We are operating a few thousands servers all referenced a single steam
account ... Yes... something like 1500csgo servers...

What shall we do when this system will get in place?

Buy 250copies of csgo in 250different (fake?) steam accounts each one with
his own landline phone number?

On Thu, Oct 15, 2015 at 6:23 PM, IBIS Customer Service <
[email protected]> wrote:

> The point on stolen tokens is important though. Are we sure these tokens
> are safe and that hackers can not take them and get entire communities
> banned?
>
> On Thu, Oct 15, 2015 at 10:26 AM, Absurd Minds <[email protected]>
> wrote:
>
>> I'm with you, Michael. It seems like it's the responsibility of the
>> person who is renting the server to set the token, not the server provider.
>> If I were renting the server, I would want to set the token, in case I
>> decide to change providers (and therefore IP addresses). I would not use a
>> game server provider that provides the token and denies that benefit to me.
>> On Oct 15, 2015 9:30 AM, "Michael Loveless" <[email protected]>
>> wrote:
>>
>>> Maybe I'm misunderstanding this but I don't see how this change affects
>>> game server providers beyond having to inform customers they have to
>>> provide their own token. This token is set via a sv_ cvar, so that would be
>>> set in one of your config files (server, autoexec, etc.) and not in your
>>> startup command line, yes? From what I understand, you will still be able
>>> to update the server via anonymous login with steamcmd but if a token is
>>> not set, players just won't be able to connect.
>>>
>>> So if you are a game server provider you should only have to inform
>>> (potential) customers that they are required to provide their own tokens.
>>> 99% of (potential) csgo game server owners should have the game already,
>>> and if they are going to operate the server, should have no issue supplying
>>> a token from their account. That alleviates responsibility from server
>>> providers and won't compromise the providers tokens (or force them to
>>> delete/create a new one each time they lose a customer).
>>>
>>> Am I misunderstanding how this token/cvar is set?
>>>
>>> On Thu, Oct 15, 2015 at 9:16 AM, David Parker <[email protected]> wrote:
>>>
>>>> Niko,
>>>>
>>>> Valve said they are re-evaluating the 50 server limit, so perhaps
>>>> they'll raise it high enough for you to keep all 100 under the same
>>>> account.  If they don't, then I think the only solution is to create
>>>> another Steam account and buy CS:GO on it, so you can run 50 more servers
>>>> under the new account.  It sucks because it costs real money, but I don't
>>>> see another way.
>>>>
>>>>     - Dave
>>>>
>>>> On Thu, Oct 15, 2015 at 6:50 AM, <[email protected]> wrote:
>>>>
>>>>> Hello,
>>>>>
>>>>> I would like to know how to host more than 50 servers. We currently
>>>>> have nearly 100 and I have no clue how to approach this new system.
>>>>>
>>>>>
>>>>>
>>>>> Should I generate the tokes for my clients?
>>>>>
>>>>> Should I ask each client to generate their own token?
>>>>>
>>>>> How will clients react to having to provide their phone number?
>>>>>
>>>>> If I were to provide the tokens and one client abused his server
>>>>> causing it to get banned, would all my other servers be banned as well?
>>>>>
>>>>> Is it safe to switch token?
>>>>>
>>>>> Will the server disappear from favorites if the token is swapped?
>>>>>
>>>>>
>>>>>
>>>>> I really don’t see any improvements with this change other than VALVE
>>>>> having more control on the blacklists.
>>>>>
>>>>> Sure, those that will be ready for this change will see an incredible
>>>>> boost in players, however many providers will just see their clients
>>>>> disappear.
>>>>>
>>>>> Not everyone wants their phone number disclosed just for hosting a
>>>>> gameserver.
>>>>>
>>>>>
>>>>>
>>>>> Please think this through.
>>>>>
>>>>>
>>>>>
>>>>> Greetings,
>>>>>
>>>>> Niko
>>>>>
>>>>>
>>>>>
>>>>> *From:* [email protected] [
>>>>> mailto:[email protected]
>>>>> <[email protected]>] *On Behalf Of *Nomaan
>>>>> Ahmad
>>>>> *Sent:* Thursday, October 15, 2015 12:36
>>>>> *To:* [email protected]
>>>>> *Subject:* Re: [Csgo_servers] Notice of changes to CS:GO Game Server
>>>>> Operation
>>>>>
>>>>>
>>>>>
>>>>> Yes, please allow editing of memo on the older generated tokens.
>>>>>
>>>>>
>>>>>
>>>>> On 15 October 2015 at 10:39, Zaretti Steve <[email protected]> wrote:
>>>>>
>>>>> Can't we update stored memo or retreive information about server? last
>>>>> ip/port seen.
>>>>>
>>>>>
>>>>>
>>>>> I'm kind of lost:
>>>>> https://i.gyazo.com/64095453f5cfd63728f20e599cfa8a78.png
>>>>>
>>>>>
>>>>>
>>>>> 2015-10-14 22:49 GMT+02:00 Mike <[email protected]>:
>>>>>
>>>>> Thousands of servers will abuse this, finding a way to exploit the EXP
>>>>> system, and at that point the damage is done; EXP no longer has any value.
>>>>> Not to mention EXP farm servers remove the point of having a level 3 limit
>>>>> for competitive.
>>>>>
>>>>>
>>>>>
>>>>> What you're pondering will do more harm than good.
>>>>>
>>>>>
>>>>>
>>>>> On Wed, Oct 14, 2015 at 1:53 AM, Kevin C <[email protected]>
>>>>> wrote:
>>>>>
>>>>> It would be really nice if we could get some of the benefits that
>>>>> valve server has as a result of this change. Most notably XP gain. There 
>>>>> is
>>>>> already a weekly cap on XP, why shouldn't I be able to earn it playing my
>>>>> servers?
>>>>>
>>>>>
>>>>>
>>>>> On 10/14/2015 1:03 AM, ics wrote:
>>>>>
>>>>> Some questions:
>>>>>
>>>>> 1. TF2 allows anonymous logins on server updates - why wouldn't CSGO?
>>>>> 2. Does this help to get anymore benefits than having server logged
>>>>> in, things like actually having people to get operation drops from servers
>>>>> and gather xp instead of going to Valve servers?
>>>>>
>>>>> -ics
>>>>>
>>>>> Ido Magal kirjoitti:
>>>>>
>>>>>
>>>>> Notice of changes to CS:GO Game Server Operation
>>>>>
>>>>>
>>>>> ------------------------------------------------------------------------
>>>>>
>>>>> *CS:GO dedicated servers will soon require Steam Game Server Login
>>>>> Tokens (GSLTs). *This is the existing system that TF2 uses for Favorites
>>>>> migration.**
>>>>>
>>>>> This transition will happen in three stages:
>>>>>
>>>>> §Stage 1 *[NOW]* : The GSLT creation utility goes live:
>>>>> https://steamcommunity.com/dev/managegameservers. Please test the
>>>>> interface and report back any issues in creating accounts. Note that TF2
>>>>> server operators can now use this form to create GSLTs for TF2 (AppId 
>>>>> 440).
>>>>>
>>>>> §Stage 2: An update to CS:GO's dedicated server will include the
>>>>> sv_setsteamaccount convar that allows you to log in with your GSLT. In 
>>>>> this
>>>>> stage it will still be possible to run a dedicated server without a GSLT.
>>>>> Anonymous login will happen automatically if no game server login token is
>>>>> specified. Please report back any issues with logging in using the game
>>>>> server login token or otherwise.
>>>>>
>>>>> §Stage 3: Anonymous logins will be disabled in CS:GO. Please report
>>>>> back any issues.
>>>>>
>>>>>
>>>>> ------------------------------------------------------------------------
>>>>>
>>>>> Please ask questions in this thread.
>>>>>
>>>>> Cheers.
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Csgo_servers mailing list
>>>>> [email protected]
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>
>>>>>
>>>>>
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>>>>>
>>>>>
>>>>>
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>>>>>
>>>>>
>>>>>
>>>>>
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>>>>>
>>>>>
>>>>>
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>>>>>
>>>>>
>>>>>
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>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Dave Parker
>>>> Systems Administrator
>>>> Utica College
>>>> Integrated Information Technology Services
>>>> (315) 792-3229
>>>> Registered Linux User #408177
>>>>
>>>> _______________________________________________
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>>>>
>>>
>>>
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>>>
>>
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>
>
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