I tried to gather support for a community game project (FeedBack).
Lots of interest, but nobody actually joined the party when I kicked
it off.

On 15 May 2014 05:04, Andrej Mitrovic via Digitalmars-d-announce
<digitalmars-d-announce@puremagic.com> wrote:
> I am starting an initiative for everyone interested in D game
> development by creating the github organization d-gamedev-team[1].
> The first project hosted here is the the freshly created
> opengl-tutorials[2] project. This is a long-term project that aims to
> collect as many modern OpenGL examples ported to D or even provide new
> examples created from scratch in D. All the examples should be easy to
> build, provided you have a fresh D compiler and a recent version of
> the dub[3] dependency manager / builder tool.
> Currently the project contains an almost-complete port of the samples
> contained on the website opengl-tutorial.org[4] - which cover OpenGL
> v3.3x and were created by Sam Hocevar. The D examples are not straight
> ports, they have been D-ified and may contain more features than their
> original counterparts. They also use 3rd-party D OpenGL wrappers to
> avoid a lot of scaffolding work typical of OpenGL applications.
> Thanks to dub[3] you won't have to manually install the D
> dependencies. However you may have to install some C/C++ 3rd-party
> library dependencies, such as GLFW, SDL2, SDL2 Image, and potentially
> other libraries depending on the ones the samples require. The
> dependencies are documented in the project's readme[5].
> Additional OpenGL example ports are planned and some are already in
> progress but have not yet been pushed upstream. See the
> opengl-tutorials[2] github repo for a list of ports which are in
> progress and a list of desired ports.
> If you wish to contribute with your own ports or with brand new D
> OpenGL examples don't hesitate to make a pull request. I want the
> d-gamedev-team organization to gradually grow and have it host as many
> useful projects, whether it be libraries, tools, tutorials, tips &
> tricks, assets, or anything else related to D game development.
> I am strongly interested in game development in D, and although I'm at
> a starting stage I'm very much committed to working on this project to
> the best of my abilities. Hopefully in a few years we'll see some
> major titles made entirely in D. But before that can happen we have to
> make a collective push to bring D to a higher stage where it's
> acceptable and viable to game developers, whether it be through
> language support (@nogc/allocators) or library and tooling support.
> We'll see where this goes, but I'm very excited for the future! Cheers. :o)
> [1] : https://github.com/d-gamedev-team
> [2] : https://github.com/d-gamedev-team/opengl-tutorials
> [3] : http://code.dlang.org/download
> [4] : http://opengl-tutorial.org/
> [5] : 
> https://github.com/d-gamedev-team/opengl-tutorials/tree/master/ports/opengl-tutorial.org

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