Hi, you have various ways of enabling crosshairs.
-Setting an overlay with a "crosshair"
-Actually enabling crosshairs by calling CBasePlayer::ShowCrosshair
So stop whining, and start having a clue about what you're doing. So far
this shows that it's only hurting bad/clueless server-operators.
Also, Vitally specifically says it is okay to equip stock weapons (i.e.
the stock knife).
On 11.07.2015 21:13, SL Gaming wrote:
As a community manager running a few popular surf servers, this one is
a problem for me. Im only using the vanilla knife plugin to allow
people that are surfing to have a knife so they have a crosshair. Most
of the surf maps strip guns and knifes so your stuck with nothing not
even a crosshair. If you can turn sv cheats on and use the give
command to give people these same vanilla knives, why the hell is this
plugin not ok??? All it's doing is making it so we don't have to turn
cheats on and hand out knives our selves...
"(1) Do mods that provide custom knives (e.g., ‘vanilla’ Karambit or
Bayonet knives) fall under the same restrictions as mods that spoof
other inventory items like weapon skins or display items?
/Yes, these mods fall under the same restrictions because they are
generating/simulating items that are not owned by a player."/
"CS:GO community servers provide valuable experiences to players and
communities, and are serving more players than ever before. Over the
past month, 3.1 mln unique players were observed playing on community
servers and this number keeps growing each month."
I really don't see this being true, it seems you guys have been doing
all you can to get players to stop playing in community servers. And
here you are praising them at the same time telling them they are
taking money from your pockets with plugins. Do you folks not make
enough from the market as is?
-SLgaming.org <http://SLgaming.org>
On Jul 10, 2015, at 10:51 AM, Vitaliy Genkin
<[email protected] <mailto:[email protected]>> wrote:
Hi all,
Thanks for your responses, we’ve answered some of the most common
questions below.
(1) Do mods that provide custom knives (e.g., ‘vanilla’ Karambit or
Bayonet knives) fall under the same restrictions as mods that spoof
other inventory items like weapon skins or display items?
/Yes, these mods fall under the same restrictions because they are
generating/simulating items that are not owned by a player./
//
(2) Do mods that provide custom knives or weapons fall under these
same restrictions when the items are only visible to the player
holding the weapon?
/Yes. Regardless of who can see the items, mods should not
generate/simulate items that are not owned by a player./
(3) I use a mod that grants stock primary/secondary weapons and
grenades to players through a gun selection menu. The mod only drops
stock weapons and does not grant knives. Is this mod ok?
/Yes, it’s fine to provide basic stock weapons to players via a mod./
(4) Assuming that I’m not granting an item that a player does not own:
-Is it ok to have a “remove all weapons”/”hide knife” function on a
server?
-Is it ok to have a “knife drop”/”knife switch” function that allows
a player to drop their knife (that they own) so another player can
pick it up?
/Both of these functions are fine. There are some game modes where it
makes sense to have unarmed players (e.g., surf), and in a trading
server being able give a player your knife to inspect is fine too. In
general, letting players use what they own in a new way isn’t a problem./
(5) I’m using a mod that doesn’t spoof competitive ranks or coins,
but it does adjust the scoreboard (e.g., a surf server where group
tags represent skill rating, score is your rank on the server, MVP is
your completion percentage, etc.). Is this ok?
/At the moment we have no issue with mods that modify scores or
player names in the scoreboard./
(6) What is the time frame for making these changes?
/Ideally these changes would be made immediately, but we understand
if server operators need a few days to make their adjustments. We’ll
continue to monitor over the next week, and will post a notification
if any further action needs to be taken./
Thanks,
The CS:GO Team
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]] *On Behalf Of
*Vitaliy Genkin
*Sent:* Tuesday, July 07, 2015 6:59 PM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* [Csgo_servers] Request to Server Operators
CS:GO community servers provide valuable experiences to players and
communities, and are serving more players than ever before. Over the
past month, 3.1 mln unique players were observed playing on community
servers and this number keeps growing each month.
We're aware that some server operators are offering to their players
false inventories and/or profiles as a free or paid service via mods
on their servers. These mods inaccurately report the contents of a
players' inventory and/or matchmaking status, devaluing both and
potentially creating a confusing experience for players.
Therefore, we are asking server operators to remove any mods and
plugins that falsify the contents of a players' profile or inventory.
To be clear, the services that should not be offered on a community
server include (but are not limited to):
- Allowing players to claim temporary ownership of CS:GO items that
are not in their inventory (Weapon skins, knives, etc.).
- Providing a falsified competitive skill group and/or profile rank
status or scoreboard coin (e.g., Operation Challenge Coins).
- Interfering with systems that allow players to correctly access
their own CS:GO inventories, items, or profile.
If your server provides any of the above services then we request
that you disable them. If for some reason you are unable or unsure of
whether a particular plugin should be removed, feel free to contact us.
We will continue to monitor the players experience on community
servers, and may reevaluate if further actions need to be taken to
ensure that server operators comply with the request above.
Thanks,
The CS:GO Team
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