Well duh. Obviously they're going to use some sort of prioritization
system. But they've already implemented (broken) map voting so you don't
have to (or at least shouldn't have to) use sourcemod to vote for maps. My
hope is that they will continue this trend eventually.
On Jul 19, 2015 1:01 PM, "Marcin Paterek" <mrpate...@gmail.com> wrote:

> I agree with Matthias, devs should focus on fixing the game issues instead
> of putting their effort into competition with very well known, customizable
> sourcemod.
>
> W dniu niedziela, 19 lipca 2015 Matthias "InstantMuffin" Kollek <
> proph...@sticed.org> napisaƂ(a):
>
>>  The kind that appreciates the sufficiency of sourcemod in terms of
>> administration and just as well knows that the devs need to set priorities
>> as to what to add to and fix in the game. I'd rather have them fix hitboxes
>> and add usable system to report servers instead of implementing something
>> that won't be as quickly customizable and already exists on the community
>> end. I guess we both have different wishes of what a better csgo looks like.
>>
>> On 19.07.2015 18:08, Absurd Minds wrote:
>>
>> Misinformed hate? What kind of relationship with sourcemod do you have
>> that a mere preference to not use sourcemod is misinformed hate? I want my
>> vanilla competitive server to run straight from the box, so to speak, and
>> only use sourcemod for actual modding.
>> On Jul 19, 2015 11:44 AM, "Matthias "InstantMuffin" Kollek" <
>> proph...@sticed.org> wrote:
>>
>>>  A lot of misinformed hate towards sourcemod here. If you insist on
>>> exposing rcon, without a whitelist you're in shitton of trouble. Silver
>>> lining here is sourcemod is mandatory for administration and also provides
>>> possibilities to add new features and customize your administration
>>> interface.
>>> Sourcemod being so good at what it does is the main reason there isn't a
>>> more sophisticated administration interface there by default. I'd rather
>>> have the devs invest their time in things that we cannot add ourselves.
>>>
>>> On 19.07.2015 17:22, Absurd Minds wrote:
>>>
>>> No, I don't want to use sourcemod. I don't want to have to use a third
>>> party mod just to have functioning admin controls. At this point, with amx
>>> having provided that functionality for a decade, it should be included
>>> natively. There's no excuse, except not caring about community servers and
>>> expecting community server owners to have to go elsewhere for
>>> functionality.
>>> On Jul 19, 2015 11:19 AM, "Mike Rogers" <stonew...@gmail.com> wrote:
>>>
>>>> Use sourcemod for your admin controls.  I also use HLSW for my rcon..
>>>> its old and broke most of the time but better than regular rcon.
>>>>
>>>> On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds <goabs...@absurdminds.net
>>>> > wrote:
>>>>
>>>>> Of you want to give administrative access, it's all or nothing. I want
>>>>> an admin to be able to ban, for example, but not be able to change 
>>>>> gravity,
>>>>> or whatever.
>>>>>  On Jul 19, 2015 10:34 AM, "Marcin Paterek" <mrpate...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> What's wrong with rcon besides you can't have multiple 'accounts' ?
>>>>>>
>>>>>> 2015-07-19 15:58 GMT+02:00 Absurd Minds <goabs...@absurdminds.net>:
>>>>>>
>>>>>>> Another good added feature would be an admin system other than rcon.
>>>>>>>  On Jul 19, 2015 8:20 AM, "Usman Khan" <usman.ghazan...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>>  - Call for Map voting during a match play doesnt work correctly,
>>>>>>>> players vote Yes but still vote fails (CS:GO) and in TF2 end of map 
>>>>>>>> auto
>>>>>>>> voting doesnt work, again its broken (all without unofficial 
>>>>>>>> plugins/mods).
>>>>>>>> Official servers seem to be working fine, only observed in community
>>>>>>>> servers
>>>>>>>>
>>>>>>>>  - sv_password still requires server to be empty(unlike CoD
>>>>>>>> servers). Is an issue for private or community matches where admins 
>>>>>>>> require
>>>>>>>> to set password and difficult to program plugins separately (none 
>>>>>>>> available
>>>>>>>> in sourcemod)
>>>>>>>>
>>>>>>>>  - All listen ports that server uses, although they seem to be
>>>>>>>> user configurable but strict port bind isnt working, port in use and 
>>>>>>>> server
>>>>>>>> still starts autoassigning next port, its an issue for various server
>>>>>>>> admins who have strict firewall rules (windows)
>>>>>>>>
>>>>>>>>  - occlusion wallhack valve cvar settings required some
>>>>>>>> explanation and how much extra load does it give to server, what are 
>>>>>>>> the
>>>>>>>> cons of using it
>>>>>>>>
>>>>>>>>  -- Server process optimization, i have noticed that same csgo
>>>>>>>> server a year ago was using nearly 1% processor and now it is off and 
>>>>>>>> on
>>>>>>>> goes to 7-10% usage even if 10 players are playing (while keeping all
>>>>>>>> plugins and hardware constant)
>>>>>>>>
>>>>>>>>  - Added features required like:
>>>>>>>>  -- Admins having the ability to take get screenshot like thing as
>>>>>>>> present in PB
>>>>>>>> -- Any notice or warning to server operators, it is suggested to
>>>>>>>> email them and if not possible, atleast put it up on news/annoucement 
>>>>>>>> of
>>>>>>>> your official site as hardly all admins subscribe to this list and a 
>>>>>>>> admin
>>>>>>>> can't subscribe to all lists like cs, css, csgo, tf2 and so on
>>>>>>>>  -- I've noticed very low level drops after match ends, wasnt that
>>>>>>>> bad previously
>>>>>>>>
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>>>>>>>
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