On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote:
I tried to gather support for a community game project (FeedBack).
Lots of interest, but nobody actually joined the party when I kicked
it off.

On 15 May 2014 05:04, Andrej Mitrovic via Digitalmars-d-announce
<digitalmars-d-announce@puremagic.com> wrote:
I am starting an initiative for everyone interested in D game
development by creating the github organization d-gamedev-team[1].

The first project hosted here is the the freshly created
opengl-tutorials[2] project. This is a long-term project that aims to
collect as many modern OpenGL examples ported to D or even provide new
examples created from scratch in D. All the examples should be easy to
build, provided you have a fresh D compiler and a recent version of
the dub[3] dependency manager / builder tool.

Currently the project contains an almost-complete port of the samples
contained on the website opengl-tutorial.org[4] - which cover OpenGL
v3.3x and were created by Sam Hocevar. The D examples are not straight
ports, they have been D-ified and may contain more features than their
original counterparts. They also use 3rd-party D OpenGL wrappers to
avoid a lot of scaffolding work typical of OpenGL applications.

Thanks to dub[3] you won't have to manually install the D
dependencies. However you may have to install some C/C++ 3rd-party
library dependencies, such as GLFW, SDL2, SDL2 Image, and potentially
other libraries depending on the ones the samples require. The
dependencies are documented in the project's readme[5].

Additional OpenGL example ports are planned and some are already in
progress but have not yet been pushed upstream. See the
opengl-tutorials[2] github repo for a list of ports which are in
progress and a list of desired ports.

If you wish to contribute with your own ports or with brand new D
OpenGL examples don't hesitate to make a pull request. I want the
d-gamedev-team organization to gradually grow and have it host as many
useful projects, whether it be libraries, tools, tutorials, tips &
tricks, assets, or anything else related to D game development.

I am strongly interested in game development in D, and although I'm at
a starting stage I'm very much committed to working on this project to
the best of my abilities. Hopefully in a few years we'll see some
major titles made entirely in D. But before that can happen we have to
make a collective push to bring D to a higher stage where it's
acceptable and viable to game developers, whether it be through
language support (@nogc/allocators) or library and tooling support.

We'll see where this goes, but I'm very excited for the future! Cheers. :o)

[1] : https://github.com/d-gamedev-team
[2] : https://github.com/d-gamedev-team/opengl-tutorials
[3] : http://code.dlang.org/download
[4] : http://opengl-tutorial.org/
[5] : 

Yeah I was one of those people who wanted to work on it. Unfortunately that was while I was working on DOOGLE and pre aurora commencing. That to me really killed my enthusiasm.

Personally I'm waiting for aurora before starting up on the GUI front.

Reply via email to