Maybe I'm misunderstanding this but I don't see how this change affects
game server providers beyond having to inform customers they have to
provide their own token. This token is set via a sv_ cvar, so that would be
set in one of your config files (server, autoexec, etc.) and not in your
startup command line, yes? From what I understand, you will still be able
to update the server via anonymous login with steamcmd but if a token is
not set, players just won't be able to connect.

So if you are a game server provider you should only have to inform
(potential) customers that they are required to provide their own tokens.
99% of (potential) csgo game server owners should have the game already,
and if they are going to operate the server, should have no issue supplying
a token from their account. That alleviates responsibility from server
providers and won't compromise the providers tokens (or force them to
delete/create a new one each time they lose a customer).

Am I misunderstanding how this token/cvar is set?

On Thu, Oct 15, 2015 at 9:16 AM, David Parker <[email protected]> wrote:

> Niko,
>
> Valve said they are re-evaluating the 50 server limit, so perhaps they'll
> raise it high enough for you to keep all 100 under the same account.  If
> they don't, then I think the only solution is to create another Steam
> account and buy CS:GO on it, so you can run 50 more servers under the new
> account.  It sucks because it costs real money, but I don't see another way.
>
>     - Dave
>
> On Thu, Oct 15, 2015 at 6:50 AM, <[email protected]> wrote:
>
>> Hello,
>>
>> I would like to know how to host more than 50 servers. We currently have
>> nearly 100 and I have no clue how to approach this new system.
>>
>>
>>
>> Should I generate the tokes for my clients?
>>
>> Should I ask each client to generate their own token?
>>
>> How will clients react to having to provide their phone number?
>>
>> If I were to provide the tokens and one client abused his server causing
>> it to get banned, would all my other servers be banned as well?
>>
>> Is it safe to switch token?
>>
>> Will the server disappear from favorites if the token is swapped?
>>
>>
>>
>> I really don’t see any improvements with this change other than VALVE
>> having more control on the blacklists.
>>
>> Sure, those that will be ready for this change will see an incredible
>> boost in players, however many providers will just see their clients
>> disappear.
>>
>> Not everyone wants their phone number disclosed just for hosting a
>> gameserver.
>>
>>
>>
>> Please think this through.
>>
>>
>>
>> Greetings,
>>
>> Niko
>>
>>
>>
>> *From:* [email protected] [
>> mailto:[email protected]
>> <[email protected]>] *On Behalf Of *Nomaan
>> Ahmad
>> *Sent:* Thursday, October 15, 2015 12:36
>> *To:* [email protected]
>> *Subject:* Re: [Csgo_servers] Notice of changes to CS:GO Game Server
>> Operation
>>
>>
>>
>> Yes, please allow editing of memo on the older generated tokens.
>>
>>
>>
>> On 15 October 2015 at 10:39, Zaretti Steve <[email protected]> wrote:
>>
>> Can't we update stored memo or retreive information about server? last
>> ip/port seen.
>>
>>
>>
>> I'm kind of lost:
>> https://i.gyazo.com/64095453f5cfd63728f20e599cfa8a78.png
>>
>>
>>
>> 2015-10-14 22:49 GMT+02:00 Mike <[email protected]>:
>>
>> Thousands of servers will abuse this, finding a way to exploit the EXP
>> system, and at that point the damage is done; EXP no longer has any value.
>> Not to mention EXP farm servers remove the point of having a level 3 limit
>> for competitive.
>>
>>
>>
>> What you're pondering will do more harm than good.
>>
>>
>>
>> On Wed, Oct 14, 2015 at 1:53 AM, Kevin C <[email protected]> wrote:
>>
>> It would be really nice if we could get some of the benefits that valve
>> server has as a result of this change. Most notably XP gain. There is
>> already a weekly cap on XP, why shouldn't I be able to earn it playing my
>> servers?
>>
>>
>>
>> On 10/14/2015 1:03 AM, ics wrote:
>>
>> Some questions:
>>
>> 1. TF2 allows anonymous logins on server updates - why wouldn't CSGO?
>> 2. Does this help to get anymore benefits than having server logged in,
>> things like actually having people to get operation drops from servers and
>> gather xp instead of going to Valve servers?
>>
>> -ics
>>
>> Ido Magal kirjoitti:
>>
>>
>> Notice of changes to CS:GO Game Server Operation
>>
>> ------------------------------------------------------------------------
>>
>> *CS:GO dedicated servers will soon require Steam Game Server Login Tokens
>> (GSLTs). *This is the existing system that TF2 uses for Favorites
>> migration.**
>>
>> This transition will happen in three stages:
>>
>> §Stage 1 *[NOW]* : The GSLT creation utility goes live:
>> https://steamcommunity.com/dev/managegameservers. Please test the
>> interface and report back any issues in creating accounts. Note that TF2
>> server operators can now use this form to create GSLTs for TF2 (AppId 440).
>>
>> §Stage 2: An update to CS:GO's dedicated server will include the
>> sv_setsteamaccount convar that allows you to log in with your GSLT. In this
>> stage it will still be possible to run a dedicated server without a GSLT.
>> Anonymous login will happen automatically if no game server login token is
>> specified. Please report back any issues with logging in using the game
>> server login token or otherwise.
>>
>> §Stage 3: Anonymous logins will be disabled in CS:GO. Please report back
>> any issues.
>>
>> ------------------------------------------------------------------------
>>
>> Please ask questions in this thread.
>>
>> Cheers.
>>
>>
>>
>> _______________________________________________
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>
>
>
> --
> Dave Parker
> Systems Administrator
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
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