Thanks for the clarification! On Fri, Jul 10, 2015 at 1:51 PM, Vitaliy Genkin <[email protected]> wrote:
> Hi all, > > > > Thanks for your responses, we’ve answered some of the most common > questions below. > > > > (1) Do mods that provide custom knives (e.g., ‘vanilla’ Karambit or > Bayonet knives) fall under the same restrictions as mods that spoof other > inventory items like weapon skins or display items? > > *Yes, these mods fall under the same restrictions because they are > generating/simulating items that are not owned by a player.* > > > > (2) Do mods that provide custom knives or weapons fall under these same > restrictions when the items are only visible to the player holding the > weapon? > > *Yes. Regardless of who can see the items, mods should not > generate/simulate items that are not owned by a player.* > > > > (3) I use a mod that grants stock primary/secondary weapons and grenades > to players through a gun selection menu. The mod only drops stock weapons > and does not grant knives. Is this mod ok? > > *Yes, it’s fine to provide basic stock weapons to players via a mod.* > > > > (4) Assuming that I’m not granting an item that a player does not own: > > -Is it ok to have a “remove all weapons”/”hide knife” function on a server? > > -Is it ok to have a “knife drop”/”knife switch” function that allows a > player to drop their knife (that they own) so another player can pick it up? > > *Both of these functions are fine. There are some game modes where it > makes sense to have unarmed players (e.g., surf), and in a trading server > being able give a player your knife to inspect is fine too. In general, > letting players use what they own in a new way isn’t a problem.* > > > > (5) I’m using a mod that doesn’t spoof competitive ranks or coins, but it > does adjust the scoreboard (e.g., a surf server where group tags represent > skill rating, score is your rank on the server, MVP is your completion > percentage, etc.). Is this ok? > > *At the moment we have no issue with mods that modify scores or player > names in the scoreboard.* > > > > (6) What is the time frame for making these changes? > > *Ideally these changes would be made immediately, but we understand if > server operators need a few days to make their adjustments. We’ll continue > to monitor over the next week, and will post a notification if any further > action needs to be taken.* > > > > Thanks, > > The CS:GO Team > > > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Vitaliy Genkin > *Sent:* Tuesday, July 07, 2015 6:59 PM > *To:* [email protected] > *Subject:* [Csgo_servers] Request to Server Operators > > > > CS:GO community servers provide valuable experiences to players and > communities, and are serving more players than ever before. Over the past > month, 3.1 mln unique players were observed playing on community servers > and this number keeps growing each month. > > > > We're aware that some server operators are offering to their players false > inventories and/or profiles as a free or paid service via mods on their > servers. These mods inaccurately report the contents of a players' > inventory and/or matchmaking status, devaluing both and potentially > creating a confusing experience for players. > > > > Therefore, we are asking server operators to remove any mods and plugins > that falsify the contents of a players' profile or inventory. > > > > To be clear, the services that should not be offered on a community server > include (but are not limited to): > > > > - Allowing players to claim temporary ownership of CS:GO items that are > not in their inventory (Weapon skins, knives, etc.). > > - Providing a falsified competitive skill group and/or profile rank status > or scoreboard coin (e.g., Operation Challenge Coins). > > - Interfering with systems that allow players to correctly access their > own CS:GO inventories, items, or profile. > > > > If your server provides any of the above services then we request that you > disable them. If for some reason you are unable or unsure of whether a > particular plugin should be removed, feel free to contact us. > > > > We will continue to monitor the players experience on community servers, > and may reevaluate if further actions need to be taken to ensure that > server operators comply with the request above. > > > > Thanks, > > The CS:GO Team > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
