A lot of misinformed hate towards sourcemod here. If you insist on
exposing rcon, without a whitelist you're in shitton of trouble. Silver
lining here is sourcemod is mandatory for administration and also
provides possibilities to add new features and customize your
administration interface.
Sourcemod being so good at what it does is the main reason there isn't a
more sophisticated administration interface there by default. I'd rather
have the devs invest their time in things that we cannot add ourselves.
On 19.07.2015 17:22, Absurd Minds wrote:
No, I don't want to use sourcemod. I don't want to have to use a third
party mod just to have functioning admin controls. At this point, with
amx having provided that functionality for a decade, it should be
included natively. There's no excuse, except not caring about
community servers and expecting community server owners to have to go
elsewhere for functionality.
On Jul 19, 2015 11:19 AM, "Mike Rogers" <stonew...@gmail.com
<mailto:stonew...@gmail.com>> wrote:
Use sourcemod for your admin controls. I also use HLSW for my
rcon.. its old and broke most of the time but better than regular
rcon.
On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds
<goabs...@absurdminds.net <mailto:goabs...@absurdminds.net>> wrote:
Of you want to give administrative access, it's all or
nothing. I want an admin to be able to ban, for example, but
not be able to change gravity, or whatever.
On Jul 19, 2015 10:34 AM, "Marcin Paterek"
<mrpate...@gmail.com <mailto:mrpate...@gmail.com>> wrote:
What's wrong with rcon besides you can't have multiple
'accounts' ?
2015-07-19 15:58 GMT+02:00 Absurd Minds
<goabs...@absurdminds.net <mailto:goabs...@absurdminds.net>>:
Another good added feature would be an admin system
other than rcon.
On Jul 19, 2015 8:20 AM, "Usman Khan"
<usman.ghazan...@gmail.com
<mailto:usman.ghazan...@gmail.com>> wrote:
- Call for Map voting during a match play doesnt
work correctly, players vote Yes but still vote
fails (CS:GO) and in TF2 end of map auto voting
doesnt work, again its broken (all without
unofficial plugins/mods). Official servers seem to
be working fine, only observed in community servers
- sv_password still requires server to be
empty(unlike CoD servers). Is an issue for private
or community matches where admins require to set
password and difficult to program plugins
separately (none available in sourcemod)
- All listen ports that server uses, although they
seem to be user configurable but strict port bind
isnt working, port in use and server still starts
autoassigning next port, its an issue for various
server admins who have strict firewall rules (windows)
- occlusion wallhack valve cvar settings required
some explanation and how much extra load does it
give to server, what are the cons of using it
-- Server process optimization, i have noticed
that same csgo server a year ago was using nearly
1% processor and now it is off and on goes to
7-10% usage even if 10 players are playing (while
keeping all plugins and hardware constant)
- Added features required like:
-- Admins having the ability to take get
screenshot like thing as present in PB
-- Any notice or warning to server operators, it
is suggested to email them and if not possible,
atleast put it up on news/annoucement of your
official site as hardly all admins subscribe to
this list and a admin can't subscribe to all lists
like cs, css, csgo, tf2 and so on
-- I've noticed very low level drops after match
ends, wasnt that bad previously
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