Can the token of a server be retrieved from console/rcon? Would hate to have rogue admins stealing tokens.
I'm also looking into "microhosting" where a client will have temporary access to a basic control panel. Would such client also be required to provide a personal GSLT or is it safe to provide one? If the owner of a server want to disassociate with the server is it possible to transfer the GSLT or would it be required to generate a new one? 2015-10-15 12:50 GMT+02:00 <[email protected]>: > Hello, > > I would like to know how to host more than 50 servers. We currently have > nearly 100 and I have no clue how to approach this new system. > > > > Should I generate the tokes for my clients? > > Should I ask each client to generate their own token? > > How will clients react to having to provide their phone number? > > If I were to provide the tokens and one client abused his server causing > it to get banned, would all my other servers be banned as well? > > Is it safe to switch token? > > Will the server disappear from favorites if the token is swapped? > > > > I really don’t see any improvements with this change other than VALVE > having more control on the blacklists. > > Sure, those that will be ready for this change will see an incredible > boost in players, however many providers will just see their clients > disappear. > > Not everyone wants their phone number disclosed just for hosting a > gameserver. > > > > Please think this through. > > > > Greetings, > > Niko > > > > *From:* [email protected] [ > mailto:[email protected] > <[email protected]>] *On Behalf Of *Nomaan Ahmad > *Sent:* Thursday, October 15, 2015 12:36 > *To:* [email protected] > *Subject:* Re: [Csgo_servers] Notice of changes to CS:GO Game Server > Operation > > > > Yes, please allow editing of memo on the older generated tokens. > > > > On 15 October 2015 at 10:39, Zaretti Steve <[email protected]> wrote: > > Can't we update stored memo or retreive information about server? last > ip/port seen. > > > > I'm kind of lost: https://i.gyazo.com/64095453f5cfd63728f20e599cfa8a78.png > > > > 2015-10-14 22:49 GMT+02:00 Mike <[email protected]>: > > Thousands of servers will abuse this, finding a way to exploit the EXP > system, and at that point the damage is done; EXP no longer has any value. > Not to mention EXP farm servers remove the point of having a level 3 limit > for competitive. > > > > What you're pondering will do more harm than good. > > > > On Wed, Oct 14, 2015 at 1:53 AM, Kevin C <[email protected]> wrote: > > It would be really nice if we could get some of the benefits that valve > server has as a result of this change. Most notably XP gain. There is > already a weekly cap on XP, why shouldn't I be able to earn it playing my > servers? > > > > On 10/14/2015 1:03 AM, ics wrote: > > Some questions: > > 1. TF2 allows anonymous logins on server updates - why wouldn't CSGO? > 2. Does this help to get anymore benefits than having server logged in, > things like actually having people to get operation drops from servers and > gather xp instead of going to Valve servers? > > -ics > > Ido Magal kirjoitti: > > > Notice of changes to CS:GO Game Server Operation > > ------------------------------------------------------------------------ > > *CS:GO dedicated servers will soon require Steam Game Server Login Tokens > (GSLTs). *This is the existing system that TF2 uses for Favorites > migration.** > > This transition will happen in three stages: > > §Stage 1 *[NOW]* : The GSLT creation utility goes live: > https://steamcommunity.com/dev/managegameservers. Please test the > interface and report back any issues in creating accounts. Note that TF2 > server operators can now use this form to create GSLTs for TF2 (AppId 440). > > §Stage 2: An update to CS:GO's dedicated server will include the > sv_setsteamaccount convar that allows you to log in with your GSLT. In this > stage it will still be possible to run a dedicated server without a GSLT. > Anonymous login will happen automatically if no game server login token is > specified. Please report back any issues with logging in using the game > server login token or otherwise. > > §Stage 3: Anonymous logins will be disabled in CS:GO. Please report back > any issues. > > ------------------------------------------------------------------------ > > Please ask questions in this thread. > > Cheers. > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > ------------------------------ > [image: Avast logo] <http://www.avast.com/> > > This email has been checked for viruses by Avast antivirus software. > www.avast.com > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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