Hello,

I would like to know how to host more than 50 servers. We currently have nearly 
100 and I have no clue how to approach this new system.



Should I generate the tokes for my clients?

Should I ask each client to generate their own token?

How will clients react to having to provide their phone number?

If I were to provide the tokens and one client abused his server causing it to 
get banned, would all my other servers be banned as well?

Is it safe to switch token?

Will the server disappear from favorites if the token is swapped?



I really don’t see any improvements with this change other than VALVE having 
more control on the blacklists.

Sure, those that will be ready for this change will see an incredible boost in 
players, however many providers will just see their clients disappear. 

Not everyone wants their phone number disclosed just for hosting a gameserver.



Please think this through.



Greetings,

Niko



From: [email protected] 
<mailto:[email protected]>  
[mailto:[email protected]] On Behalf Of Nomaan Ahmad
Sent: Thursday, October 15, 2015 12:36
To: [email protected] 
<mailto:[email protected]>
Subject: Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation



Yes, please allow editing of memo on the older generated tokens.



On 15 October 2015 at 10:39, Zaretti Steve <[email protected] 
<mailto:[email protected]> > wrote:

Can't we update stored memo or retreive information about server? last ip/port 
seen.



I'm kind of lost: https://i.gyazo.com/64095453f5cfd63728f20e599cfa8a78.png



2015-10-14 22:49 GMT+02:00 Mike <[email protected] <mailto:[email protected]> >:

Thousands of servers will abuse this, finding a way to exploit the EXP system, 
and at that point the damage is done; EXP no longer has any value.  Not to 
mention EXP farm servers remove the point of having a level 3 limit for 
competitive.



What you're pondering will do more harm than good.



On Wed, Oct 14, 2015 at 1:53 AM, Kevin C <[email protected] 
<mailto:[email protected]> > wrote:

It would be really nice if we could get some of the benefits that valve server 
has as a result of this change. Most notably XP gain. There is already a weekly 
cap on XP, why shouldn't I be able to earn it playing my servers?



On 10/14/2015 1:03 AM, ics wrote:

Some questions:

1. TF2 allows anonymous logins on server updates - why wouldn't CSGO?
2. Does this help to get anymore benefits than having server logged in, things 
like actually having people to get operation drops from servers and gather xp 
instead of going to Valve servers?

-ics

Ido Magal kirjoitti:


Notice of changes to CS:GO Game Server Operation

------------------------------------------------------------------------

*CS:GO dedicated servers will soon require Steam Game Server Login Tokens 
(GSLTs). *This is the existing system that TF2 uses for Favorites migration.**

This transition will happen in three stages:

§Stage 1 *[NOW]* : The GSLT creation utility goes 
live:https://steamcommunity.com/dev/managegameservers. Please test the 
interface and report back any issues in creating accounts. Note that TF2 server 
operators can now use this form to create GSLTs for TF2 (AppId 440).

§Stage 2: An update to CS:GO's dedicated server will include the 
sv_setsteamaccount convar that allows you to log in with your GSLT. In this 
stage it will still be possible to run a dedicated server without a GSLT. 
Anonymous login will happen automatically if no game server login token is 
specified. Please report back any issues with logging in using the game server 
login token or otherwise.

§Stage 3: Anonymous logins will be disabled in CS:GO. Please report back any 
issues.

------------------------------------------------------------------------

Please ask questions in this thread.

Cheers.



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