The kind that appreciates the sufficiency of sourcemod in terms of administration and just as well knows that the devs need to set priorities as to what to add to and fix in the game. I'd rather have them fix hitboxes and add usable system to report servers instead of implementing something that won't be as quickly customizable and already exists on the community end. I guess we both have different wishes of what a better csgo looks like.

On 19.07.2015 18:08, Absurd Minds wrote:

Misinformed hate? What kind of relationship with sourcemod do you have that a mere preference to not use sourcemod is misinformed hate? I want my vanilla competitive server to run straight from the box, so to speak, and only use sourcemod for actual modding.

On Jul 19, 2015 11:44 AM, "Matthias "InstantMuffin" Kollek" <proph...@sticed.org <mailto:proph...@sticed.org>> wrote:

    A lot of misinformed hate towards sourcemod here. If you insist on
    exposing rcon, without a whitelist you're in shitton of trouble.
    Silver lining here is sourcemod is mandatory for administration
    and also provides possibilities to add new features and customize
    your administration interface.
    Sourcemod being so good at what it does is the main reason there
    isn't a more sophisticated administration interface there by
    default. I'd rather have the devs invest their time in things that
    we cannot add ourselves.

    On 19.07.2015 17:22, Absurd Minds wrote:

    No, I don't want to use sourcemod. I don't want to have to use a
    third party mod just to have functioning admin controls. At this
    point, with amx having provided that functionality for a decade,
    it should be included natively. There's no excuse, except not
    caring about community servers and expecting community server
    owners to have to go elsewhere for functionality.

    On Jul 19, 2015 11:19 AM, "Mike Rogers" <stonew...@gmail.com
    <mailto:stonew...@gmail.com>> wrote:

        Use sourcemod for your admin controls. I also use HLSW for my
        rcon.. its old and broke most of the time but better than
        regular rcon.

        On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds
        <goabs...@absurdminds.net <mailto:goabs...@absurdminds.net>>
        wrote:

            Of you want to give administrative access, it's all or
            nothing. I want an admin to be able to ban, for example,
            but not be able to change gravity, or whatever.

            On Jul 19, 2015 10:34 AM, "Marcin Paterek"
            <mrpate...@gmail.com <mailto:mrpate...@gmail.com>> wrote:

                What's wrong with rcon besides you can't have
                multiple 'accounts' ?

                2015-07-19 15:58 GMT+02:00 Absurd Minds
                <goabs...@absurdminds.net
                <mailto:goabs...@absurdminds.net>>:

                    Another good added feature would be an admin
                    system other than rcon.

                    On Jul 19, 2015 8:20 AM, "Usman Khan"
                    <usman.ghazan...@gmail.com
                    <mailto:usman.ghazan...@gmail.com>> wrote:

                        - Call for Map voting during a match play
                        doesnt work correctly, players vote Yes but
                        still vote fails (CS:GO) and in TF2 end of
                        map auto voting doesnt work, again its broken
                        (all without unofficial plugins/mods).
                        Official servers seem to be working fine,
                        only observed in community servers

                        - sv_password still requires server to be
                        empty(unlike CoD servers). Is an issue for
                        private or community matches where admins
                        require to set password and difficult to
                        program plugins separately (none available in
                        sourcemod)

                        - All listen ports that server uses, although
                        they seem to be user configurable but strict
                        port bind isnt working, port in use and
                        server still starts autoassigning next port,
                        its an issue for various server admins who
                        have strict firewall rules (windows)

                        - occlusion wallhack valve cvar settings
                        required some explanation and how much extra
                        load does it give to server, what are the
                        cons of using it

                        -- Server process optimization, i have
                        noticed that same csgo server a year ago was
                        using nearly 1% processor and now it is off
                        and on goes to 7-10% usage even if 10 players
                        are playing (while keeping all plugins and
                        hardware constant)

                        - Added features required like:
                        -- Admins having the ability to take get
                        screenshot like thing as present in PB
                        -- Any notice or warning to server operators,
                        it is suggested to email them and if not
                        possible, atleast put it up on
                        news/annoucement of your official site as
                        hardly all admins subscribe to this list and
                        a admin can't subscribe to all lists like cs,
                        css, csgo, tf2 and so on
                        -- I've noticed very low level drops after
                        match ends, wasnt that bad previously

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