They do. You can check your server tokens at
https://steamcommunity.com/dev/managegameservers

2015-10-15 20:42 GMT+02:00 ShoGun-KmKz <[email protected]>:

> I already have token per server with sourcemod  bukka3's
> <https://forums.alliedmods.net/showthread.php?t=237481>   plug-in.
> Tokens generated with this method will works with yours ?
>
>
> Marco Padovan wrote
> > We are operating a few thousands servers all referenced a single steam
> > account ... Yes... something like 1500csgo servers...
> >
> > What shall we do when this system will get in place?
> >
> > Buy 250copies of csgo in 250different (fake?) steam accounts each one
> with
> > his own landline phone number?
> >
> > On Thu, Oct 15, 2015 at 6:23 PM, IBIS Customer Service <
>
> > ibis.service@
>
> >> wrote:
> >
> >> The point on stolen tokens is important though. Are we sure these tokens
> >> are safe and that hackers can not take them and get entire communities
> >> banned?
> >>
> >> On Thu, Oct 15, 2015 at 10:26 AM, Absurd Minds &lt;
>
> > goabsurd@
>
> > &gt;
> >> wrote:
> >>
> >>> I'm with you, Michael. It seems like it's the responsibility of the
> >>> person who is renting the server to set the token, not the server
> >>> provider.
> >>> If I were renting the server, I would want to set the token, in case I
> >>> decide to change providers (and therefore IP addresses). I would not
> use
> >>> a
> >>> game server provider that provides the token and denies that benefit to
> >>> me.
> >>> On Oct 15, 2015 9:30 AM, "Michael Loveless" &lt;
>
> > mloveless1227@
>
> > &gt;
> >>> wrote:
> >>>
> >>>> Maybe I'm misunderstanding this but I don't see how this change
> affects
> >>>> game server providers beyond having to inform customers they have to
> >>>> provide their own token. This token is set via a sv_ cvar, so that
> >>>> would be
> >>>> set in one of your config files (server, autoexec, etc.) and not in
> >>>> your
> >>>> startup command line, yes? From what I understand, you will still be
> >>>> able
> >>>> to update the server via anonymous login with steamcmd but if a token
> >>>> is
> >>>> not set, players just won't be able to connect.
> >>>>
> >>>> So if you are a game server provider you should only have to inform
> >>>> (potential) customers that they are required to provide their own
> >>>> tokens.
> >>>> 99% of (potential) csgo game server owners should have the game
> >>>> already,
> >>>> and if they are going to operate the server, should have no issue
> >>>> supplying
> >>>> a token from their account. That alleviates responsibility from server
> >>>> providers and won't compromise the providers tokens (or force them to
> >>>> delete/create a new one each time they lose a customer).
> >>>>
> >>>> Am I misunderstanding how this token/cvar is set?
> >>>>
> >>>> On Thu, Oct 15, 2015 at 9:16 AM, David Parker &lt;
>
> > dparker@
>
> > &gt; wrote:
> >>>>
> >>>>> Niko,
> >>>>>
> >>>>> Valve said they are re-evaluating the 50 server limit, so perhaps
> >>>>> they'll raise it high enough for you to keep all 100 under the same
> >>>>> account.  If they don't, then I think the only solution is to create
> >>>>> another Steam account and buy CS:GO on it, so you can run 50 more
> >>>>> servers
> >>>>> under the new account.  It sucks because it costs real money, but I
> >>>>> don't
> >>>>> see another way.
> >>>>>
> >>>>>     - Dave
> >>>>>
> >>>>> On Thu, Oct 15, 2015 at 6:50 AM, &lt;
>
> > mailing@
>
> > &gt; wrote:
> >>>>>
> >>>>>> Hello,
> >>>>>>
> >>>>>> I would like to know how to host more than 50 servers. We currently
> >>>>>> have nearly 100 and I have no clue how to approach this new system.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> Should I generate the tokes for my clients?
> >>>>>>
> >>>>>> Should I ask each client to generate their own token?
> >>>>>>
> >>>>>> How will clients react to having to provide their phone number?
> >>>>>>
> >>>>>> If I were to provide the tokens and one client abused his server
> >>>>>> causing it to get banned, would all my other servers be banned as
> >>>>>> well?
> >>>>>>
> >>>>>> Is it safe to switch token?
> >>>>>>
> >>>>>> Will the server disappear from favorites if the token is swapped?
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> I really don’t see any improvements with this change other than
> VALVE
> >>>>>> having more control on the blacklists.
> >>>>>>
> >>>>>> Sure, those that will be ready for this change will see an
> incredible
> >>>>>> boost in players, however many providers will just see their clients
> >>>>>> disappear.
> >>>>>>
> >>>>>> Not everyone wants their phone number disclosed just for hosting a
> >>>>>> gameserver.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> Please think this through.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> Greetings,
> >>>>>>
> >>>>>> Niko
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> *From:*
>
> > [email protected]
>
> >  [
> >>>>>> mailto:
>
> > [email protected]
>
> >>>>>> &lt;
>
> > [email protected]
>
> > &gt;] *On Behalf Of *Nomaan
> >>>>>> Ahmad
> >>>>>> *Sent:* Thursday, October 15, 2015 12:36
> >>>>>> *To:*
>
> > [email protected]
>
> >>>>>> *Subject:* Re: [Csgo_servers] Notice of changes to CS:GO Game Server
> >>>>>> Operation
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> Yes, please allow editing of memo on the older generated tokens.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> On 15 October 2015 at 10:39, Zaretti Steve &lt;
>
> > kossolax@
>
> > &gt; wrote:
> >>>>>>
> >>>>>> Can't we update stored memo or retreive information about server?
> >>>>>> last
> >>>>>> ip/port seen.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> I'm kind of lost:
> >>>>>> https://i.gyazo.com/64095453f5cfd63728f20e599cfa8a78.png
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> 2015-10-14 22:49 GMT+02:00 Mike &lt;
>
> > monsor@
>
> > &gt;:
> >>>>>>
> >>>>>> Thousands of servers will abuse this, finding a way to exploit the
> >>>>>> EXP
> >>>>>> system, and at that point the damage is done; EXP no longer has any
> >>>>>> value.
> >>>>>> Not to mention EXP farm servers remove the point of having a level 3
> >>>>>> limit
> >>>>>> for competitive.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> What you're pondering will do more harm than good.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> On Wed, Oct 14, 2015 at 1:53 AM, Kevin C &lt;
>
> > soja@
>
> > &gt;
> >>>>>> wrote:
> >>>>>>
> >>>>>> It would be really nice if we could get some of the benefits that
> >>>>>> valve server has as a result of this change. Most notably XP gain.
> >>>>>> There is
> >>>>>> already a weekly cap on XP, why shouldn't I be able to earn it
> >>>>>> playing my
> >>>>>> servers?
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> On 10/14/2015 1:03 AM, ics wrote:
> >>>>>>
> >>>>>> Some questions:
> >>>>>>
> >>>>>> 1. TF2 allows anonymous logins on server updates - why wouldn't
> CSGO?
> >>>>>> 2. Does this help to get anymore benefits than having server logged
> >>>>>> in, things like actually having people to get operation drops from
> >>>>>> servers
> >>>>>> and gather xp instead of going to Valve servers?
> >>>>>>
> >>>>>> -ics
> >>>>>>
> >>>>>> Ido Magal kirjoitti:
> >>>>>>
> >>>>>>
> >>>>>> Notice of changes to CS:GO Game Server Operation
> >>>>>>
> >>>>>>
> >>>>>>
> ------------------------------------------------------------------------
> >>>>>>
> >>>>>> *CS:GO dedicated servers will soon require Steam Game Server Login
> >>>>>> Tokens (GSLTs). *This is the existing system that TF2 uses for
> >>>>>> Favorites
> >>>>>> migration.**
> >>>>>>
> >>>>>> This transition will happen in three stages:
> >>>>>>
> >>>>>> §Stage 1 *[NOW]* : The GSLT creation utility goes live:
> >>>>>> https://steamcommunity.com/dev/managegameservers. Please test the
> >>>>>> interface and report back any issues in creating accounts. Note that
> >>>>>> TF2
> >>>>>> server operators can now use this form to create GSLTs for TF2
> (AppId
> >>>>>> 440).
> >>>>>>
> >>>>>> §Stage 2: An update to CS:GO's dedicated server will include the
> >>>>>> sv_setsteamaccount convar that allows you to log in with your GSLT.
> >>>>>> In this
> >>>>>> stage it will still be possible to run a dedicated server without a
> >>>>>> GSLT.
> >>>>>> Anonymous login will happen automatically if no game server login
> >>>>>> token is
> >>>>>> specified. Please report back any issues with logging in using the
> >>>>>> game
> >>>>>> server login token or otherwise.
> >>>>>>
> >>>>>> §Stage 3: Anonymous logins will be disabled in CS:GO. Please report
> >>>>>> back any issues.
> >>>>>>
> >>>>>>
> >>>>>>
> ------------------------------------------------------------------------
> >>>>>>
> >>>>>> Please ask questions in this thread.
> >>>>>>
> >>>>>> Cheers.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> Csgo_servers mailing list
> >>>>>>
>
> > [email protected]
>
> >>>>>>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> Csgo_servers mailing list
> >>>>>>
>
> > [email protected]
>
> >>>>>>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> Csgo_servers mailing list
> >>>>>>
>
> > [email protected]
>
> >>>>>>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> Csgo_servers mailing list
> >>>>>>
>
> > [email protected]
>
> >>>>>>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> Csgo_servers mailing list
> >>>>>>
>
> > [email protected]
>
> >>>>>>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> ------------------------------
> >>>>>> [image: Avast logo] &lt;http://www.avast.com/&gt;
> >>>>>>
> >>>>>> This email has been checked for viruses by Avast antivirus software.
> >>>>>> www.avast.com
> >>>>>>
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> Csgo_servers mailing list
> >>>>>>
>
> > [email protected]
>
> >>>>>>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>> --
> >>>>> Dave Parker
> >>>>> Systems Administrator
> >>>>> Utica College
> >>>>> Integrated Information Technology Services
> >>>>> (315) 792-3229
> >>>>> Registered Linux User #408177
> >>>>>
> >>>>> _______________________________________________
> >>>>> Csgo_servers mailing list
> >>>>>
>
> > [email protected]
>
> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>>>
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>> Csgo_servers mailing list
> >>>>
>
> > [email protected]
>
> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>>
> >>>
> >>> _______________________________________________
> >>> Csgo_servers mailing list
> >>>
>
> > [email protected]
>
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>
> >>
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >>
>
> > [email protected]
>
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >
> > _______________________________________________
> > Csgo_servers mailing list
>
> > [email protected]
>
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
>
>
>
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Notice-of-changes-to-CS-GO-Game-Server-Operation-tp10261p10376.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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