguments!
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Am 14. Juli 2015 15:27:42 schrieb Michael Loveless
<[email protected] <mailto:[email protected]>>:
I understand that even as community server operators,
many of us are in direct competition with each other for
traffic, loyal patrons, market share, whatever. But at
the end of the day we are all part of what is a clearly
dying breed and I think that in a time like this it's
completely unnecessary for anyone to come in here to bad
mouth others and be disrespectful about the potential
quality of someone's community because they are upset
that of all things Valve chooses to contact us about...
it's regarding non-marketable versions of skins and not
about any one of the optimization, performance, or
gameplay issues that have plagued servers for the past 3
years. Not everyone is in a niche environment with their
servers with die hard community members. Many of us
compete in a high demand "game mode market" (5v5, dm,
1v1, etc..) that doesn't offer a lot of wiggle room for
uniqueness to the extent that it completely sets us apart
from others. Even having little things like vanilla
knives which aren't in a player's inventory, and
obviously doesn't give them a false sense of ownership,
are just nice little things that don't change the game
play experience but offer a little extra for players to
enjoy while on our servers. Does wanting that on our
servers, which has ZERO effect on how much money friggin
Valve makes, mean we should be subject to hate and shit
talk from people who are essentially doing the same thing
we are but have a different view on the matter?
We are all struggling for the same thing, a little piece
of the pie and to create an enjoyable environment doing
something we love. The enemy here is not each other.
Valve may not necessarily be the enemy but there is
absolutely no denying that they are going out of there
way to shut out communities and that's what we should be
pissed about, not that some people want a !knife plugin
and others think that we are shitty owners for wanting
it. We all know how each of the past 2 Operations have
been entirely geared towards official servers. We all
know the new XP system has taken that a step further.
Those are 2 major obstacles community servers have to
overcome. Then comes the part about drops. You get
something like 4 per week on community servers (or
outside the XP system), which is perfectly fine, but
jesus christ can we stop getting 5 Operation-old cases
that hardly sell for .03 on the market? Couldn't we get a
few new collections of mostly junk skins to replace the
original junk skins (sand dunes, contractors, etc.)? How
about a NEW E SPORTS CASE? That is a community driven
product that not only helps community servers, but helps
pro players and organizations, as well as feeds the most
important entity of them all...Valve.
What gets me the most is why Valve wants to kill off
community servers in favor of their own. Their servers
are literally an expense. Without ads there is zero
monetization. Sure, buying the Operation pass is profit
and can certainly afford them servers...but their servers
put another negative mark on their already extensive list
of reasons why people hate them for the things going on
in this game. They force players onto these shit casual
servers where the VAR is literally stuck in the yellow
and it feels like you are playing on a Gameboy Color. Why
is this the experience they want to offer millions of
players? Not only the poor servers, but all the game
modes are straight up broken. 10v10 casual with 15+ VAR
and 3 minute (feels like 3 hours) rounds and team
tagging? TEAM deathmatch with basically unlimited spawn
protection? Gungame where everyone has wallhacks on the
leader? Communities all offer these experiences but
improved in every way, shape, and form. Why give
7,920,278 players last month such a god awful experience
for no reason whatsoever?
Sorry for the wall but it's really unfair that people are
in here bad mouthing others when we are all in the same
fight with a company who let us keep their game alive for
12 years while they did nothing then essentially stole
all the community ideas, monetized them while giving
minimal profit share (yes, minimal is better than the
none they were making before), and are now telling us
what we can and can't do with the things we developed and
worked hard towards. Comon guys, yall are better than
this. YOU TOO VALVE, I know behind the name you are
actual people a with conscience. You are doing just fine,
stop making life harder for us PLEASE.
On Tue, Jul 14, 2015 at 8:44 AM, Freehugs
<[email protected]
<mailto:[email protected]>> wrote:
Thanks for the update!
We'll have these plugins removed from our servers by
the end of the week :)
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