I agree with Matthias, devs should focus on fixing the game issues instead
of putting their effort into competition with very well known, customizable
sourcemod.

W dniu niedziela, 19 lipca 2015 Matthias "InstantMuffin" Kollek <
[email protected]> napisaƂ(a):

>  The kind that appreciates the sufficiency of sourcemod in terms of
> administration and just as well knows that the devs need to set priorities
> as to what to add to and fix in the game. I'd rather have them fix hitboxes
> and add usable system to report servers instead of implementing something
> that won't be as quickly customizable and already exists on the community
> end. I guess we both have different wishes of what a better csgo looks like.
>
> On 19.07.2015 18:08, Absurd Minds wrote:
>
> Misinformed hate? What kind of relationship with sourcemod do you have
> that a mere preference to not use sourcemod is misinformed hate? I want my
> vanilla competitive server to run straight from the box, so to speak, and
> only use sourcemod for actual modding.
> On Jul 19, 2015 11:44 AM, "Matthias "InstantMuffin" Kollek" <
> [email protected] <javascript:_e(%7B%7D,'cvml','[email protected]');>>
> wrote:
>
>>  A lot of misinformed hate towards sourcemod here. If you insist on
>> exposing rcon, without a whitelist you're in shitton of trouble. Silver
>> lining here is sourcemod is mandatory for administration and also provides
>> possibilities to add new features and customize your administration
>> interface.
>> Sourcemod being so good at what it does is the main reason there isn't a
>> more sophisticated administration interface there by default. I'd rather
>> have the devs invest their time in things that we cannot add ourselves.
>>
>> On 19.07.2015 17:22, Absurd Minds wrote:
>>
>> No, I don't want to use sourcemod. I don't want to have to use a third
>> party mod just to have functioning admin controls. At this point, with amx
>> having provided that functionality for a decade, it should be included
>> natively. There's no excuse, except not caring about community servers and
>> expecting community server owners to have to go elsewhere for
>> functionality.
>> On Jul 19, 2015 11:19 AM, "Mike Rogers" <[email protected]
>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>>
>>> Use sourcemod for your admin controls.  I also use HLSW for my rcon..
>>> its old and broke most of the time but better than regular rcon.
>>>
>>> On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds <[email protected]
>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>>>
>>>> Of you want to give administrative access, it's all or nothing. I want
>>>> an admin to be able to ban, for example, but not be able to change gravity,
>>>> or whatever.
>>>>  On Jul 19, 2015 10:34 AM, "Marcin Paterek" <[email protected]
>>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>>>>
>>>>> What's wrong with rcon besides you can't have multiple 'accounts' ?
>>>>>
>>>>> 2015-07-19 15:58 GMT+02:00 Absurd Minds <[email protected]
>>>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>>:
>>>>>
>>>>>> Another good added feature would be an admin system other than rcon.
>>>>>>  On Jul 19, 2015 8:20 AM, "Usman Khan" <[email protected]
>>>>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>>>>>>
>>>>>>>  - Call for Map voting during a match play doesnt work correctly,
>>>>>>> players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto
>>>>>>> voting doesnt work, again its broken (all without unofficial 
>>>>>>> plugins/mods).
>>>>>>> Official servers seem to be working fine, only observed in community
>>>>>>> servers
>>>>>>>
>>>>>>>  - sv_password still requires server to be empty(unlike CoD
>>>>>>> servers). Is an issue for private or community matches where admins 
>>>>>>> require
>>>>>>> to set password and difficult to program plugins separately (none 
>>>>>>> available
>>>>>>> in sourcemod)
>>>>>>>
>>>>>>>  - All listen ports that server uses, although they seem to be user
>>>>>>> configurable but strict port bind isnt working, port in use and server
>>>>>>> still starts autoassigning next port, its an issue for various server
>>>>>>> admins who have strict firewall rules (windows)
>>>>>>>
>>>>>>>  - occlusion wallhack valve cvar settings required some explanation
>>>>>>> and how much extra load does it give to server, what are the cons of 
>>>>>>> using
>>>>>>> it
>>>>>>>
>>>>>>>  -- Server process optimization, i have noticed that same csgo
>>>>>>> server a year ago was using nearly 1% processor and now it is off and on
>>>>>>> goes to 7-10% usage even if 10 players are playing (while keeping all
>>>>>>> plugins and hardware constant)
>>>>>>>
>>>>>>>  - Added features required like:
>>>>>>>  -- Admins having the ability to take get screenshot like thing as
>>>>>>> present in PB
>>>>>>> -- Any notice or warning to server operators, it is suggested to
>>>>>>> email them and if not possible, atleast put it up on news/annoucement of
>>>>>>> your official site as hardly all admins subscribe to this list and a 
>>>>>>> admin
>>>>>>> can't subscribe to all lists like cs, css, csgo, tf2 and so on
>>>>>>>  -- I've noticed very low level drops after match ends, wasnt that
>>>>>>> bad previously
>>>>>>>
>>>>>>>  _______________________________________________
>>>>>>> Csgo_servers mailing list
>>>>>>> [email protected]
>>>>>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>>>
>>>>>>
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>>>>>>
>>>>>
>>>>>
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>>>>>
>>>>
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>>>
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>>
>>
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>
>
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